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Anonymous No. 909088

>Ziva VFX costs more per year than maya itself
What The Fuck is this Cancer Shit?? Do I have any other options?

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Anonymous No. 909089

>>909088
ay ye do matey

Anonymous No. 909096

>>909088
If Epic bought the company they would've made it free.

Anonymous No. 909140

>>909088
you can use houdini muscle but the tools are much much worse

Anonymous No. 909147

>>909140

not op, and never used the muscle tools in houdini but how's the new vellum based toolkit coming along? is vellum actually good enough for this? the handful of demos they showed were very wobbly looking, but i don't know if it was just exaggerated for demo purposes or if vellum just can't replicate the look of a FEM sim.

Anonymous No. 909152

>>909096
Doesn't the stuff made free by Epic have some kind of catch to them?

Anonymous No. 909153

>>909152
You need to render your content in Unreal if you use their tools, that’s it.

Anonymous No. 909154

>>909152
Usually it's free if you use it in Unreal otherwise you pay, but they tend to bring the price down once they bought it.

Anonymous No. 909155

>>909154
So if I manage to port the stuff to Blender i'm all good and free from strings attached? It isn't like that is it?

Anonymous No. 909317

>>909147
>not op, and never used the muscle tools in houdini but how's the new vellum based toolkit coming along? is vellum actually good enough for this?
I want to know this as well. I dont want to spend $500+ on ziva if i dont have to.

Anonymous No. 909330

>>909317
they showed some muscle stuff in the 19.5 keynote yesterday. this looks decent imo, but i'm pretty clueless:
https://youtu.be/rUPDVHL2YCo?t=2663

Anonymous No. 909331

>>909330
i saw it, but it didnt look that good nor controllable

Anonymous No. 909332

>>909331
hmm, as i said i'm totally clueless when it comes to muscle sims. what sort of features would ziva have that this doesn't?

Anonymous No. 909334

>>909332
FEM

Anonymous No. 909337

>>909334
the old muscle tools are for FEM?

Anonymous No. 909338

>>909337
what?

Anonymous No. 909339

>>909338
houdini's had muscles since before vellum was introduced. the new tools are just a vellum based overhaul as far as i know.

Anonymous No. 909402

This a good vellum muscle overview, but obviously you need to know your way around houdini, not to mention the anatomically correct sculpted muscles for full realism. Wouldn't be too hard to procedurally model muscles from anim skeleton even for more simple, stylized.
https://www.youtube.com/watch?v=LDSQ67iwfc4&t=544s

Anonymous No. 909403

>>909402
ziva's zeke the lion looks orders of magnitude more convincing than this and that was from years ago.

Anonymous No. 909407

>>909403
Yes. However it still demonstrates a solid workflow that is perfectly capable of achieving the same results. The only difference in those cases is artistic ability/ sensibility. There is no secret sauce, no a "make it look good" button. If you don't have any interest in Houdini beyond muscle sims then Ziva is your tool.

Anonymous No. 909416

>>909407
the results arent the same. Zeke is orders of magnitude more convincing.

I use maya for ziva and animation and import it into houdini as abc