🧵 /si/ Softimage general
Anonymous at Thu, 11 Aug 2022 21:54:58 UTC No. 913488
Because just the name of it still makes Autodesk Jews seethe
Anonymous at Thu, 11 Aug 2022 23:02:15 UTC No. 913495
>>913488
>/si/
Why? There's like 4 people here that still care or want to talk about it
Anonymous at Thu, 11 Aug 2022 23:30:53 UTC No. 913496
You can't even use this software anymore lol
Anonymous at Fri, 12 Aug 2022 00:42:22 UTC No. 913500
>>913496
Tell that to Vitaly Bulgarov, Redjuice, or the Japanese studios like from Guilty Gear this
Anonymous at Fri, 12 Aug 2022 00:44:10 UTC No. 913501
>>913495
>4 people
That's practically the amount of active users on this board
Anonymous at Fri, 12 Aug 2022 02:00:20 UTC No. 913511
Just let it rest, dude.
Anonymous at Sat, 13 Aug 2022 04:11:01 UTC No. 913638
Does anyone have a link for the Xforce keygen? I tried downloading Softimage 2013 but I need to crack it
Anonymous at Sat, 13 Aug 2022 12:12:26 UTC No. 913659
>>913488
Some time ago for nostalgia I went through all the hassle installing it on a virtual W2000 machine. But somehow clicking through that clunky UI just wasn't the same anymore. That said it's still better than Blunder with NURBS or rigging, even the seperate Particle3D has more features.
Anonymous at Sun, 14 Aug 2022 01:37:56 UTC No. 913753
>>913488
What can it do that Maya can't?
Anonymous at Sun, 14 Aug 2022 01:59:02 UTC No. 913757
>>913753
Make SOVL
Anonymous at Sun, 14 Aug 2022 05:31:54 UTC No. 913769
>>913615
>>913488
Newfag here. What's the difference between SI 3D and SI XSI?
Anonymous at Sun, 14 Aug 2022 09:59:21 UTC No. 913780
>>913769
Ugh
SI 3D (Creative Environment) : 1988
XSI : 2000
Anonymous at Sun, 14 Aug 2022 23:03:59 UTC No. 913860
>>913500
The history SoftImage has in the retro game dev world is pretty cool. If you're making assets for a homebrew and you want to be super authentic, use it. One notable example that wowed people back then was the Silent Hill FMVs, which were made in this software by one man.
Anonymous at Wed, 17 Aug 2022 18:02:46 UTC No. 914417
>>913860
That's actually impressive
Anonymous at Thu, 18 Aug 2022 01:52:43 UTC No. 914486
>>914417
I believe the artist had experience in College as a sculpture. He just applied those fundamentals into the program. He apparently chose Softimage because it had the best UV editor at the time
Anonymous at Sat, 20 Aug 2022 06:08:42 UTC No. 914764
Started messing around with Softimage and realized right away how light it is compared to Blender and Maya
Anonymous at Sun, 21 Aug 2022 20:49:49 UTC No. 914930
>>914486
>>914417
Sato, I believe his name was. Heard he stayed at the Konami office overnights to learn the software and practically lived there. For 5 months, under high stress, he managed to learn it to avoid being left behind in the industry, since he was working as a pixel artist at the time. He was so good, he went on to direct SH2. Remember this story bros, never give up.
Anonymous at Sun, 21 Aug 2022 22:08:18 UTC No. 914938
>>914930
>heroic wagie goes above and beyond, reward is more work
Inspirational
Anonymous at Sun, 21 Aug 2022 22:56:40 UTC No. 914944
>>914938
Pretty sure being a game director pays better than an entry-level job
Anonymous at Sun, 21 Aug 2022 22:56:42 UTC No. 914945
>>914938
You forgot the part where the Boomers stole credit from him and when he finally stood up to them they made him live in his wagey cubicle for 2 years working
Anonymous at Sun, 21 Aug 2022 22:57:42 UTC No. 914946
>>914764
Light in what way? Performance-wise?
Anonymous at Sun, 21 Aug 2022 22:57:56 UTC No. 914947
>>914764
can you explain more? I recently started to mess around with softimage after learning on blender and quickly realized how much superior it is
Anonymous at Mon, 22 Aug 2022 07:46:51 UTC No. 914975
10 days of this thread and once again nobody seems to have actually used it to do anything.
Anonymous at Sat, 27 Aug 2022 07:46:40 UTC No. 915518
>>915150
just use what you want
Anonymous at Sun, 4 Sep 2022 04:49:18 UTC No. 916586
>>913488
Since XSI is discontinued, can you be sued for using it commercially?
Anonymous at Sun, 4 Sep 2022 14:29:02 UTC No. 916622
>>915150
Just use Modo
Anonymous at Sun, 4 Sep 2022 16:52:09 UTC No. 916641
>>913488
What do y'all think about this: https://github.com/kaveh808/kons-9
It's obviously nothing remotely useable yet but the guy making it worked on Softimage back in the day, amongst other stuff. Though obviously it's more inspired by the old Lisp stuff (S-Graphics/N-World/Mirai or whatever).
Think it will amount to anything?
Anonymous at Sun, 4 Sep 2022 21:29:57 UTC No. 916663
>>916641
I’ll be keeping an eye on it since it looks interesting, but Wings 3D is actually complete while also being inspired by the same software.
Anonymous at Sun, 11 Sep 2022 20:23:26 UTC No. 917576
>>917568
just had to uninstall visual c++ redist 2012 and everything went fine. Is there any way to no have to drop the tools after I use them? It feels a bit cumbersome a la mode like this.
Anonymous at Fri, 16 Sep 2022 20:13:53 UTC No. 918338
Anyone? Is there any way to not have to drop the tools after I use them? Or at least to do it using any key other than the tool's hotkey itself?
Anonymous at Fri, 16 Sep 2022 22:32:08 UTC No. 918369
>>915150
What's gonna get you good at 3D modeling is practicing with successful modeling projects each progressing in difficulty.
The program doesn't matter, just try a few, follow some tutorials, then stick with the one you liked best.
Anonymous at Sat, 17 Sep 2022 07:03:10 UTC No. 918449
>>918369
>tutorials
Read the goddamn documentation, it's there for a reason zoomzalot.
Anonymous at Sun, 18 Sep 2022 01:10:42 UTC No. 918603
>>918449
I read Psionic3D tuts for fuckin Milkshape, bro.
Anyway, you and I are talking about two different things. They asked "which program should I pick to get good at 3d modeling". You're answering "how to know the inside outs of the program?"