Image not available

2560x1434

21154603_1041748.jpg

🧵 Untitled Thread

Anonymous No. 911995

How did they achieve this look?

Image not available

900x600

34534643.jpg

Anonymous No. 911996

It looks incredibly voluminous and convex.

Image not available

973x541

file.png

Anonymous No. 911999

>>911995
>>911996
it reminds me of how pixar did the food for ratatouille

basically they used subsurface scattering and gave it kind of a 'glow' effect so the edges and general look was softer. they made a paper you can read about this if you look around.

Anonymous No. 912260

>>911995
Dall-e 2

Anonymous No. 912264

>>911995
deep comping

Anonymous No. 912265

>>912264
deep stating

Image not available

750x245

DKC213.png

Anonymous No. 914040

>>911995
j*w*sh programming

Anonymous No. 914069

>>911996
It does look interesting and I can’t explain it. I think the lighting setup also plays a big role here, I almost get the feeling every thing was rendered separately with its own lighting setup and put together, or there are some lights that only affect specific characters. Seems somewhat complex and it gives it that “volume”, depth. Looking at a lack of shadows in areas I would expect them and some rim lights not being present on every characters, that might really be how they did it. I’d like to know if I’m close.

Anonymous No. 914086

>>911995
https://www.mikrosanimation.com/en/news/the-foundry-x-mikros-animation-at-fmx-2022/

Anonymous No. 914159

>>914069
>I almost get the feeling every thing was rendered separately with its own lighting setup and put together,
all the things have that rim light, can that be done with the fresnel ?

Image not available

1024x681

1622193565196.jpg

Anonymous No. 914183

>>911995
they copied the design from a millennial stoners TV show called coral carl or something. hope that helps.

Anonymous No. 914506

>>911995
Kinda looks like it was achieved mostly through surfacing, all the shaders look soft and almost got a sub surface feel to them, that and some nice lighting - I'd say alot of shadows are light linked or even straight out lifted. Looks like they might have bumped up the rays too, plent of light bleeding going on here as the light bounces it picks up the color from the prevous bounce so some nice over the top color bleeding onto other surfaces. But im just being highly speculative here anon.

Anonymous No. 915044

>>911995
I'm ngl, that sponge looks a lot like a dense volumetric fog

Anonymous No. 915063

>>915044
Yeah that's what happens when you overdose on SSS.

Anonymous No. 915151

>>914183
Moral Orel you mean