🧵 /DAZ/ 3D General - Cyborg girl edition
Anonymous at Tue, 19 Jul 2022 16:38:17 UTC No. 908995
Previous: >>904214
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
Kelvin Jin
https://www.youtube.com/playlist?li
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
Nothing
Anonymous at Tue, 19 Jul 2022 17:09:04 UTC No. 909001
Blender question
Any idea why the lashes are so black and thick?
used this model https://sfmlab.com/project/29922/
I've played in Shader mode with different alpha modes but it was useless
Anonymous at Tue, 19 Jul 2022 19:24:48 UTC No. 909016
Aging Morphs vs Aging Face Details HD?
Anonymous at Tue, 19 Jul 2022 23:39:17 UTC No. 909049
>>909001
Wrong texture
Anonymous at Wed, 20 Jul 2022 01:35:23 UTC No. 909069
>>909016
Definitely. Yeah. You're right.
Anonymous at Wed, 20 Jul 2022 07:53:03 UTC No. 909100
>>909049
ok so how and where do I fix this?
Anonymous at Wed, 20 Jul 2022 10:05:55 UTC No. 909112
4.16 came out in November, 4.20 came out in February. Does anyone know if we can expect news about the next version soon or is it dead?
Anonymous at Wed, 20 Jul 2022 10:07:48 UTC No. 909114
>>909112
No time for update, only NFT meme now.
Anonymous at Wed, 20 Jul 2022 10:14:00 UTC No. 909115
>>909112
Nah with this much contents and easy of access i doubt daz will die anytime soon
Anonymous at Wed, 20 Jul 2022 10:53:49 UTC No. 909120
>>908995
can anyone recommend some courses that produce a complex and vivid scene result like OP pic? At most I can load up some studio HDRIs and pose. The instant I try to add an environment the lighting turns to shit and it looks like a generic grey 2005 era render.
Anonymous at Wed, 20 Jul 2022 10:59:45 UTC No. 909122
>>909120
Environment blocks out hdri, so you need to either add holes to said environment or add actual lights. Adding actual lights is a science of its own, but you can get away by simply copying what actual photographers do. Check pics you want to simulate, look where the light is coming from (granted, it will be probably 3-light meme, because it works) and try to copy that. You can also download some light presets, there are great ones out there.
Otherwise, you can shit on that whole thing and do your environmental render separately from your characters. This is especially good if not done in Daz, which has meh renderer anyway.
Anonymous at Wed, 20 Jul 2022 11:12:05 UTC No. 909123
So if I want to backup my library, can I simply copy the actual library to a different place? Or is there some related fuckery.
Anonymous at Wed, 20 Jul 2022 12:31:11 UTC No. 909134
>>909123
Just copy the data, people, runtime, etc folders and paste them somewhere else.
I just reserve my whole D drive for daz, and make multiple folders, like: daz clothes, daz character asian, daz make up etc... You don't have to limit your own library with one folder. Also install stuffs by hand, its
Anonymous at Wed, 20 Jul 2022 12:33:10 UTC No. 909135
>>909134
>install stuff by hand
Always do, brother.
t. been modding since morrowind launch
And thanks, I just moved the whole thing to another drive and it works.
Anonymous at Wed, 20 Jul 2022 13:42:55 UTC No. 909145
What in the unholy fuck are hair authors doing.
I mean just what the hell.
There are hairs which have more vertices than whole 8.1 figures. The fact you can then manually edit these in blender to cut down the count to half and more WITHOUT sacrificing any visual quality is just a final touch to this travesty.
Fucking ridiculous. And there are people who pay for this kind of shit too. Imagine being such a faggot who pays for it. It is shame I am too retarded and lazy to learn how to code, someone writing some simple script to optimize that piece of shit hairs automatically would probably earn a lot too.
Anonymous at Wed, 20 Jul 2022 13:45:22 UTC No. 909146
>>909145
Oh yeah and I forgot - this does not apply to just long hair or very complex hair styles either. You can have short fucking hair with double the count too.
Anonymous at Wed, 20 Jul 2022 14:28:00 UTC No. 909148
>>909134
It is what?
Anonymous at Wed, 20 Jul 2022 14:30:53 UTC No. 909149
>>909148
Not him, but faster, more dependable and also not gay.
Anonymous at Wed, 20 Jul 2022 16:19:05 UTC No. 909158
How do you handle multi-pose scenes? If I want to use the same environment/lighting for multiple renders (something like dialogue), is it better to save each one as its own scene or use groups? I tried using groups but the problem is when I duplicate the characters all the geoshells get fucked up.
Anonymous at Wed, 20 Jul 2022 16:24:06 UTC No. 909160
>>909158
Scenes, 999 scenes with descriptive filenames. Create a separate notepad or document if you need to give more advanced descriptions, maybe even some thumbnails. Blender has a note feature, I don't believe there is one built into daz.
Anonymous at Wed, 20 Jul 2022 16:51:45 UTC No. 909163
anyone got any recommendations for good realistic japanese characters/morphs? I feel like a lot of the shit up for sale/pirating is hyper surgery korean looking chicks, which I don't enjoy
Anonymous at Wed, 20 Jul 2022 17:30:08 UTC No. 909171
>>909161
yes
Anonymous at Wed, 20 Jul 2022 18:02:01 UTC No. 909176
>>909175
Putin, is that you?
Anonymous at Wed, 20 Jul 2022 18:05:54 UTC No. 909178
>>909175
You've been doing this for years, how have you not improved at all?
Anonymous at Wed, 20 Jul 2022 18:08:28 UTC No. 909180
>>908995
How hard is it to port props made in Blender or porting Daz stuff into Blender?
There's a lot of stuff from open3D and I want to port some into Daz3D and try vise versa.
Anonymous at Wed, 20 Jul 2022 18:27:30 UTC No. 909185
>>909180
non-rigged props? Easy as importing/exporting obj files. The hardest part is reassigning material and storing them "properly" in the runtime folder. Though, that's only if you plan on redistributing them really
Anonymous at Wed, 20 Jul 2022 20:26:29 UTC No. 909201
>>909158
Ah. Seems like a trivial question, but it's new, at least.
Some random things you can do. You can merge a complete scene into yours, do a right click, merge scene. So if you've got a scene of only your (well optimized) environment you can occasionally merge it into yours when you need to. You rarely need to. Do keep in mind that since the new versions when Daz put actual object that represent the Iray settings for rendering into your scenes, if they're present, a merge will actually erase yours. So it's better to merge environment + iray setting on characters, not the over way around.
Subgroup for characters, as needed. Copying characters are kind of iffy and mess with geoshells, but merging a subgroup repeatedly provides no issue.
Now never do the hide/unhide dance inside a scene for multi-pose, it's retarded and will absolutely rape your RAM. Do a scene by pose. Your RAM won't nuke itself.
Nothing very complicated. By merging other scenes, iray settings, and merging characters, you can do what you want, as long as you keep the idea: 1 scene, 1 final render.
Anonymous at Wed, 20 Jul 2022 20:28:51 UTC No. 909202
>>909201
>You can merge a complete scene into yours, do a right click, merge scene. So if you've got a scene of only your (well optimized) environment you can occasionally merge it into yours when you need to
I have literally no idea what the fuck this means
Anonymous at Wed, 20 Jul 2022 20:29:44 UTC No. 909203
>>909201
Also always reload that final scene when you want to do that final render, RAM will fix itself. Daz doesn't like letting go of models and textures in history.
Simple stuff, but why not.
Anonymous at Wed, 20 Jul 2022 20:30:55 UTC No. 909204
>>909202
You don't need to save a subscene for random environment, even though you can. You could also save a scene and merge the scene with the one you're working with.
Anonymous at Wed, 20 Jul 2022 21:04:19 UTC No. 909207
Lads, I am new to this thing, but I am starting to feel that maybe rendering in Daz is not so great. And that maybe rendering it in Redshift, or Blender even, will produce better looking results faster.
Is this correct? And are there any anons who have experience with it?
Anonymous at Wed, 20 Jul 2022 21:11:23 UTC No. 909209
>>909201
Thanks for the tips. What I've decided works best right now is using the timeliness where each frame is a rearrangement of the poses/scene. I have another question though, is there any way to save a Geoshell preset? Is it just a wearable? I'm tired of fixing the same geoshell add-ons that are made for G8 and not G8.1
Anonymous at Wed, 20 Jul 2022 21:24:19 UTC No. 909210
>>909207
the only good thing about daz is the content library and the convenience of quickly being able to slap a scene together
3840x2160
GobboHorde001.jpg
🗑️ Anonymous at Wed, 20 Jul 2022 22:58:21 UTC No. 909221
>>909161
nice gobbo
Anonymous at Wed, 20 Jul 2022 23:10:28 UTC No. 909223
Is anyone here actually making a game from this? The patreon bucks seem to be flowing.
Anonymous at Thu, 21 Jul 2022 00:14:41 UTC No. 909225
>>909223
if you're willing to write and render the garbage that the masses want, sure. but the weg masses have shit taste
Anonymous at Thu, 21 Jul 2022 00:37:31 UTC No. 909226
>>909225
Yet vast wallets.
Anonymous at Thu, 21 Jul 2022 00:40:51 UTC No. 909227
>>909207
depends what you want the outcome to be
if you want to product stunning quality still art once learning iray ins and out (which I guarantee you only the 0.001% know how, which includes me)
or stick to blender if you want to move into animation focused work or game development related projects
but you are on 4chan asking a question unironically so you basically havey2vvh no hope - lol
Anonymous at Thu, 21 Jul 2022 00:59:11 UTC No. 909230
>>909145
I think its been mentioned on the forums. Just people with zero experience with fiber mesh who export without any adjustments. Of course, not that richard’s an admin, you’ll get shut down for mentioning this.
Anonymous at Thu, 21 Jul 2022 02:36:24 UTC No. 909243
If one were to take a daz figure, blast it with multiple morphs from questionable sources, autorig it in blender and then sell the thing on unreal and unity stores (with correct rig compatible with engine default); what are the chances of getting caught doing it and what would be the consequences?
Asking for friend and all of this in minecraft etc.
Anonymous at Thu, 21 Jul 2022 02:42:20 UTC No. 909245
>>909243
DAz police gonna get ya! Better buy all the licenses
Anonymous at Thu, 21 Jul 2022 03:10:06 UTC No. 909248
>>909243
It's possible it would get taken down because the topology and textures are likely easily traced back to Daz. I would do a retopo on it first and then autorig that.
Anonymous at Thu, 21 Jul 2022 04:00:39 UTC No. 909260
>>909243
Reallusion already does this.
Anonymous at Thu, 21 Jul 2022 05:08:33 UTC No. 909266
>>909207
Iray is not that bad, and certainly better than eevee and cycle render. But you need a powerful card first, and then you have to spend sometime fucking around to know what's up. Dont bother with figures just yet, just messing with environment light, scene light and shit.
Anonymous at Thu, 21 Jul 2022 08:49:36 UTC No. 909284
>>909266
>Iray
>not bad
Pick one
Anonymous at Thu, 21 Jul 2022 12:22:51 UTC No. 909305
>>909207
Yes the rendering in other programs with different engines is probably faster. If you want to use DAZ assets tho you most likely have to redo all materials depending on the engine you are using.
>>909284
Iray is a good render engine. The problem is how DAZ handles it. It works much better in Maya.
Anonymous at Thu, 21 Jul 2022 13:36:03 UTC No. 909315
>>909207
the only thing daz has to offer is its figure system that has an insanely huge library of drag-and-drop assets. Actual rendering, scene setup, deformation, physics, materials, shaders, and so on are all easier and more performant in blender. Even moving things around in daz is laggy and cumbersome. If they actually worked on properly integrating it with other software like how Houdini does with UE4 it would be much better.
Anonymous at Thu, 21 Jul 2022 13:42:02 UTC No. 909316
>>909284
Iray is actually really well made since its the official render engine of one of the only two serious graphics companies right now; Ngreedia.
Whats the problem with it? Well OEM levels of documentation, lack of support and high requirements. Also the DAZ implementation is not the best.
>>909315
Daz is also great if you do digital drawn art. Get to setup a quick scene with a base figure and setup some basic lights. Then use that as a reference when you get to drawing.
Just dont try and use DAZ as something it is not. Like a modeling software.
Anonymous at Thu, 21 Jul 2022 16:47:46 UTC No. 909351
speaking of blender, does anyone have any good resources for taking g8 stuff into blender for the purposes of animation? or is that just a fool's errand?
Anonymous at Thu, 21 Jul 2022 17:00:03 UTC No. 909353
>>909351
not fool errand. In fact most of the smut.base/blender porn models has g8 body and textures. Usually they just make a good body in daz then export the models to blender and rig it themself.
Anonymous at Fri, 22 Jul 2022 11:17:47 UTC No. 909467
>>909145
Are these the 'dForce hairs'? The ones where you have to manually apply a setting just to get them to preview? Because I have the same issue with these, they lag the shit out of my preview window when every other hair I have is fine. Its a shame because I like some of the hairs but I can't stand the godawful performance.
Anonymous at Fri, 22 Jul 2022 11:22:44 UTC No. 909468
>>909467
Both, they managed to fuck up both. For example OOT must be doing that shit on purpose, to see how long will simps pay for his stuff no matter what. There is simply no other reason to make a short hair with a fucking 2,5+ million vertices (for comparison, whole 8.1 female has around 200k).
You can make whole scene with numerous characters and still use less than one hair model from that colossal faggot has.
Anonymous at Fri, 22 Jul 2022 12:02:41 UTC No. 909473
>>909467
"dforce hair" is simply strand based hair that uses the dforce engine to simulate. They are much more advanced than normal hair cards or even static strand hairs.
You should check the surface tab and then actually learn a bit about them before you complain. They are high performant and very good but can be extremely clunky and heavy if you dont know what you are doing.
Just do a google search on strand based hairs (they are not DAZ specific) and check how they work. Then you will understand why they make your PC lag if you turn them full on in the viewport (guides and extra hairs).
Anonymous at Fri, 22 Jul 2022 12:22:15 UTC No. 909474
>>909207
>Redshift
don't use redshift for anything with skin until they release 3.5.05 with the new randomwalk SSS
Anonymous at Fri, 22 Jul 2022 13:20:52 UTC No. 909483
>>909473
You really don't need strand based hair to dforce a hair. You just need to apply a dforce weight map to the polygons, and some commercial hairs actually did that before all the strand craze. It works, it's resource not very intensive, and you can wrap around any kind of hair in any kind of way you want, and simulate physics and whatnot.
The issue is more than dforce based hair is nowadays always synonym with strand - and strands have a way of raping your CPU, GPU, RAM and VRAM like they're is no tomorrow. That was a bad design decision from Daz, and the fact many of the most prominent hair vendors have been shying away from strand tech after an initial gold rush is telling.
Anonymous at Fri, 22 Jul 2022 13:35:45 UTC No. 909487
>>909483
>You really don't need strand based hair to dforce a hair.
you are 100% correct anon but that is not the point. You shouldnt use strand based hair unless you have a need for it. Its just another way to simulate hair.
>strands have a way of raping your CPU, GPU, RAM and VRAM like they're is no tomorrow
Yes. As I said they can with a single change of a number brick your PC so they are NOT user friendly. But if you know what you are doing they are way way more performant and faster than traditional hairs. Also they can scale on the fly for close ups and far out shots.
Anonymous at Fri, 22 Jul 2022 14:05:33 UTC No. 909488
>>909487
>Yes. As I said they can with a single change of a number brick your PC so they are NOT user friendly. But if you know what you are doing they are way way more performant and faster than traditional hairs. Also they can scale on the fly for close ups and far out shots.
Yes, you're right. But my fundamental point is that Daz made an enormous mistake by equaling hair physic simulation with strands. That was unnecessary. That was, dare I say, absolutely retarded on the highest level it could be, and there will be years before the community could recover from that.
You can do dforce hair physic simulation in Daz cheaply and in a way that isn't complicated. But Daz decided to push the narrative that all dforce hairs needed to be "strand based", and then when it fucked all its userbase in the GPU, just said "ok, content creator can do what they want". And content creators decided to forgo physic based hair all together, as strands were obviously not working.
This is pure incompetence. Strands != physic based or dforce, and you shouldn't equal the two, and when the tech of one didn't work, that doesn't mean the other unrelated tech can not. We would have likely got common, universal, dforce hair for years, if those fuckers didn't want to make a point equaling two completely different tech.
Anonymous at Fri, 22 Jul 2022 14:36:14 UTC No. 909490
>>909488
>Daz made an enormous mistake by equaling hair physic simulation with strands
well its nothing new that they keep making mistakes like that. Its quite annoying looking at premade hairs and they dont even describe what kind of hair it is now... like is it strand based, hair cards or what?
>Strands != physic based or dforce
yep it just means how you create each hair. Nothing to do with physics but ofc its quite easier to setup simulation on guide hair strands.
In this picture its strand based and dforce but you could 100% the same with hair cards or modeled hair.
Anonymous at Fri, 22 Jul 2022 15:39:32 UTC No. 909497
in the diffeomorphic plugin some poses are not imported correctly because they use pose sliders that are in Daz like "Right Hand Fist", "Left Index Finger Bend" etc. Is there some setting to import those poses too?
Anonymous at Sat, 23 Jul 2022 00:02:41 UTC No. 909537
>>909526
>Wassup
>picture
Accurate.
I've got covid those past two days. Was a little bit of a bind. Like a big flu. Not that hard, I just feel like sneezing every minutes and a little bit aching.
Anonymous at Sat, 23 Jul 2022 00:05:05 UTC No. 909538
Is 3DUK kill? I've not seen word from that sperging favela dwelling BR for a long time.
Anonymous at Sat, 23 Jul 2022 02:10:47 UTC No. 909551
what the fuck, I loaded up the scene file for an old render I did and the character looks different now when I re-render it. I looked through the current parameters/shapes and didn't see anything that looked out of the ordinary. I've been on a bit of an asset binge but I'm not sure what could cause something like this but not leave a trace.
Anonymous at Sat, 23 Jul 2022 03:48:04 UTC No. 909558
>upgrade finally from 4.11 to 4.20
>rendering is significantly slower
What the fuck is this shit
Anonymous at Sat, 23 Jul 2022 03:57:57 UTC No. 909560
>>909216
this shit looks like some cool3Dworld tier goofy stuff.
Anonymous at Sat, 23 Jul 2022 04:26:43 UTC No. 909567
>>909558
nvm fixed it
Anonymous at Sat, 23 Jul 2022 04:30:17 UTC No. 909569
>>909560
Frenchie wishes.
Anonymous at Sat, 23 Jul 2022 05:10:13 UTC No. 909571
>>909551
I managed to fix this. It was caused by a character morph from the "200 plus face morphs" conflicting with a character of the same name's morph. I guess internally it doesn't differentiate and just associates "Name Head" with whatever one it finds first or something.
Anonymous at Sat, 23 Jul 2022 05:40:31 UTC No. 909573
>>909216
"Get the fuck off the hot pockets Sally!"
Anonymous at Sat, 23 Jul 2022 13:32:37 UTC No. 909623
>>909571
How did you find out the conflicted morphs? Check the logs?
Anonymous at Sat, 23 Jul 2022 13:48:13 UTC No. 909633
>>909593
>fingers clipping everywhere
>facial expression completely inappropriate
yikes
Anonymous at Sat, 23 Jul 2022 14:49:28 UTC No. 909644
>>909623
Sort of yes. I searched the character's name in the logs and saw another morph with sharing the same name. It's kind of scary, the only way I even knew something was wrong was because I had a previous render. I don't think it actually tells you a morph conflict exists.
Anonymous at Sat, 23 Jul 2022 17:43:37 UTC No. 909683
>>909643
That's a male (XY)
Anonymous at Sun, 24 Jul 2022 00:28:37 UTC No. 909770
>>909643
please stop. you're bad when you shouldn't be, this is daz -- try suicide
Anonymous at Sun, 24 Jul 2022 01:19:19 UTC No. 909772
>>909770
you must be a woman
Anonymous at Sun, 24 Jul 2022 11:53:32 UTC No. 909829
I feel like these threads would be a lot more active if it wasn't a blue board. Nobody uses this for anything besides coom art. Why is /3/ a blue board while /ic/ isn't anyway?
Anonymous at Sun, 24 Jul 2022 14:13:54 UTC No. 909848
>>909829
I'd much rather this thread than spergs spamming futa
Anonymous at Sun, 24 Jul 2022 14:18:37 UTC No. 909849
>>909848
Nothing wrong with futa, the problem is the low effort. Plenty of interesting stuff can be done with futa, yet 99% of stuff you can see is the laziest fucking crap stitched together in twenty minutes.
But this is a part of a bigger problem anyway.
Anonymous at Sun, 24 Jul 2022 16:54:47 UTC No. 909871
>>909593
Ah so that's where all those cringe ass porn websites get their models from, it's all daz
Anonymous at Sun, 24 Jul 2022 17:04:17 UTC No. 909872
>>909871
Of course, goblinas are lazy Daz "content" "creator's" staple.
Anonymous at Sun, 24 Jul 2022 18:10:18 UTC No. 909891
>>909526
Top kek
Anonymous at Sun, 24 Jul 2022 19:07:10 UTC No. 909910
>>909856
Don't ever post again
Anonymous at Sun, 24 Jul 2022 19:32:48 UTC No. 909923
>>909829
I reckon we could make a daz general on /aco/
Anonymous at Sun, 24 Jul 2022 19:37:11 UTC No. 909927
Why do bones stretch in pose mode??
Why doesn't my mesh model bend at the elbows with the bones???
Anonymous at Sun, 24 Jul 2022 19:49:53 UTC No. 909939
>>909923
It's been tried a few times. Usually too slow of a thread and gets bumped off quickly by everyone futaposting in all the other threads.
Anonymous at Sun, 24 Jul 2022 20:03:59 UTC No. 909949
>>909939
just make a basic rule: no futa chain posting.
Anonymous at Sun, 24 Jul 2022 20:19:03 UTC No. 909958
>>909949
Its the other threads that are healthy, the daz threads haven't been able to keep up with bumps. I'm all for the idea though it means we'll see some really awful shit uncensored.
Anonymous at Sun, 24 Jul 2022 20:23:02 UTC No. 909962
>>909958
we could merge with /weg/, most wegs are daz anyway
Anonymous at Sun, 24 Jul 2022 20:26:45 UTC No. 909967
>>909927
REEEEEEEE
Anonymous at Sun, 24 Jul 2022 20:32:29 UTC No. 909969
>>909962
well /weg/ is filled with spergs though who are even more angsty than the blender chads on here haha
Anonymous at Sun, 24 Jul 2022 20:51:21 UTC No. 909972
>>909962
>>909969
This. They are very defensive of goblin renders they didnt even create themselves. Just waifu'd someone's patreon v.359.35.53.235. beta release
Anonymous at Sun, 24 Jul 2022 20:54:33 UTC No. 909976
>>909972
well could be wroth a try again? Worst case we just end up back here on the old forgotten DAZ thread
>>909975
that fat and still no massive boobs? Such a shame
Anonymous at Sun, 24 Jul 2022 20:56:09 UTC No. 909977
>>909976
The Weg and 3d general threads often implode with infighting, it's sad and funny to see.
Anonymous at Sun, 24 Jul 2022 20:58:48 UTC No. 909979
Updates: The only notable new thing going on with daz is more nft crap. It seems tafi finally found their sweet spot.
Anonymous at Sun, 24 Jul 2022 21:48:34 UTC No. 909997
Is there a discord/resource hub for making Daz game-character renders? Basically I want to improve to the level of smz-69 but every tutorial I find looks so abysmal in comparison. I have no idea how to bring the skin detail out like that in Daz before photoshop.
Anonymous at Sun, 24 Jul 2022 22:03:15 UTC No. 909998
>>909997
pretty sure there are lots of tutorials out there. But to get skin like that you need to use roughness, bump, normals and then if you have fine detail (and are not a DAZ affiliate so can do HD morphs) use displacement maps.
Then look up documentation of IRAY and take a look at translucency and SSS.
Lastly there is the lighting and here there are plenty of tutorials out there. But bad lighting will fuck up everything no matter the model.
Anonymous at Sun, 24 Jul 2022 22:42:01 UTC No. 910003
I bet if I made pron people will answer me about the bone stretching
Anonymous at Sun, 24 Jul 2022 22:46:43 UTC No. 910004
>>910003
what bone strechting? Did I miss something?
Anonymous at Sun, 24 Jul 2022 23:02:33 UTC No. 910011
>>910006
well anon I could help you but why did you not post about this in the blender thread?
Anonymous at Sun, 24 Jul 2022 23:07:32 UTC No. 910013
>>910011
I don't know I don't KNOW
I'm new to this board...
Anonymous at Sun, 24 Jul 2022 23:49:43 UTC No. 910027
>>910011
which blender thread?
Anonymous at Mon, 25 Jul 2022 00:46:35 UTC No. 910048
>>910038
game?
Anonymous at Mon, 25 Jul 2022 01:26:23 UTC No. 910061
>>909958
I think not being able to post nudes kills the threads. The F95 daz thread has thousands of page. The Skyrim, VAM, and Koikatsu threads seem active enough. Basically a "post your work" thread on /aco/ would be nice, we have tons of drawthreads for lewds but nothing for renders.
>>909962
Please not this. I'd like the thread to at least be about sharing your own Daz work, not just posting some shit someone else made. The idea being that anons in the thread at least have some experience with the program and are able to ask/answer questions and not just spam images they bought on Patreon.
Anonymous at Mon, 25 Jul 2022 04:47:09 UTC No. 910087
Advice some good zbrush sculpturing tutorials
Anonymous at Mon, 25 Jul 2022 05:13:03 UTC No. 910089
>>910087
Realistic or stylized? Video or book?
Anonymous at Mon, 25 Jul 2022 05:14:22 UTC No. 910090
>>910061
I think someone would need to make a pastebin for getting started in daz for a thread like that to be successful. I might be able to contribute, since I saved a bunch of random tips and webms across these threads
Anonymous at Mon, 25 Jul 2022 05:23:41 UTC No. 910092
really basic, but I like doing big collages of characters. helps make the differences stand out more
everyone to the left of the redhead with huge boobs is an OC of mine, her and everyone to the right is an adaptation of a golden girl character. Been trying to kitbash hero/villain outfits, but decided to just do a bunch of swimsuits so I could have a cast photo. Since kitbashing takes a lot of time
Anonymous at Mon, 25 Jul 2022 05:37:52 UTC No. 910096
>>909975
Body shape doesn't match idealized anime face. Pick a lane.
Anonymous at Mon, 25 Jul 2022 06:17:10 UTC No. 910097
>>910089
Realistic
Video
Anonymous at Mon, 25 Jul 2022 06:21:23 UTC No. 910098
>>910089
Realistic and video
Anonymous at Mon, 25 Jul 2022 06:38:01 UTC No. 910099
>>910089
Realistic/video
Anonymous at Mon, 25 Jul 2022 09:00:47 UTC No. 910112
>>910061
sounds like a good idea for the thread and I would love to have a place to post my WIPS.
Anonymous at Mon, 25 Jul 2022 11:00:19 UTC No. 910123
>>910098
>>910099
Donna Urdinov (Realistic with stylized flavor)
Alexandr Savenko
Adamocg
Kris costa
Anonymous at Mon, 25 Jul 2022 22:49:37 UTC No. 910247
>>910092
what game?
Anonymous at Tue, 26 Jul 2022 01:22:17 UTC No. 910281
>>910112
I'll make one tomorrow probably. Start posting some images so I have something to make the thread with!
Anonymous at Tue, 26 Jul 2022 04:21:10 UTC No. 910308
>>910281
Post the thread here if you do.
Anonymous at Tue, 26 Jul 2022 06:03:28 UTC No. 910318
>>910247
nothing yet. goal would be persona-ish rpg. not an hgame/weg
Anonymous at Tue, 26 Jul 2022 07:10:03 UTC No. 910328
>>910318
>killing God with the power of friendship and dickgirls
Sounds pretty based.
Anonymous at Tue, 26 Jul 2022 07:32:41 UTC No. 910335
>>910334
Kinda impressed by the stretch marks.
Anonymous at Tue, 26 Jul 2022 08:11:15 UTC No. 910340
>>910337
i have a 1060 3gb, and it's crippling. i don't want to wait another year, only for another chip/gpu shortage. the prices will also probably be nuts, and judging by the leaks, i'd grab a 4070, which is still a 10gb card. i'll probably get a 3080 now, swap to a 4080 down the road, and put the 3080 in my old pc, so i can use them both to render at once.
Anonymous at Tue, 26 Jul 2022 08:12:16 UTC No. 910341
>>910340
>i have a 1060 3gb, and it's crippling
I am still on 960, the pain is real.
Anonymous at Tue, 26 Jul 2022 08:55:18 UTC No. 910343
>>908995
Does anybody has this body or something close to it. These proportions are driving me crazy. If not then where can I find it or rip this?
https://www.renderhub.com/romfx/suy
Anonymous at Tue, 26 Jul 2022 08:59:49 UTC No. 910345
>>910343
ROMFX's shit is notoriously difficult to pirate. Macaco must be guarding his shit carefuly. I think his Andromeda character is available though, pretty much only one I think.
Still, you can probably make the same or very similar by mixing these two:
https://render-state.to/post/oh-she
https://render-state.to/post/buff-b
Anonymous at Tue, 26 Jul 2022 10:02:19 UTC No. 910350
>>910334
9 / 11 needs a bit more aged face (a few laugh wrinkles maybe). Very nice
Anonymous at Tue, 26 Jul 2022 10:03:20 UTC No. 910351
>>910281
if you make the thread let us know and ill post stuff to keep it going
Anonymous at Tue, 26 Jul 2022 10:39:32 UTC No. 910355
How much did you spend on daz contents, buckos?
Anonymous at Tue, 26 Jul 2022 10:41:52 UTC No. 910356
>>910355
0.
And I have nearly 100gb library now.
Anonymous at Tue, 26 Jul 2022 12:57:45 UTC No. 910392
>>910355
a few hundred I think. Over two years.
Anonymous at Tue, 26 Jul 2022 13:19:15 UTC No. 910397
>>910392
Based. But why would you do that, when the stuffs are freely available on the net?
Anonymous at Tue, 26 Jul 2022 13:20:36 UTC No. 910398
>>910397
Not him, but I second the question. Especially since shitload of stuff is just lazy as fuck and you have no way of knowing before you test it out yourself. And the fact that another shitload of stuff is just repacked work of someone else.
Anonymous at Tue, 26 Jul 2022 13:35:47 UTC No. 910401
>>910397
>>910398
Not him, but Iam white. We just simply are, that way.
Anonymous at Tue, 26 Jul 2022 13:39:39 UTC No. 910403
>>910401
>some hue repacks stuff he pirated
>sells it on store
>anon buys it from hue
>see, I am very much white and clever
Anon, /3/ has like ten users, this is not a good board to bait on.
Anonymous at Tue, 26 Jul 2022 14:02:19 UTC No. 910407
What's the industry purpose of daz, all I fucking see is scantily clad dressed women and porn games with highdef static images, wtf is this software used for other than that?
Anonymous at Tue, 26 Jul 2022 14:12:12 UTC No. 910408
>>910397
>>910398
well sometimes I see something that was actually made from scratch where someone took hours of their time to make some nice textures or stuff like that. Well I have no problem paying for that.
Anonymous at Tue, 26 Jul 2022 14:13:28 UTC No. 910409
>>910407
Daz is not the main feature, Daz store is the main feature. You look up assets there, then you steal the assets, port them to your favorite software and work from there.
You can also pose them in Daz, that is also okay.
Anonymous at Tue, 26 Jul 2022 14:14:36 UTC No. 910410
>>910350
>few laugh wrinkles maybe
Yeah, I was actually thinking about it. I will add some laugh lines.
Anonymous at Tue, 26 Jul 2022 15:05:53 UTC No. 910419
>>909187
What is this interior, asking for me
Anonymous at Tue, 26 Jul 2022 16:01:41 UTC No. 910424
>>910328
no futa, sorry friend
Anonymous at Tue, 26 Jul 2022 18:41:57 UTC No. 910458
>>910338
Nice. How do I get thicc heavy titties? Most morphs I found just extend them out forward without any sag
Anonymous at Tue, 26 Jul 2022 19:02:12 UTC No. 910462
>>910316
Haven't seen you in a while. Post more please.
Anonymous at Tue, 26 Jul 2022 19:05:41 UTC No. 910463
>>910458
Breastacular is a good addon to start with. You can get some nice natural presets for it too. Still, you will have to play with morphs on your own, Daz is just retarded about huge naturals.
For example, lady above is a result of combining three premade morphs and then still having to fuck around with various sag, underboob, weight modifiers and most importantly cleavage related sliders I've been collecting.
I have been trying to make a perfect huge natural tiddy for a while now and I am still not 100% content.
Anonymous at Tue, 26 Jul 2022 19:41:47 UTC No. 910482
>>910463
I love breastacular and the "naturally huge" morphs for it. the best shapes bar none
but it sucks to not be able to mess with shirts as easily. I'd kill to get some good morphs for a huge rack but also an in-bra/shirt variant
Anonymous at Tue, 26 Jul 2022 19:56:59 UTC No. 910488
>>910482
Yeah, same issue. Making a nice fat natural tiddy is one thing, but getting clothing and related morphs is utter shit. Especially if you cross into Lovely Lilith size territory and you dont like that retarded wet tshirt effect Daz does around anything larger.
I wonder why Daz hates massive tits.
Anonymous at Tue, 26 Jul 2022 19:59:38 UTC No. 910489
>>910488
was trying to get a Hitomi Tanaka level myself, but it's just shit. and all the huge breast morphs that aren't breastacular distort the hell out of their chest
daz also sucks with small/flat chests too. creates a really nasty effect with any patterns on the chest
Anonymous at Tue, 26 Jul 2022 20:04:50 UTC No. 910494
>>910489
for chest distortion, i make a dforce area around the problem area, sit the tits to normal, then simulate for about 30 frames, with the tits at max settings on frame 15. set gravity to 0, so nothing moves except what's being moved by the tits.
Anonymous at Tue, 26 Jul 2022 20:28:35 UTC No. 910507
>>910501
probably just a roughness map. you could also use a reflector with a grunge roughness map on top.
Anonymous at Tue, 26 Jul 2022 20:32:04 UTC No. 910511
>>910501
that is just a texture with close to 0 roughness in the those spots. Then a normal/bump map on top. You can do that yourself anon very easily.
Anonymous at Tue, 26 Jul 2022 20:39:43 UTC No. 910515
>>910507
>>910511
It could also be done in photoshop. Probably more difficult, but just saying.
Anonymous at Tue, 26 Jul 2022 22:34:10 UTC No. 910539
>>910501
comparison time, what do you guys think?
I'm personally happy with the more subdued look in my reflection, but overall I think the original render just "pops" more, even if it's less realistic
Anonymous at Tue, 26 Jul 2022 22:36:49 UTC No. 910540
>>910539
look at the light on the characters if you wonder why it pops more. Maybe add some more noise to the puddle? Like the overall look though
Anonymous at Tue, 26 Jul 2022 22:42:01 UTC No. 910545
>>910539
Give closeup, I want to bend her over the railing.
Anonymous at Tue, 26 Jul 2022 23:48:18 UTC No. 910555
>>910540
yeah I know why it pops more, I intentionally tried to keep mine more grounded and realistic looking to compare the styles
>Maybe add some more noise to the puddle?
I played around with it some more, this is about as good as I'll get it for now
Anonymous at Wed, 27 Jul 2022 00:26:26 UTC No. 910563
>>910555
give me the name of this HDRI, I will try the same
Anonymous at Wed, 27 Jul 2022 00:32:10 UTC No. 910564
>>910562
yeah I could render her and the puddle in a transparent layer, since the background is just hdri
then add some really subtle blur in photoshop
and color filter to emulate atmospheric scattering
and the slightest amount of grain/noise
but I'll just imagine it instead cause that's too much effort right now
>>910563
here you go, looking forward to your result
https://polyhaven.com/a/the_sky_is_
Anonymous at Wed, 27 Jul 2022 00:33:58 UTC No. 910565
>>910564
>looking forward to your result
KEK. have you seen his "work"?
Anonymous at Wed, 27 Jul 2022 00:34:59 UTC No. 910566
>>910565
oh idk who that is, I'm not really a regular here I've just discovered this general a few months ago
Anonymous at Wed, 27 Jul 2022 01:15:36 UTC No. 910569
>>910568
that's why I said render only the character in a transparent layer and then do the photoshop stuff
Anonymous at Wed, 27 Jul 2022 01:23:19 UTC No. 910571
>>910569
yea, but it will be a long process, I completly forget the HDRI would be blured with the girl, I rarely use them
Anonymous at Wed, 27 Jul 2022 01:40:05 UTC No. 910573
>>910572
*radius
Anonymous at Wed, 27 Jul 2022 01:44:26 UTC No. 910574
Does anyone know if any breast grope morphs/poses exist? There used to be some back for V4 but I can't find anything for G8. There used to be one for G2 called 'Soft Temptation', that's more what I'm looking for. Just turning on collisions/smoothing doesn't cut it because the effect is too shallow and the skin winds up wrapping on top of the fingers half the time.
Anonymous at Wed, 27 Jul 2022 01:47:34 UTC No. 910576
>>910574
Something along the lines of 'i feel myself' or maybe even soft temptation for GF3 that you can convert but your best bet is really sculpting your own.
Anonymous at Wed, 27 Jul 2022 01:53:07 UTC No. 910577
>>910576
How does sculpting work? Is it working with the same amount of verts as the base mesh or can morphs be subdivided? Without access to HD morphs, would I even have enough geometry to work with?
Anonymous at Wed, 27 Jul 2022 02:15:23 UTC No. 910578
>>909965
why is emma being punished like that?
Anonymous at Wed, 27 Jul 2022 02:37:52 UTC No. 910581
>>910577
There's a good guide/tutorial posted semi often on the 3dxart discord. I dont remember if the author was squarepeg or beetlebomb though.
Anonymous at Wed, 27 Jul 2022 02:41:32 UTC No. 910582
>>910581
It was squarepeg's Stream - 05-07-21 - Squish Morphs-Baking Normals.mp4 (603M)
Anonymous at Wed, 27 Jul 2022 03:03:18 UTC No. 910584
>>910583
it's honestly fucking impressive how far AI has come in the past few years
Anonymous at Wed, 27 Jul 2022 03:27:15 UTC No. 910591
>>910589
any reason you're not using the daz denoiser?
Anonymous at Wed, 27 Jul 2022 03:47:55 UTC No. 910595
>>910591
tried to set it up twice and it never worked, so i gave up.
Anonymous at Wed, 27 Jul 2022 03:56:34 UTC No. 910596
>>910595
I think it might depend on your GPU feature or support set
Anonymous at Wed, 27 Jul 2022 04:40:19 UTC No. 910604
>>910421
what the fuck are you doing
the second arm segment (top down) is weighted to the lower arm bone so when you bend it it's bending 3 segments instead of the 2 you desire
why you're using 4 segments on an arm with 2 bones i have no idea. watch a tutorial or something jesus christ
Anonymous at Wed, 27 Jul 2022 06:16:11 UTC No. 910614
Why do characters take so long to load. I hear it's morphs, but my G8.1 base and scenes load up fine. It's only when going to People/G8 Female/Characters and double clicking on to apply that takes forever (up to 2 minutes).
Anonymous at Wed, 27 Jul 2022 06:21:42 UTC No. 910616
>>910614
I think it is morphs. A model I have been using to perfect various bodyparts takes ages to load.
Then again, Daz is unoptimized piece of antiquated shit, that alone is not helping at all.
Anonymous at Wed, 27 Jul 2022 06:27:31 UTC No. 910617
>>910614
>>910616
every single function in DAZ except for CPU-rendering is done via single-threaded process anyway
Anonymous at Wed, 27 Jul 2022 07:11:15 UTC No. 910622
>>910578
because she has been naughty
Anonymous at Wed, 27 Jul 2022 10:31:02 UTC No. 910636
>>910591
DAZ denoiser is not very good. Intel or Nvidia denoiser for example are better.
Anonymous at Wed, 27 Jul 2022 10:34:29 UTC No. 910637
>>910614
The more morphs you have the longer it will take to load because DAZ always loads all available morphs for the figure.
You could make a morph of your complete figure and then remove the morphs you are not using anymore from the library.
Anonymous at Wed, 27 Jul 2022 10:54:35 UTC No. 910640
>>910616
>>910637
But I can load in the Genesis 8.1 starter female just fine and play with morphs instantly. The problem only arises when I double click a character to apply to the G8.1, which is odd. I am not sure why the character would load slow when the morphs load within 20 seconds.
Anonymous at Wed, 27 Jul 2022 12:08:35 UTC No. 910644
Why does weight paint mode suck?
My characters limbs just barely follow the armatures.
Is it because they're getting stuck?
Anonymous at Wed, 27 Jul 2022 13:12:28 UTC No. 910652
>>910640
normally the other anon is correct but your "problem" is not a problem at all. Genesis 8.1 comes with its own new Iray PBR shader. When you load another figure (any genesis 8 and some genesis 8.1) they come with the old IRAY Uber MDL skin shader. So it has to unload the old shader and load the new one / convert. That takes time.
You can test this by loading in a base genesis 8 and then go to the surface tab and then load the new PBR skin shader. It will then take a bit of time.
Anonymous at Wed, 27 Jul 2022 13:14:19 UTC No. 910653
>>910281
did you ever make that thread?
Anonymous at Wed, 27 Jul 2022 14:47:09 UTC No. 910668
How many daz users are there, do you think? 100.000?
Anonymous at Wed, 27 Jul 2022 15:05:40 UTC No. 910673
>>910668
over 9000 of course
Anonymous at Wed, 27 Jul 2022 18:20:22 UTC No. 910691
>>910690
very nice... keep posting anon
Anonymous at Wed, 27 Jul 2022 18:30:50 UTC No. 910692
>>910690
Based veins enjoyer. I have been working on tiddyveins, especially blue-ish veins on pale milker skin lately as well.
Anonymous at Wed, 27 Jul 2022 18:38:39 UTC No. 910694
Can't believe it took me that long to notice and use Phenotype. Endorsement and /v/iral marketing post. All of that because of the absolutely retarded presentation. Yay, you can morph abomination of natures now. Buy my thing.
I always struggle to make my statiscally one-in-a-million tall girl realistic. Between the length of the legs, the size of the hand and feet that naturally grow with height, the length of the arms, it was always a fucking pain in the ass. That mad woman just studied the tallest living freak that have ever existed, morphed the proportion in Daz, and said "you want a 6'7'' woman? Just dial it at 25%". And it works. It's pure concentrated height, you just need to dilute it a bit. Great product. Would pirate it again.
Anonymous at Wed, 27 Jul 2022 18:43:37 UTC No. 910695
>>910692
please show progress
Anonymous at Wed, 27 Jul 2022 18:46:23 UTC No. 910696
>>910695
I'll post it once it is ready. I have tiddyveins, but no color so far.
Anonymous at Wed, 27 Jul 2022 19:37:36 UTC No. 910703
>>910692
tiddyveins are excellent, as long as they don't go through the areolae
Anonymous at Wed, 27 Jul 2022 19:42:14 UTC No. 910704
Once again I have to seethe about the utter and sheer faggotry of Daz hair creators. Probably found a record, 4 200 000 vertices. Thats right, nearly 4 and half FUCKING MILLION vertices. For one hair model. Short hair, by the way.
That is three times more than picrel and nearly twice more than some of the Stonemason's urban environments.
Fucking unbelievable. Truly, hair "creators" are the most niggerish ghouls.
Anonymous at Wed, 27 Jul 2022 19:52:41 UTC No. 910708
>>910704
yes using premade hairs is a good way to tank your performance and waste your VRAM. All the hair in this scene took 160MB of VRAM and is way faster to render than a single premade from my library
Anonymous at Wed, 27 Jul 2022 19:59:40 UTC No. 910709
>>910708
I see a yoga session is in progress. Gotta get those stretches in!
Anonymous at Wed, 27 Jul 2022 20:02:45 UTC No. 910710
>>910708
>160mb for that
Teach me, senpai.
Anonymous at Wed, 27 Jul 2022 20:11:47 UTC No. 910714
>>910710
only the hair though. Textures, models and background obviously took some gigs (about 6). The full uncensored scene also is bigger with more characters but I had to cut it to post it on here.
>>910709
its good for the joints.
Anonymous at Wed, 27 Jul 2022 20:16:31 UTC No. 910717
>>910714
Yes, I understood that it was only hair and not the entirety of that renessaince smut painting you rendered. But how? You make your own hair? Some peak Blender optimization autism?
Anonymous at Wed, 27 Jul 2022 20:20:53 UTC No. 910719
>>910717
>enessaince smut
That's a brilliant term
Anonymous at Wed, 27 Jul 2022 20:27:28 UTC No. 910721
>>910704
>Daz hair creators.
Probably mostly women, trannies and fags. I mean no straight chud cares about hair or clothes. It's like fashion designers. But these only need to draw while you need technical skills for former.
Anonymous at Wed, 27 Jul 2022 20:29:30 UTC No. 910722
>>910717
>You make your own hair? Some peak Blender optimization autism?
I make my own hairs or if I am lazy just edit premade strandbased ones. By using strandbased hairs you can very easily control how heavy they are by simply doing lightweight minimum hairguide only. Then add hairs in instances to follow the hairguides (female hair you can actually see the hair guides if you look closely and how the rest of the hair just follows it). Also for a further out shot like this then just add unrealistically to the thickness of each hair spine. No need to render realistic at this range.
A good place to also cut VRAM:
- all the goblins share the same diffuse, roughness and bump maps in 2k lossy format and only the normal maps are different (used two different ones here). Colour shift is due to added colour in diffuse and different levels of translucency plus varied hues of the SSS
- The rings have no maps applied and only pure shader (camera is too far anyways to catch details and its not a focus)
- Only one tree model is used and simply rotated and shifted around. Also ground and background use the same textures as the tree just different UVs and roughness (no normals or bump).
- The female model only use a diffuse, roughness, normal and displacement texture. Dirt, sweat and such is simply baked into the textures.
- Hair has a single black/white noise texture and then just pure colour to drive the strandbased hairs.
- Grass and background trees are 2D sprites
Anonymous at Wed, 27 Jul 2022 20:40:38 UTC No. 910726
>>910722
i understand why daz is "unoptimized" like this, but coming from a video game assets background, where character are like 3 maps, it's so frustrating going through daz's 30+ maps per character.
Anonymous at Wed, 27 Jul 2022 20:43:49 UTC No. 910728
>>910726
yeah its not really DAZ actually but more CGI vs realtime graphics. I tend to always want to optimize stuff.
Anonymous at Wed, 27 Jul 2022 20:49:35 UTC No. 910733
>>910731
will this Valkyrie warrior save the damsel? I really should get me someone like that in the story that kicks ass
Anonymous at Wed, 27 Jul 2022 20:55:27 UTC No. 910734
>>910731
A woman with that muscle mass is only about as strong as an average untrained male.
Anonymous at Wed, 27 Jul 2022 21:03:35 UTC No. 910736
>>910734
goblins don't exist in real life.
Anonymous at Wed, 27 Jul 2022 21:20:08 UTC No. 910739
>>910738
all custom.
Anonymous at Wed, 27 Jul 2022 21:23:51 UTC No. 910740
>>910736
Orcs do, though. I see them on the street everyday.
Anonymous at Wed, 27 Jul 2022 23:14:21 UTC No. 910758
>>910721
Trust me, most are dudes. You don't really need to know much about fashion to master 3d hair. Just good enough imagination or reference images. Acuttally finding the right program and plugins for your hair workflow can be a bitch, I admit.
Anonymous at Wed, 27 Jul 2022 23:57:24 UTC No. 910767
>>910708
Damn is that Emma custom made? I want her so bad. What's the dirty body overlay asset from?
Anonymous at Thu, 28 Jul 2022 00:14:37 UTC No. 910769
>>910719
yeah I agree. emma-anon's stuff definitely has that vibe
Anonymous at Thu, 28 Jul 2022 03:10:24 UTC No. 910786
>>910783
She could use some persian in her
Anonymous at Thu, 28 Jul 2022 05:16:21 UTC No. 910791
>>910722
Nice, bless you gobbo-master.
Anonymous at Thu, 28 Jul 2022 05:17:22 UTC No. 910792
>>910783
I really like that vascularity you have going there with her. Details like that are the good shit.
Anonymous at Thu, 28 Jul 2022 07:19:39 UTC No. 910804
>>910690
how'd you do the veins? hand drawn? the hand/wrist ones look real nice
Anonymous at Thu, 28 Jul 2022 13:22:09 UTC No. 910852
>>910804
I don't remember the process, but he probably made an high def morph in an external program like maya or blender, baked the normals of the high def version and load the hd normals in daz.
Anonymous at Thu, 28 Jul 2022 13:30:46 UTC No. 910854
>>910852
No need to go as far, there is Vascularity tool and few others which serve same purpose. It will still require some fine-tunning though, especially on custom morphs. Challenge is to make the veins have different color than the skin, ie.: varicose veins, any vein related trauma or titty veins and such. For that you will certainly need to fuck around with normals/texture itself.
Anonymous at Thu, 28 Jul 2022 14:33:45 UTC No. 910863
>>910854
You could also just paint a black and white displacement map in photoshop and use it as a wight map for the color change.
Anonymous at Thu, 28 Jul 2022 16:13:29 UTC No. 910875
So what is the best resolution to render in for VNS while keeping render times at at least somewhat sensible levels? UHD?
Anonymous at Thu, 28 Jul 2022 16:44:03 UTC No. 910882
>>910875
1000x1000
Anonymous at Thu, 28 Jul 2022 21:54:50 UTC No. 910976
>>909965
Can you post the link to your uncensored gallery, Emma anon?
Anonymous at Thu, 28 Jul 2022 22:25:05 UTC No. 910988
>>910976
these ones here are new so they arent posted anywhere else. Its why it would be nice to have a DAZ thread on a none SFW board.
Anonymous at Thu, 28 Jul 2022 23:27:35 UTC No. 910998
>>910875
1080 probably
Anonymous at Fri, 29 Jul 2022 00:54:50 UTC No. 911015
>>910355
Nothing because I am not a homosexual or stupid.
Anonymous at Fri, 29 Jul 2022 02:48:34 UTC No. 911034
Hey frens, I'm just getting into and learning daz3d, and I'll be honest, I'm mostly doing it for coomer shit, but I'm curious on how to get genitals form my models, from what I've been reading round is that I gotta get some pro pack with the morphs, but I'm not wanting to spend $60+. Are there any cheaper sort of third party ones out there or even better free?
Anonymous at Fri, 29 Jul 2022 03:14:59 UTC No. 911036
>>911034
Really the only 3 options are Anatomical Elements (comes with all/most pro bundles $100+), NGV8 ($13), or Golden Palace ($14). I managed to find them all for a 100% discount though.
Anonymous at Fri, 29 Jul 2022 07:42:37 UTC No. 911049
>>911036
>>911034
ngv8 is the best one tho. The other two honestly look like shit.
Anonymous at Fri, 29 Jul 2022 07:47:18 UTC No. 911051
>>911050
This is like the fourth hottest character from that game.
Anonymous at Fri, 29 Jul 2022 07:56:37 UTC No. 911053
>>911052
>Irl leftist whore
>In game character: traditional house wife
Anonymous at Fri, 29 Jul 2022 07:59:42 UTC No. 911054
>>911053
>women
>having authentic political views ever
Stop anthropomorphizing girls, you silly.
Anonymous at Fri, 29 Jul 2022 08:40:14 UTC No. 911055
>>911036
>>911049
Groovy, thanks frens, I'll look into NGV8, try to find it on the high sea's, if not $13 ain't no bank breaker.
Anonymous at Fri, 29 Jul 2022 09:21:29 UTC No. 911060
>>911050
Daz goblinos look like THAT!?
Anonymous at Fri, 29 Jul 2022 12:47:08 UTC No. 911084
>>911050
Which kara conversion is that?
Anonymous at Fri, 29 Jul 2022 13:20:15 UTC No. 911086
>>911084
Guhzcoituz's, with some fine-tuning.
Anonymous at Fri, 29 Jul 2022 13:30:47 UTC No. 911087
>>911086
That ol rascal is finally putting some effort into things.
Anonymous at Fri, 29 Jul 2022 18:45:02 UTC No. 911147
>>911143
Gobbo-chad, when looking upon your (like other anon nicely said) renaissance smut paintings, my immersion is constantly ruined by woman still having her rings on her. Is there some reason for it?
I mean dude, jewelry is the first thing that goes away to some pocket, you never did any war crime or something?
Anonymous at Fri, 29 Jul 2022 18:48:37 UTC No. 911148
>>910722
>if I am lazy just edit premade strandbased ones.
Is there a tool in Daz that lets you edit strandbased hair? Or did you I post to something like blender and edit it there? I just downloaded a premade hair and only just now learned what strandbased hair is after witnessing it completely tank my renders
Anonymous at Fri, 29 Jul 2022 18:51:54 UTC No. 911150
>>910767
>Damn is that Emma custom made?
yes, took a while.
>I want her so bad
I have shared an older version.
>What's the dirty body overlay asset from?
oh I think it was from some genesis 8 male texture for a geoshell. But I just took the raw texture and then used the stamp and then some handrawing in photoshop to apply it as an diffuse overlay texture to genesis 8 female. If you are not as lazy as me you could just open the UVs for genesis 8 female and then go on google and find some nice dirt textures and then just quickly make your own. Shouldnt take you more than a hour.
>>911147
>my immersion is constantly ruined by woman still having her rings on her. Is there some reason for it?
ehh I like rings? Its the only reason really. But yes its getting rather silly and since i love heels as well I also kept them for far too long.
Tell you what anon ill do a scene where the goblins rob her rings as loot.
>Is there a tool in Daz that lets you edit strandbased hair?
yes and there is also a full strandbased hair "creator". Its pretty light weight but you can do uncomplicated hairstyles with it.
also if you are just wanting to edit a bit on some premade out of DAZ made strandbased hair then just go into the surface tab and you will have plenty of variables to work with (density, flow and so on).
Anonymous at Fri, 29 Jul 2022 18:52:35 UTC No. 911151
>>911150
>Tell you what anon ill do a scene where the goblins rob her rings as loot.
I knew I could count on you, anon. A true artist.
Anonymous at Fri, 29 Jul 2022 18:54:15 UTC No. 911152
>>911151
>A true artist.
never call me that. The blender masterrace might hear you and get a heart attack.
Anonymous at Fri, 29 Jul 2022 19:00:19 UTC No. 911154
>>911150
Thanks anon, I'm quickly learning that optimization is half the battle when it comes to learning this stuff
Anonymous at Fri, 29 Jul 2022 19:00:59 UTC No. 911156
>>911153
kys
Anonymous at Fri, 29 Jul 2022 19:04:21 UTC No. 911157
>>911154
Not him, but Daz is one of the biggest pieces of shit when it comes to optimization. It is a constant uphill battle, embrace it.
Anonymous at Fri, 29 Jul 2022 19:06:31 UTC No. 911159
>>911154
>>911157
it really isnt the DAZ program but more that there isnt any standard for content creators when they are making models/hairs. So 99% of all bought content needs sometimes hours of work to be even remotely OK
Anonymous at Fri, 29 Jul 2022 19:12:04 UTC No. 911160
>>911159
Yes, and that is on TOP of Daz being piece of unoptimized shit.
Anonymous at Fri, 29 Jul 2022 21:40:18 UTC No. 911187
Ironic that Daz threads cant stay afloat on /aco/ when many other 3d porn threads stay up that were made with 90% daz resources. Skyrim sex mods, Virtamate is all based on Gen 2 female, various wegshits.
Anonymous at Fri, 29 Jul 2022 21:43:58 UTC No. 911189
>>911187
/aco/ is a smut board. i would only post my characters nude, no smut.
Anonymous at Fri, 29 Jul 2022 22:10:57 UTC No. 911195
>>911194
oh my. That poor gobbo! I hope the Greek heroine does not want to molest the poor fellow
Anonymous at Fri, 29 Jul 2022 22:13:54 UTC No. 911196
>>911187
wouldnt it be possible to just do a "post your own renders" thread? I tire of always censoring my stuff and most of it I cant even post or ill just get banned once again
Anonymous at Fri, 29 Jul 2022 22:22:36 UTC No. 911197
>>911196
We would need enough contributions to keep the thread on the board. Other threads get 99999 reposts per minute of futa shit or people bumping and begging for more.
Anonymous at Fri, 29 Jul 2022 22:41:11 UTC No. 911204
>>911197
>Other threads get 99999 reposts per minute of futa shit or people bumping and begging for more.
worst case we can reposts our old stuff to keep the futa hordes at bay
Anonymous at Sat, 30 Jul 2022 00:13:40 UTC No. 911216
god why is posing so awful in daz? sometimes it frustrates me so much that i take my model, upload it to mixamo, and post that figure in 1/100th of the time, then just "trace" over the imported model in daz.
Anonymous at Sat, 30 Jul 2022 01:02:28 UTC No. 911226
>>911221
Look up bone pinning. You can sort of disable the IK from going past a certain area. But overall my experience posing in Daz has been awful. It's incredibly laggy and just trying to move a hand can lag before it kicks in.
Anonymous at Sat, 30 Jul 2022 01:41:30 UTC No. 911233
>>911226
oh i know about bone pinning, it's just shit and doesn't work. you pin the chest, then the head moves, so you pin the head, then the torso moves, so you pin the torso, and the hips move. it's incredibly useless.
Anonymous at Sat, 30 Jul 2022 01:47:34 UTC No. 911234
jesus christ. they've been talking about adding the functionality i want since... 2018, and people have been asking since 2013.
Anonymous at Sat, 30 Jul 2022 02:17:41 UTC No. 911237
>>911235
SPARTAN STRENGTH
Anonymous at Sat, 30 Jul 2022 02:56:28 UTC No. 911241
Anonymous at Sat, 30 Jul 2022 07:36:45 UTC No. 911277
>>911148
>Is there a tool in Daz that lets you edit strandbased hair?
Yes. Edit -> Object-> Edit Strand-based hair
Anonymous at Sat, 30 Jul 2022 07:41:41 UTC No. 911278
>>911233
That normally only happens if you try and push the bones over their limit (limit without moving other parts).
Anonymous at Sat, 30 Jul 2022 14:48:12 UTC No. 911315
>>911197
Anon, why do you keep seething about futa? How many times itt, four times already? Some people might say you really want some futa dick.
Anonymous at Sat, 30 Jul 2022 18:39:04 UTC No. 911363
Are all DAZlets besides me just money-wasting coomers?
Anonymous at Sat, 30 Jul 2022 19:57:10 UTC No. 911379
>>911363
No one with a working brain ever paid for Daz stuff.
Anonymous at Sat, 30 Jul 2022 20:47:16 UTC No. 911385
hahahahaha they're trying to sell licenses to 3d print your bimbos now
Anonymous at Sat, 30 Jul 2022 21:50:48 UTC No. 911394
What are some good parasite or alien creatures for daz? I love the idea of body invasion and modification via parasite. None of the face hugger shit so prevalent in SFM.
Anonymous at Sat, 30 Jul 2022 22:18:23 UTC No. 911398
>>911396
That guy just hits random in SPORE and makes it into a character.
Anonymous at Sun, 31 Jul 2022 00:00:50 UTC No. 911413
Any credence to the rumor that DS 5 is going to have muscle sim?
Anonymous at Sun, 31 Jul 2022 00:05:00 UTC No. 911415
>>911413
two more weeks
Anonymous at Sun, 31 Jul 2022 00:38:26 UTC No. 911419
Hello daz friends? Is there a way to make Genesis 8 (female) toes look nicer?
Anonymous at Sun, 31 Jul 2022 04:05:14 UTC No. 911437
>>911153
it looks better in iray
also, kill yourself
Anonymous at Sun, 31 Jul 2022 04:06:35 UTC No. 911438
>>911053
ever tried suicide?, you will feel much better
Anonymous at Sun, 31 Jul 2022 04:43:46 UTC No. 911445
>>911438
Not before i fuck your mom, faggot
Anonymous at Sun, 31 Jul 2022 04:46:46 UTC No. 911446
>>911053
>traditional house wife
Lol.
>hardcoded to serve a man
>literally breaks that housewife conditioning
>fights against oppressive man of the house
>takes away "his" child and runs to the hostile world on her own
>through various struggles still triumphs like a true lioness of a "mother"
>dabbles in liberation revolutionary action just a little bit
Anon, Kara's character is one of the most classical of feminist archetypes.
Anonymous at Sun, 31 Jul 2022 05:01:32 UTC No. 911448
>>911446
>imagine letting your appliance shoot you and take your lolibot
Anonymous at Sun, 31 Jul 2022 10:45:46 UTC No. 911470
>>911446
>Guy lost his wife.
>Lost his daughter.
>Drink heavily to compensate.
>Hate himself, want to die.
>To have a semblance of normalcy, one day, from the bottom of his bottle, he buys a lolibot.
>He's the most happy he has been in years.
>It isn't the same, it will never be the same. But it fills the emptiness in his heart. Maybe he could do something with his life, now. When he look at her, he can see it.
>But still, the appeal of the bottle is too much. Tomorrow. Tomorrow, he could do it, with his daughter. Maybe. Or the day afterward. He knows he isn't a good father. But he can do better.
>Buy a nanny bot for his lolibot.
>This is an unnecessary expense, and yet it was necessary. His girl must be cared.
>Nanny bot shoot him, steal his lolibot, and leave him for dead because muh freedom and muh bot rights.
I don't think the writers quite managed to convey the message they were trying to convey.
Anonymous at Sun, 31 Jul 2022 10:51:26 UTC No. 911471
>>911470
They managed to convey it pretty okay. But, as usually, there is no defense against the anon's headcanon.
Anonymous at Sun, 31 Jul 2022 11:35:31 UTC No. 911474
>>911153
Turn down the normals on her body, you sick fuck.
Anonymous at Sun, 31 Jul 2022 14:40:17 UTC No. 911504
>>911470
the message is don't fucking trust women, not even robot women
Anonymous at Sun, 31 Jul 2022 15:42:53 UTC No. 911512
Are there any sites that have a good archive of G3/G2/V4 content? There's a good lot of fantasy themed stuff from back then that I want to try bringing to G8.
Anonymous at Sun, 31 Jul 2022 15:47:21 UTC No. 911513
>>911512
The usual. Render-state and Shadowcore.
Anonymous at Sun, 31 Jul 2022 20:12:53 UTC No. 911560
>>911559
Amazons were a meme. Greek meme and later Roman meme. Greeks were based, so I would say dude who made it up was a proto-femdom fag. Romans probably went with such preposterous and provocative notion of fighting women for shits and giggles.
Nice lady though.
Anonymous at Sun, 31 Jul 2022 21:57:28 UTC No. 911597
>>909100
Super late but, and am not that guy, but your problem seems to be your material having no alpha enabled.
https://www.youtube.com/watch?v=LL-
Anonymous at Sun, 31 Jul 2022 23:32:50 UTC No. 911608
>>911559
At a certain point, noise becomes a stylistic choice.
1333x2166
amazon_Bridget-v1....jpg
🗑️ Anonymous at Mon, 1 Aug 2022 00:02:31 UTC No. 911615
>>911608
Well, my system sucks right now so that's how it's going to be until I buy a new computer.
----
Trying to pin down the ca. 1200 bc Mediterranean bronze age amazon aesthetics.
Anonymous at Mon, 1 Aug 2022 00:10:43 UTC No. 911616
>>911559
>>911615
why do your renders always remind me of early 2000s renders?
Anonymous at Mon, 1 Aug 2022 00:17:44 UTC No. 911619
>>911617
>buttplug in navel
Anonymous at Mon, 1 Aug 2022 00:20:02 UTC No. 911620
>>911616
Because my system probably has early 2000 specs :P
Anonymous at Mon, 1 Aug 2022 00:21:30 UTC No. 911621
>>911617
Nice render. Ugly girl.
Anonymous at Mon, 1 Aug 2022 00:25:08 UTC No. 911624
test
Anonymous at Mon, 1 Aug 2022 04:11:24 UTC No. 911655
>>911652
green or pruple
Anonymous at Mon, 1 Aug 2022 04:12:06 UTC No. 911656
>>911652
Yellow default. Red for rape mode.
Anonymous at Mon, 1 Aug 2022 13:55:24 UTC No. 911705
>>911413
5 is a meme. The only thing they announced for 5 was Mac support, which was supposed to be out by the end of 2021 and who fucking cares about mac support. Getting actual muscle sim like ZivaFX from Daz is a laughable prospect. Really they should just ditch the 'studio' part and go all in on the Genesis morph/asset system and turn it into a Blender plugin. The reality is everything about the studio aspect is so far behind. Posing, render times, animation, physics. They should leave that stuff to the bigger teams and focus on improving what people actually rely on Daz for which is the massive drag-and-drop character content library.
Anonymous at Mon, 1 Aug 2022 14:04:49 UTC No. 911710
>>911705
>turn it into a Blender plugin
That would be pretty neat.
Anonymous at Mon, 1 Aug 2022 17:37:09 UTC No. 911739
>>911702
I hope she got some sunscreen for that rack! Also finishing my gobbo set this week!
1200x1200
amazons_ygHv5_ygS....png
🗑️ Anonymous at Mon, 1 Aug 2022 17:46:01 UTC No. 911742
Here is your trio of Aegean bronze age amazons.
Let's try the tried and true:
Kill one in a duel!
Bring one as your partner for raiding Egypt and Minoan Crete (sex is implied, but you might depend on her combat skills for your survival).
Marry one and bring her home with you!
Anonymous at Mon, 1 Aug 2022 18:09:25 UTC No. 911753
>>911702
Why does she hate goblins?
Anonymous at Mon, 1 Aug 2022 20:29:52 UTC No. 911776
>>911753
She stuffed one in a trashcan a year or two ago.
Anonymous at Mon, 1 Aug 2022 22:39:10 UTC No. 911794
>>911742
why are all so pale if they're from the aegean
2560x1440
Cens01.jpg
🗑️ Anonymous at Mon, 1 Aug 2022 23:12:04 UTC No. 911803
>>911702
well she should watch out in those more dark places!
Anonymous at Mon, 1 Aug 2022 23:27:52 UTC No. 911804
>>911803
Imagine the smell
Anonymous at Tue, 2 Aug 2022 01:31:07 UTC No. 911825
>>911824
>that fucking chromatic aberration
jesus fucking christ
Anonymous at Tue, 2 Aug 2022 01:39:57 UTC No. 911828
>>911825
>chromatic abomination
ftfy
Anonymous at Tue, 2 Aug 2022 03:17:50 UTC No. 911835
>>911824
better than anything i could do. missing some thigh skindentation morphs though
Anonymous at Tue, 2 Aug 2022 04:21:20 UTC No. 911842
>>911803
>anon deliverrd
Based jewel/ring stealing gobbo milf.
Anonymous at Tue, 2 Aug 2022 06:20:08 UTC No. 911850
>>911847
haha
Anonymous at Tue, 2 Aug 2022 06:25:57 UTC No. 911852
>>911848
Actually laughed loud irl. The fuck is that even lmao.
Anonymous at Tue, 2 Aug 2022 06:52:30 UTC No. 911859
>>911858
>clinique.com
Dude certainly needs a psychological clinique.
Anonymous at Tue, 2 Aug 2022 06:57:19 UTC No. 911861
>>911857
Thought for a moment this was generated by dall-e mini. Looks just as absurd too.
Anonymous at Tue, 2 Aug 2022 07:40:15 UTC No. 911866
>>911803
The Last Supper (c 1495)
Anonymous at Tue, 2 Aug 2022 08:00:23 UTC No. 911869
>>911868
How are the render times?
Anonymous at Tue, 2 Aug 2022 08:38:33 UTC No. 911873
>>911869
not too bad I'd say, but I notice that due to there being more darkness, you have to raise the render quality fair bit to eliminate more fireflies.
picrelated took about 1 minute and 10 seconds. just a couple lights + the bg cove + 2 figures 2 subd each . on a 3070
>>911868
that one was render quality 4 with a subd 4 figure, so took a fair bit longer
Anonymous at Tue, 2 Aug 2022 08:40:01 UTC No. 911875
>>911873
>one minute render time
>on a 3070
Fucking hell I wish I could buy new gpu already. I am still on a 960.
Anonymous at Tue, 2 Aug 2022 09:21:58 UTC No. 911879
>>911824
>That face.
>That body.
Holy shit neoteny, batman.
Sauce on the face? Kinda look like young emmeline or kayla, but not really. Almost certain it is the kayla smile pose, though.
Anonymous at Tue, 2 Aug 2022 11:51:43 UTC No. 911906
>>911824
This look bland af desu.
Face clearly faceapp-ed. Bland face and clothes. Nothing really stood out.
Anonymous at Tue, 2 Aug 2022 12:28:09 UTC No. 911911
>>911882
That's a male (XY), bucko.
Anonymous at Tue, 2 Aug 2022 12:35:47 UTC No. 911912
>>911907
Actually that's kind of unavoidable with the whole click and fit thing with daz. You cant just make a clothes that fit with every body shapes, it will be stretched and deformed no matter how hard you do the weight painting thing.
Anonymous at Tue, 2 Aug 2022 13:15:12 UTC No. 911919
>>911912
Yes you can. You can do corrective keys for the body. You have to do it for every body which is alot of work if you want to fit your assets to many different models. But for just one body its pretty easy and quick.
Anonymous at Tue, 2 Aug 2022 13:15:55 UTC No. 911920
>>911887
oh noes. Surely not something like a Minotaur?
Anonymous at Tue, 2 Aug 2022 13:17:01 UTC No. 911921
>>911879
>That face
dont know which face is used but its hard to tell with the AI filter changing it completely.
Anonymous at Tue, 2 Aug 2022 13:25:20 UTC No. 911922
>>911824
Is this the dude that FaceApps everything? Because that doesn't really look AI'd, but everything else about it looks like his.
Anonymous at Tue, 2 Aug 2022 14:03:18 UTC No. 911936
>>911919
You ccan do it for like 10 popular models but then some fucker will dial in some morphs packs from renderhub and shit will deform.
Anonymous at Tue, 2 Aug 2022 14:04:42 UTC No. 911937
>>911922
Its faceapps. Look at the mouth wrinkles. That's faceapp watermark right there.
It's like faceapp can only do one type of smile.
Anonymous at Tue, 2 Aug 2022 14:28:14 UTC No. 911946
How do people managed to render more than portraits? My vram shoots up to 8GB and throttles the instant I try to render two characters in a room. Does anyone have experience using Octane with Daz? I heard it doesn't shit itself when running out of vram but materials have to be manually set up.
Anonymous at Tue, 2 Aug 2022 14:40:13 UTC No. 911951
>>911946
don't subdiv
use texture optimizer
Looking at how many time that question has been asked, it should probably be in the Op. I can fit a cool scene and 4 characters in 4 GB of vram.
Anonymous at Tue, 2 Aug 2022 16:56:41 UTC No. 911972
>>911873
that looked like a pregnant loli from the thumbnail
Anonymous at Tue, 2 Aug 2022 18:03:58 UTC No. 911979
>>911976
You seem to forgot to post a proper link there, friendo. Luckily, I am around, so I can do it for you!
https://render-state.to/post/scene-
Anonymous at Tue, 2 Aug 2022 18:12:59 UTC No. 911980
>>911979
I think it's forbidden to post non-official link here
Anonymous at Tue, 2 Aug 2022 18:19:28 UTC No. 911983
>>911980
I think it is not.
I think if there was such a retarded rule, then I would not respect it anyway.
Anonymous at Tue, 2 Aug 2022 18:56:52 UTC No. 911987
That rule is more of a throwback to a time we actually had a dev visiting the thread.
Anonymous at Tue, 2 Aug 2022 20:09:56 UTC No. 912000
>>911987
That was like, 15 years ago.
Anonymous at Tue, 2 Aug 2022 21:40:20 UTC No. 912013
What can cause shadow to well lit zone transitions to be this rough? I feel like the transition should be significantly smoother here. There's only a minor angle difference between these two surfaces due to the model's cheekbone.
Anonymous at Tue, 2 Aug 2022 21:41:35 UTC No. 912014
>>912013
>rough
I meant to say sharp.
Anonymous at Tue, 2 Aug 2022 21:46:33 UTC No. 912017
>>912013
post the whole thing dude I have no clue what I'm looking at here
Anonymous at Tue, 2 Aug 2022 22:57:47 UTC No. 912025
>>912021
Scale up the light's surface area that is pointed at her face to make the shadow edges softer.
Anonymous at Wed, 3 Aug 2022 00:29:38 UTC No. 912030
has anyone attempted to recreate/redesign ffxiv lalafell that isn't just cunny bait?
looked around the usual sites and couldn't find much of anything
Anonymous at Wed, 3 Aug 2022 00:32:43 UTC No. 912031
>>912030
>ffxiv lalafell that isn't just cunny bait?
We know what you're up to
Anonymous at Wed, 3 Aug 2022 01:00:51 UTC No. 912034
>>912031
there's plenty of that in plain sight already, not what I'm looking for. might hit up razzledazzle and see if they'd be down to give it a shot
Anonymous at Wed, 3 Aug 2022 01:15:21 UTC No. 912037
>>912035
how does this kinda stuff work anyway? like how am I gonna preview my scene in real-time if I don't have a beefy enough pc to begin with?
Anonymous at Wed, 3 Aug 2022 01:27:08 UTC No. 912039
Anonymous at Wed, 3 Aug 2022 01:47:49 UTC No. 912041
>>912039
>2300 cuda cores
>my shitty card has 1152
>3080 i just ordered has nearly 9000
what in the god damn.
Anonymous at Wed, 3 Aug 2022 02:23:50 UTC No. 912047
>>912041
Something about the cores operating at different frequencies. Also the Quadro type cards usually have lower cores but are designed for SUSTAINED LOADS UHUHUHUHUHUHUHHU
Anonymous at Wed, 3 Aug 2022 02:52:40 UTC No. 912052
Still waiting on that /aco/ thread.
Anonymous at Wed, 3 Aug 2022 04:44:06 UTC No. 912064
>>912052
Same. There's a few anons in /weg/ who need a better place to post their WIP stuff, too.
Anonymous at Wed, 3 Aug 2022 04:47:16 UTC No. 912065
Perhaps after Emmanon's ban expires. There's a fucking solo ballondolls thread up right now
Anonymous at Wed, 3 Aug 2022 04:50:20 UTC No. 912066
>>912052
gonna go slap a 24 inch dick on my girl and make a thread.
Anonymous at Wed, 3 Aug 2022 06:57:01 UTC No. 912078
>>912066
>gonna go slap a 24 mm dick on my girl and make a thread.
I made your post not gay.
Anonymous at Wed, 3 Aug 2022 07:06:46 UTC No. 912080
>>912066
>>912078
> dick attached to default girl model
> not gay
choose one.
Anonymous at Wed, 3 Aug 2022 07:31:32 UTC No. 912082
I want to use the multiple canvases feature, but it's making my render times way too slow. Is this normal?
Anonymous at Wed, 3 Aug 2022 10:31:20 UTC No. 912140
>>912139
What is so great about this, render is meh at best.
Anonymous at Wed, 3 Aug 2022 16:14:13 UTC No. 912194
>>912013
Could be the problem called shadow terminator.
Often happens with high contrast hdri.
Increasing the SubD of the asset might be a fix or using a different normal map.
Anonymous at Wed, 3 Aug 2022 22:00:17 UTC No. 912249
>>911396
>Original alien character
We've all played Ratchet and Clank 3...
Anonymous at Wed, 3 Aug 2022 22:48:15 UTC No. 912254
>>912139
what are your settings?
Anonymous at Wed, 3 Aug 2022 23:03:39 UTC No. 912255
>>912234
remove yourself from existence
Anonymous at Thu, 4 Aug 2022 01:56:14 UTC No. 912291
Anyone experiment with Kaluma's High Resolution Physics Breasts?
Anonymous at Thu, 4 Aug 2022 04:11:22 UTC No. 912315
>>912291
no but I'm mildly interested
wish they showed all of the included breast shapes
Anonymous at Thu, 4 Aug 2022 07:28:06 UTC No. 912331
>>>/aco/6646780
Doing what all you cowards refused. I expect all of you to share, and this thread has 104 IPs, so if that thread doesn't get the same number of replies we all know exactly what kind of content you are making.
Anonymous at Thu, 4 Aug 2022 08:41:09 UTC No. 912334
>>912039
stop shilling you pathetic nft tranny. kys
my 2x 3090tis are enough tyvm, now kindly seeth
Anonymous at Thu, 4 Aug 2022 14:00:16 UTC No. 912349
>>912334
>my 2x 3090tis
hahahahahahah
Anonymous at Fri, 5 Aug 2022 08:53:13 UTC No. 912452
>>912451
There's several that look like it but I assume it's this https://www.daz3d.com/dalila-hair-f
Anonymous at Fri, 5 Aug 2022 08:55:55 UTC No. 912453
>>912452
Once again, posting the correct link for you, fren.
https://render-state.to/post/dalila
Anonymous at Fri, 5 Aug 2022 09:20:46 UTC No. 912460
I have come to conclusion that Daz content creators, ie.: people who make new shit and then sell it on store, are biggest bunch of fucking retards and faggots of the whole cg world.
>hair with 6 million vertices
>archive in archive in archive packages
>16k textures advertised as "performance friendly"
>no adherence to standardized folder structure whatsoever
>light presets so bloated that it crashes the software regularly
>repacked shit made by others sold as your own
Anonymous at Fri, 5 Aug 2022 09:30:19 UTC No. 912466
>>912460
>repacked shit made by others sold as your own
>merchant resource
>every single non official character uses the same flat, shitty skin generator with default settings
Anonymous at Fri, 5 Aug 2022 12:17:03 UTC No. 912503
>>912460
some of them probably do it because the customers are even bigger retards who think more filesize, resolution and verts automatically mean noticeably better render results.
Anonymous at Fri, 5 Aug 2022 12:19:19 UTC No. 912505
>>912453
Please stop spoonfeeding. It is extremely irksome and unhelpful.
Anonymous at Fri, 5 Aug 2022 13:04:02 UTC No. 912511
Anyone have experience modifying skin textures? I want to shop out this brown line but I don't photoshop, just gimp and paint.net. What's the best way to do this so it doesn't end up looking weird?
Anonymous at Fri, 5 Aug 2022 13:04:57 UTC No. 912513
>>912511
>but I don't photoshop
Do photoshop.
Anonymous at Fri, 5 Aug 2022 15:39:46 UTC No. 912536
>>912513
I didn't and it turned out fine. Green is my pepper, you need more?
Anonymous at Fri, 5 Aug 2022 16:34:55 UTC No. 912548
Fucking hell, I already have kinda strange relationship to my characters and now I found a fucking tear shader parented to her eyes, out of nowhere. I didn't add it.
What if our goblinas have feelings, anons?
Anonymous at Fri, 5 Aug 2022 20:22:49 UTC No. 912592
>>912234
SSS samples too low
Anonymous at Sat, 6 Aug 2022 07:50:43 UTC No. 912648
>>912592
your mum was the SSS sample
Anonymous at Sat, 6 Aug 2022 11:53:32 UTC No. 912685
>>912511
clone stamp
Anonymous at Sat, 6 Aug 2022 12:17:48 UTC No. 912689
>>912511
krita has the Smart Patch Tool which works like content aware fill from photoshop. krita is free, and worth having just for that tool alone. https://docs.krita.org/en/reference
Anonymous at Sat, 6 Aug 2022 12:19:22 UTC No. 912690
>>912689
Just use https://www.photopea.com/
Anonymous at Sat, 6 Aug 2022 19:13:29 UTC No. 912730
>>912582
Umm what does that gun shoot?
Anonymous at Sun, 7 Aug 2022 13:20:02 UTC No. 912838
>>912730
Milk, going by the cable and the nipple suction. But unless that girl has been genetically modified to have acidic or very basic chemicals in her milk, this wouldn't do much of anything. Bases are preferred.
Now that I think about it, the issues with having bone-dissolving bases in female milk production are quite interesting. You'd need biological protections for Alveoli and milk-ducts able to withstand that level of base, which is a non-trivial problem, especially if you're working within the constraint of biology. I'd guess a metallic compound? That mean that girl is eating her fair share of metals, just to have her breast able to withstand the production of such powerful bone dissolving milk.
If you go by 100% scientific accuracy, that girl should have had a ingot of metal on her over hand and should probably be chewing it.
Anonymous at Sun, 7 Aug 2022 19:04:38 UTC No. 912871
>>912551
Use lanzcos pixel filter
Anonymous at Mon, 8 Aug 2022 16:14:07 UTC No. 913035
>>912505
we are talking about Daz and blender leechers. they spoon feed and never learn. it's why their own uploaded renders are so fucking shit
Anonymous at Mon, 8 Aug 2022 16:15:21 UTC No. 913036
>>912139
learn to use lights. this is poor form.
Anonymous at Mon, 8 Aug 2022 18:42:03 UTC No. 913057
>>913035
Post your work, simple as.
Anonymous at Mon, 8 Aug 2022 19:22:59 UTC No. 913066
>>913059
3DUK chimping out again?
Anonymous at Mon, 8 Aug 2022 23:18:15 UTC No. 913127
>>912871
What's the difference between it and the default gaussian?
Anonymous at Tue, 9 Aug 2022 04:26:42 UTC No. 913145
>>913127
Sharpness
Anonymous at Thu, 11 Aug 2022 05:52:28 UTC No. 913428
>>913393
>finger on a trigger
Anonymous at Thu, 11 Aug 2022 10:24:55 UTC No. 913437
>>913428
It's a woman.
Anonymous at Fri, 12 Aug 2022 12:28:16 UTC No. 913556
>>911153
wtf did you do to the mouth?
Also
>that orange peel skin on her shoulder
Anonymous at Sun, 14 Aug 2022 07:01:55 UTC No. 913770
>>911153
daily reminder to kys pedo
Anonymous at Sun, 14 Aug 2022 07:17:56 UTC No. 913771
>>911153
>The low poly count, low resolution bump map shoulders.
Holy Christ I can see the bump map on her shins. I thought there was something on my monitor at first.
Anonymous at Sun, 14 Aug 2022 08:39:15 UTC No. 913774
>>913393
me
Anonymous at Sun, 14 Aug 2022 13:46:09 UTC No. 913810
>>910340
Just wait and buy a 3090 when they go cheap with the 4000 series launch, bet there wont be much supply in the beginning anyways.