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๐Ÿงต UV Freezing/Pinning

Anonymous No. 928523

Is anyone on here aware of a solution or feature in a 3D package that allows freezing/pinning the UVs in respects to a single axis only? My usual way to do a quick a dirty unwrap, that utilizes all the texture space, simply involves straightening and pinning the edges of the shell/island to a rectangle and then unwrapping again. This of course means that the top and bottom will still be pinned horizontally, and the left and right sides will be pinned vertically, where it would be preferable that the unwrapper still allowed them to slide across these axis respectively.