๐งต Untitled Thread
Anonymous at Sun, 20 Nov 2022 16:52:36 UTC No. 926661
How are game objects like this made? Like what's the process?
Anonymous at Sun, 20 Nov 2022 16:58:12 UTC No. 926662
>>926661
model
sculpt details
retopo
uv
textures
combine it in an engine
voila
Anonymous at Sun, 20 Nov 2022 16:58:35 UTC No. 926663
>>926661
model box in max, c4d etc., take into zbrush, paint ornaments on top. duplicate the meshes, one as a low- and the other as a high-poly version. retopologize the low poly to get clean all-quad mesh, UV-unwrap it and take into substance painter. bake the normals from the high onto the low-poly and texture it.
Anonymous at Sun, 20 Nov 2022 17:12:45 UTC No. 926667
>>926663
>all-quad
unnecessary, it won't deform anyway
Anonymous at Sun, 20 Nov 2022 17:13:45 UTC No. 926668
>>926667
+ since it's for vidya then triangulate it before exporting to the engine
Anonymous at Sun, 20 Nov 2022 17:23:30 UTC No. 926670
>>926667
>>926668
shading issues with ngons + it's a good habit/practice and doesn't take much longer.
Anonymous at Sun, 20 Nov 2022 17:24:38 UTC No. 926671
>>926667
>>926668
also when your mesh has shitty topology it's a pain in the ass to add support loops
Anonymous at Sun, 20 Nov 2022 22:52:01 UTC No. 926696
>>926661
Model on 3ds Max -> Export Zbrush and sculpt -> retop in Whatever (maya, 3ds max or topogun) -> uv unwrap it -> bake in marmoset or Substance painter -> paint it in substance painter -> done.
Anonymous at Mon, 21 Nov 2022 15:23:07 UTC No. 926773
>>926671
>support loops
>games
Get out!
Anonymous at Mon, 21 Nov 2022 16:40:25 UTC No. 926785
>>926773
for the high poly mesh/normals you absolute fucking retard
Anonymous at Mon, 21 Nov 2022 17:00:21 UTC No. 926788
would you guys recommend dropping blender if i dont plan to use it as render engine, or stick to it due to the high amount of retard proof content
Anonymous at Mon, 21 Nov 2022 17:08:18 UTC No. 926790
>>926788
for sculpting: absolutely drop it for zbrush.
for hard-surface: switching to 3ds max will enable you to squeeze out the last 10% of quality for twice the learning effort. if that's worth it to you really depends on what you want to create and how far you have come.
texturing: substance (or mari) are a must - ditch blender.
Anonymous at Mon, 21 Nov 2022 17:41:15 UTC No. 926792
>>926790
amazing thank you
Anonymous at Mon, 21 Nov 2022 17:46:06 UTC No. 926793
>>926792
if you're a beginner, the best course of action is to learn the basics of everything in blender first and get comfortable - one single program means it will be much faster to learn. just make sure to ACTUALLY SWITCH when you notice that freeware is starting to hold you back - that's where most anons here fail.
it's extremely annoying and they will rather get emotionally attached to a program they have spent 2000 hours in than leave their comfort zone.
Anonymous at Mon, 21 Nov 2022 17:55:40 UTC No. 926795
>>926790
>if that's worth it to you really depends on what you want to create and how far you have come.
I would switch if it wasn't owned by Autojew, thus installing their Autodesk Service bullshit which acts like a spyware. Even Adobe is less invasive in that regard.
Anonymous at Mon, 21 Nov 2022 18:05:11 UTC No. 926796
>>926795
>i would... if...
you clearly just don't want to. if that is such a hassle, then buy a 130$ (nothing even for a need or a low income worker drone) intel nuc for internet/streaming/movies (or even a 40$ raspberry pi) and disconnect your actual PC from the internet... or keep making excuses. and no: max does not work miracles - it's just that IF you keep up with its bullshit (cut tool, anyone?), it will enable you to do *slightly* more precise modeling. i personally never noticed the background services and don't care and I'm glad I'll never install blender again. whatever works for you, I guess.
tl;dr: if you *actually* want something, you'll simply do it.
Anonymous at Mon, 21 Nov 2022 18:11:48 UTC No. 926797
>>926796
>if that's worth it to you
>*give a reason on why it isn't worth it /for me/*
>NOOO YOU DON'T WANT IT
anon please...
Anonymous at Mon, 21 Nov 2022 18:32:20 UTC No. 926799
>>926797
what a cheap and dishonest way of arguing, when I made the solution to your problem the main point of my post.
let me phrase your post like you did mine:
>give an incredibly simple, striking argument as to why the "reason" that was stated can only be an excuse for anyone actually willing to make it
>NOOO I'LL RANDOMLY IGNORE THE ENTIRE ARGUMENT AND SHITPOST INSTEAD
reply to the "disconnecting your main PC from the internet" argument or don't reply at all.
Anonymous at Mon, 21 Nov 2022 18:43:31 UTC No. 926802
>>926799
>reply to the "disconnecting your main PC from the internet" argument or don't reply at all.
If a software both laughs at my privacy and isn't absolutely necessary for my goals, then I have no reason to switch. It's that simple - I would install it if it didn't have that weird shit in the background that forces me to try workarounds (case 1) or if it was something necessary like ZBrush or Painter - then I would bite the bullet and install it on a VM (case 2). It's not an argument why you should do one or the other, just how I feel about this topic.
Stop sperging out about "shitposting" that happens only in your head.
Anonymous at Mon, 21 Nov 2022 18:44:08 UTC No. 926803
>>926797
>anon please...
SENPAIWU PWEEEAAASSSEEE LUBA UP BEFORE GOING BAREBACK ON MY BOIPUCCI YOUR FLAWLESS LOGIC SO HURTY HURTY HEMMORRHOID SPASM SQUIRTY *blushes and looks seductively*
Anonymous at Mon, 21 Nov 2022 18:45:48 UTC No. 926804
>>926802
>and isn't absolutely necessary for my goals,
translation: your goals are pathetic.
question, anon: am I shitposting, or is that just in your head?
Anonymous at Mon, 21 Nov 2022 18:56:29 UTC No. 926809
>>926808
he says... to "anonymous". you have nothing.
Anonymous at Mon, 21 Nov 2022 19:35:17 UTC No. 926816
>>926668
I've heard from some pretty reliable guy I know IRL that some game engines like Unity prefers quad meshes over tris as the way it triangulates imported meshes is more efficient than if you have a pre-triangulated mesh. Something to do with the order of the tris is better for the engine. Maybe it's only a tiny gain though.
Anonymous at Mon, 21 Nov 2022 19:39:33 UTC No. 926818
>>926816
The problem here is that it may triangulate meshes differently from what you'd like to happen, especially if you have n-gons (even on a non-deformable object).
Anonymous at Mon, 21 Nov 2022 19:42:52 UTC No. 926820
>>926818
>especially if you have n-gons
OH ALL OF A SUDDEN THOSE *ARE* TO BE AVOIDED, HUH?
Anonymous at Mon, 5 Dec 2022 03:58:57 UTC No. 928530
>>926661
cool
Anonymous at Mon, 5 Dec 2022 07:15:19 UTC No. 928549
>>926667
nobody likes ngons