๐งต Texturing Using A.I.
Anonymous at Tue, 13 Dec 2022 18:24:37 UTC No. 929567
has anyone used A.I to texture anything? I have done it to varying levels of success.
Anonymous at Tue, 13 Dec 2022 19:49:00 UTC No. 929572
okay how, texturing is my least favorite part
Anonymous at Tue, 13 Dec 2022 21:10:40 UTC No. 929580
>>929572
Make a copy of your model and project the uv from view. Then take a picture of your avatar in orthographic view and run it though the A.I Program and overlay the models U.V. onto it and bake onto the original model.
Anonymous at Wed, 14 Dec 2022 01:10:34 UTC No. 929609
>>929567
What are your specs, anon? I want to use AI for texturing, but I do not think if my 3060 will be able to handle it.
Anonymous at Wed, 14 Dec 2022 01:20:24 UTC No. 929611
>>929609
o ended up using the novel ai before the hack happened and their code cod leaked
Anonymous at Wed, 14 Dec 2022 04:22:23 UTC No. 929628
>>929609
I used stable diffusion with my i5 and 1080 for a while, each batch of images took around 7-10 minutes to generate
Anonymous at Wed, 14 Dec 2022 08:12:36 UTC No. 929646
>>929611
So you used NAI for all of 3 days?
Anonymous at Wed, 14 Dec 2022 23:17:36 UTC No. 929682
>>929646
yes literally like the day before it happened
Anonymous at Thu, 15 Dec 2022 06:45:19 UTC No. 929726
>>929570
how do I get results like this?
Anonymous at Thu, 15 Dec 2022 19:39:18 UTC No. 929784
>>929783
>>929580
how do you bake the newly made perspective images as textures though?
I'm not understanding the workflow
Anonymous at Thu, 15 Dec 2022 19:50:03 UTC No. 929787
https://github.com/carson-katri/dre
Anonymous at Fri, 16 Dec 2022 04:17:59 UTC No. 929870
Its pretty great for making stylized background stuff. Planes for vegetation, far buildings, ground crap. Tried a bunch of different stuff with just AI textures here, though you probably can't see it that great because I do not understand how webm export works.
Anonymous at Fri, 16 Dec 2022 04:35:17 UTC No. 929871
>>929870
this looks awesome, do you have any more of these? what was your workflow
Anonymous at Fri, 16 Dec 2022 04:42:48 UTC No. 929872
>>929871
Basically everything in those scenes is an image slapped on a plane, or some real rough modeling with it texture projected on. Couple of trees and grass particles sometimes. Its pretty crazy what you can sell with depth of field and volumetrics.
Anonymous at Fri, 16 Dec 2022 06:01:06 UTC No. 929876
>>929783
Would this work also with more complex objects like hair and clothing? I suspect not, but just the body textures would be a tremendous help.
Anonymous at Fri, 16 Dec 2022 22:11:32 UTC No. 929949
>>929933
Honestly you could probably get at least one good angle out of that. Its got kind of a look if you're doing some painterly sort of thing.
Anonymous at Mon, 19 Dec 2022 15:34:42 UTC No. 930210
>>929933
>>929950
you've got to add a bunch of bevels and extrusions or it doesn't have anything to work with
Anonymous at Tue, 20 Dec 2022 09:42:46 UTC No. 930322
>>929570
hi mentle
Anonymous at Tue, 20 Dec 2022 12:26:49 UTC No. 930330
>>929567
imagine living in the time of drag&drop smart materials and going "how can I be even lazier, with shittier, less predictable results?"
Anonymous at Tue, 20 Dec 2022 22:46:54 UTC No. 930421
>>930330
laziness cause innovation