🧵 Untitled Thread
Anonymous at Tue, 2 Aug 2022 19:29:15 UTC No. 911995
How did they achieve this look?
Anonymous at Tue, 2 Aug 2022 19:55:28 UTC No. 911999
>>911995
>>911996
it reminds me of how pixar did the food for ratatouille
basically they used subsurface scattering and gave it kind of a 'glow' effect so the edges and general look was softer. they made a paper you can read about this if you look around.
Anonymous at Wed, 3 Aug 2022 23:32:58 UTC No. 912260
>>911995
Dall-e 2
Anonymous at Wed, 3 Aug 2022 23:47:17 UTC No. 912264
>>911995
deep comping
Anonymous at Thu, 4 Aug 2022 00:24:46 UTC No. 912265
>>912264
deep stating
Anonymous at Tue, 16 Aug 2022 09:43:29 UTC No. 914069
>>911996
It does look interesting and I can’t explain it. I think the lighting setup also plays a big role here, I almost get the feeling every thing was rendered separately with its own lighting setup and put together, or there are some lights that only affect specific characters. Seems somewhat complex and it gives it that “volume”, depth. Looking at a lack of shadows in areas I would expect them and some rim lights not being present on every characters, that might really be how they did it. I’d like to know if I’m close.
Anonymous at Tue, 16 Aug 2022 11:06:02 UTC No. 914086
>>911995
https://www.mikrosanimation.com/en/
Anonymous at Tue, 16 Aug 2022 17:58:33 UTC No. 914159
>>914069
>I almost get the feeling every thing was rendered separately with its own lighting setup and put together,
all the things have that rim light, can that be done with the fresnel ?
Anonymous at Thu, 18 Aug 2022 05:07:32 UTC No. 914506
>>911995
Kinda looks like it was achieved mostly through surfacing, all the shaders look soft and almost got a sub surface feel to them, that and some nice lighting - I'd say alot of shadows are light linked or even straight out lifted. Looks like they might have bumped up the rays too, plent of light bleeding going on here as the light bounces it picks up the color from the prevous bounce so some nice over the top color bleeding onto other surfaces. But im just being highly speculative here anon.
Anonymous at Mon, 22 Aug 2022 21:35:50 UTC No. 915044
>>911995
I'm ngl, that sponge looks a lot like a dense volumetric fog
Anonymous at Tue, 23 Aug 2022 00:48:13 UTC No. 915063
>>915044
Yeah that's what happens when you overdose on SSS.
Anonymous at Tue, 23 Aug 2022 20:18:37 UTC No. 915151
>>914183
Moral Orel you mean