🧵 Can /3/ model this? (and maybe texture)
Anonymous at Fri, 11 Nov 2022 10:46:48 UTC No. 925584
I really want to see how well can /3/ anons translate this into 3D.
It's a very simple-looking Japanese storefront, so it should be easy to model.
Anonymous at Fri, 11 Nov 2022 10:51:54 UTC No. 925586
>I am too lazy to do it myself so I will have you anons do it for free
Why dont you start the thread and post your own attempt
Anonymous at Fri, 11 Nov 2022 11:05:47 UTC No. 925587
That would be really easy for me.
Anonymous at Fri, 11 Nov 2022 11:16:22 UTC No. 925590
>>925585
This looks great but add some textures and it'll look even better.
Anonymous at Fri, 11 Nov 2022 11:21:47 UTC No. 925591
>>925590
sorry, i'm only a modeller.
Anonymous at Fri, 11 Nov 2022 12:29:59 UTC No. 925593
I can do it. How much do you pay :S ?
Anonymous at Fri, 11 Nov 2022 12:30:36 UTC No. 925594
>>925593
4 dollars
Anonymous at Fri, 11 Nov 2022 12:31:30 UTC No. 925595
yeah I could
Anonymous at Fri, 11 Nov 2022 12:47:46 UTC No. 925596
>>925593
Nothing, I just wanted to see what /3/ can model
even this >>925585 is a good contribution
Anonymous at Fri, 11 Nov 2022 13:08:59 UTC No. 925598
>>925596
why dont you post your attempt?
Anonymous at Fri, 11 Nov 2022 13:34:11 UTC No. 925601
>>925584
That's easy 50+ hours of AAA quality work. Ain't nobody got time for that.
Anonymous at Fri, 11 Nov 2022 13:43:48 UTC No. 925602
>>925584
What addons would be helpful in modelling this if I was using blender? I mostly stick to vanilla addons so I don't know much about using other ones.
Anonymous at Fri, 11 Nov 2022 14:02:54 UTC No. 925608
>>925601
You must be having unprotected anal sex with me right now, anon, because there is no way in heck you need 50+ hours to model something so simplistic.
Anonymous at Fri, 11 Nov 2022 14:50:06 UTC No. 925614
>>925601
lol, this is why your NGMI
You can shit something like this out in 8-10 hours probably even less if you know your workflow
Anonymous at Fri, 11 Nov 2022 15:21:42 UTC No. 925616
>>925608
>>925614
I’m basing this on rough average times for all the AAA client projects my studio worked for, and I even said less that it would really be. You’re so dunning kruger you can’t even comprehend this. 8-10 hours is barely a single simple prop and this one has many props on the facade. So in short, yes, of course this can be done in 10 hours, but at what quality?
Anonymous at Fri, 11 Nov 2022 16:33:32 UTC No. 925625
Hmm what I'm wondering is how would this look in a game? I like the way its colored.
Anonymous at Fri, 11 Nov 2022 16:37:35 UTC No. 925626
>>925620
You’ve just put image on plane and send it trough bump map, didn’t you?
Anonymous at Fri, 11 Nov 2022 16:58:12 UTC No. 925632
>>925628
no wireframe, no hire.
Anonymous at Fri, 11 Nov 2022 20:08:30 UTC No. 925655
>>925650
soulless
Anonymous at Fri, 11 Nov 2022 23:00:03 UTC No. 925669
>>925655
I think its very cute faggot
Anonymous at Sat, 12 Nov 2022 13:20:27 UTC No. 925722
>>925620
SOVL
Anonymous at Sun, 13 Nov 2022 01:58:11 UTC No. 925787
As someone who has no idea about this stuff I'd love to read summaries of how you anons did it, if they are all different that would be interesting
Anonymous at Sun, 13 Nov 2022 11:35:30 UTC No. 925820
>>925602
why would you need addons for this? it's just a bunch of boxes
Anonymous at Sun, 13 Nov 2022 13:01:47 UTC No. 925823
>>925655
Youre the reason why people avoid the pisshole that is /3/
At least give some criticism, everybody can be a miserable cunt, thats easy
Anonymous at Sun, 13 Nov 2022 13:25:47 UTC No. 925829
>>925620
Better aesthetic than 99% of indie games
Anonymous at Sun, 13 Nov 2022 13:31:12 UTC No. 925831
>>925823
gee whiz... anon, tis was but an innocents joke
Anonymous at Sun, 13 Nov 2022 13:32:18 UTC No. 925832
>>925783
I'd play a game with this aesthetic
Anonymous at Sun, 13 Nov 2022 17:41:40 UTC No. 925851
>>925831
jokes are funny.
Anonymous at Sun, 13 Nov 2022 18:21:01 UTC No. 925860
>>925620
VERY cool pencil & papercraft look
BUT
cris cannot draw
Anonymous at Sun, 13 Nov 2022 20:20:50 UTC No. 925866
>>925783
I added neons, curtains and fixed normal maps. I strill have to model lower part of the store, roof trim and some details (drying rack, cables, clothes, etc.) I'll also add some lamps above the sign.
Anonymous at Fri, 25 Nov 2022 18:47:40 UTC No. 927326
>>925620
It looks like a diorama, very pretty.
Anonymous at Sat, 26 Nov 2022 03:23:59 UTC No. 927370
>>925851
Ngmi pyw
Anonymous at Sat, 26 Nov 2022 03:37:23 UTC No. 927372
>>925866
Damn, anon. You can tell a whole story with this asset alone. The creepy, decaying top with the bright and clean bottom speaks about the mental state of the one who lives there.
Anonymous at Sat, 26 Nov 2022 13:14:32 UTC No. 927398
>>925866
Lovely work mate, keep it up
Anonymous at Sun, 27 Nov 2022 11:56:03 UTC No. 927523
>>925590
actually this can be used to test how good your texturing is, these days it seems like there is a huge reliance on shaders to carry
Anonymous at Sun, 27 Nov 2022 13:40:13 UTC No. 927533
>>925620
How did you do that?
Anonymous at Sun, 27 Nov 2022 15:59:40 UTC No. 927551
>>927533
I blocked it out here
>>925628
Then I separated the OP image into two copies, and used perspective transform tools in krita to get a flat image for each side.
Then I projected the images on each side as albedo/roughness/height maps (with color ramps) and multiplied the result with some baked lighting for a stylized look.
Anonymous at Sun, 27 Nov 2022 16:46:00 UTC No. 927557
>>925620
Stencyl painting with the base image?.
I modeled the OP mesh in 25-30 mins. I fucking hate texturing, so meh.
Anonymous at Sun, 27 Nov 2022 17:20:26 UTC No. 927564
>>927559
>Blender
You're not going to make it and you'll never be a woman. Uninstall your computer and delete system32.
Anonymous at Sun, 27 Nov 2022 17:57:58 UTC No. 927571
>>927564
Why are you seething at blender?. Did it fuck your mother?.
It's a tool my nigger, if I can model in blender I can in maya and max, doesn't change shit. Here in Europe companies don't give a shit what you're using as long as you get the job done, gameloft has shitloads of freelancers/inhouse working for them with Blender.
Anonymous at Sun, 27 Nov 2022 17:58:23 UTC No. 927572
>>927551
>used Krita
I like you Anon.
Anonymous at Sun, 27 Nov 2022 18:31:00 UTC No. 927575
>>927571
LMFAO ok Eurofag
Anonymous at Mon, 28 Nov 2022 04:27:41 UTC No. 927630
>>927559
If you censore view layer I know you are of third world
Anonymous at Mon, 28 Nov 2022 09:48:26 UTC No. 927650
>>927630
I have a preset start file with the collections being prenamed, namefagging if I don't censor it or rename it, I'm in Europe/EU. As third world as one can be.
Anonymous at Mon, 28 Nov 2022 09:51:40 UTC No. 927651
>>927650
in europe but not of europe. you have to go back mehmet
Anonymous at Mon, 28 Nov 2022 10:38:20 UTC No. 927653
>>927651
But I'm born here, my parents are called Daniel and Maria. I'd stand out in a country with people called Mehmet. Too white, too tall, too fat of a cock.
Anonymous at Mon, 28 Nov 2022 14:00:38 UTC No. 927661
>>927559
Why's it all 1 mesh anon? Just intersect geo and then you don't end up with a extra edgeloops flowing through the whole thing
Anonymous at Mon, 28 Nov 2022 14:14:37 UTC No. 927663
Anonymous at Mon, 28 Nov 2022 16:26:41 UTC No. 927674
>>927661
Ever heard of Master xenon?.
Yes, that's why.
Those extra loops would be topo solved in a few minutes, no biggie. They're from the balcony. It's funny how my 30 minute model almost subdivides correctly while I didn't aim for that goal.
Anonymous at Mon, 28 Nov 2022 16:30:09 UTC No. 927675
>>927663
They're taken from the original image.
Anonymous at Wed, 30 Nov 2022 01:02:53 UTC No. 927835
>>927551
Anon I mean this you should make tutorial videos or at the least time lapse videos. This is really cool
Anonymous at Wed, 30 Nov 2022 02:41:41 UTC No. 927848
Anonymous at Mon, 12 Dec 2022 09:23:14 UTC No. 929413
>>929372
looks well optimized
Anonymous at Mon, 12 Dec 2022 09:27:37 UTC No. 929414
>>929366
neat
Anonymous at Sun, 18 Dec 2022 10:38:32 UTC No. 930101
>>929366
comfy
Anonymous at Sat, 14 Jan 2023 23:14:11 UTC No. 933444
>>932982
pretty good
Anonymous at Mon, 23 Jan 2023 10:46:01 UTC No. 934564
>>929366
What SW it is, please?
Anonymous at Mon, 23 Jan 2023 12:33:05 UTC No. 934575
>>934564
Blender + Substance Painter
Anonymous at Tue, 24 Jan 2023 08:59:44 UTC No. 934690
>>934575
thanks!
Anonymous at Wed, 25 Jan 2023 06:19:41 UTC No. 934805
>>934694
Thank you very much.
Anonymous at Mon, 13 Feb 2023 20:33:12 UTC No. 936873
>>929366
its good but randomizing grain for the trim on the bottom floor would really add something extra
Anonymous at Thu, 9 Mar 2023 18:58:36 UTC No. 939457
>>925823
wouldn't want to share an imageboard with people this sensitive anyways
Anonymous at Sun, 12 Mar 2023 20:41:59 UTC No. 939754
>>925584
No. I don't know what the back looks like.