🧵 Untitled Thread
Anonymous at Sat, 12 Nov 2022 15:59:12 UTC No. 925741
I'm loosing my mind here. I've opened an old Blender file from 2-3 months ago and all the "Armature deform" modifiers are now fucked up. I've tried recalculating normals, applying transformation to deltas for everything but It doesn't fix anything. Any ideas of what I'm doing wrong, please?
Anonymous at Sat, 12 Nov 2022 19:53:31 UTC No. 925763
Is this a result you are getting in default or "reset" pose?
Anonymous at Sat, 12 Nov 2022 20:24:34 UTC No. 925765
>>925763
Hi anon,thanks for trying to help, apparently it fixed itself. I tried downloading an older version of Blender to see if that could fix it (it didn't) but I renamed the file extension to ".blend" instead of ".blend1" and it seems that made the original file work flawlessly
Anonymous at Sun, 13 Nov 2022 23:50:33 UTC No. 925892
>>925765
that's fantastic news. Congratulations.
Were it not to have been miraculously saved you have to know that the right answer would have been to repaint all the weights from scratch.
Anonymous at Mon, 14 Nov 2022 15:41:14 UTC No. 925951
>>925892
That doesn’t look like something that automatic weights couldn’t handle.
Anonymous at Mon, 14 Nov 2022 15:53:02 UTC No. 925953
Also, the reason you might get unexpected results is probably related to the new pose library feature, since on the new version of blender there is a note indicating the old way of storing poses is deprecated.
🗑️ Anonymous at Mon, 14 Nov 2022 16:23:49 UTC No. 925959
>>925952
why would you give this advice?
Anonymous at Mon, 14 Nov 2022 18:26:24 UTC No. 925969
>>925952
Probably just naivete. Natural instinct is to connect all bones, because people know that bones are all connected (even though they aren't actually all connected in real life). It's a hard instinct to break.
Sometimes I still do it even if the connecting bones aren't going to be used just to make the hierarchy more visibly obvious.