๐งต Untitled Thread
Anonymous at Sat, 17 Dec 2022 18:50:58 UTC No. 930029
I work in vidya gaym technical character setup with a focus on rigging and skinning, on an Unreal4 / 5 platform. Ask me anything live, you cunts, be quick or I'll fall asleep (play Factorio)
Anonymous at Sat, 17 Dec 2022 18:58:11 UTC No. 930032
>>930029
why do you guys make jiggly boobs and jiggly ass but not jiggly thighs? calves, bellies, and cheeks too for that matter. cmon man.
Anonymous at Sat, 17 Dec 2022 19:24:23 UTC No. 930035
>>930029
>vidya gaym technical character setup
why is every female character from a western AAA studio so ugly?
Anonymous at Sat, 17 Dec 2022 20:50:01 UTC No. 930044
>>930035
You wasted your change to get 1-on-1 industry lessons Fot hat redditoido question???
Anonymous at Sat, 17 Dec 2022 22:49:29 UTC No. 930052
Why is all the nu-shit so deliberately ugly?
Anonymous at Sun, 18 Dec 2022 13:07:47 UTC No. 930106
Why are there so many mentally ill color haired people in this industry?
๐๏ธ Anonymous at Mon, 19 Dec 2022 19:38:59 UTC No. 930227
>>930029
Guess i'm a few days late
What's the proper way to rig elbows and other joints on a high rez model?
I've been trying different combinations of adding bones and drivers but i keep failing.
I found a good solution online for the back of the elbow to stay in shape but the front keeps clipping.
I want to get tight right without weight painting because i find that brush completely uncontrollable for small tweaks like these.
Also, does anyone know if there is a value in Blender, that you can set on a bone and will influence how strong (weight) the generated heatmap will be from "Armature Deform With Automatic Weights". I want one bone to generate a weaker heatmap.
Anonymous at Mon, 19 Dec 2022 19:42:33 UTC No. 930228
Guess i'm a few days late
What's the proper way to rig elbows and other joints on a high rez model?
I've been trying different combinations of adding bones and drivers but i keep failing.
I want to get ti right without weight painting because i find it completely uncontrollable for small tweaks like these.
Also, does anyone know if there is a value in Blender, that you can set on a bone and will influence how strong (weight) the generated heatmap will be from "Armature Deform With Automatic Weights". I want one bone to generate a weaker heatmap.
Anonymous at Mon, 19 Dec 2022 23:02:51 UTC No. 930243
>>930228
>High res meshes
>rig without weightpainting
>adds bones instead
>blender
ah, now that's entertainment.
๐๏ธ Anonymous at Tue, 20 Dec 2022 00:15:15 UTC No. 930254
>>930243
I came back to post the best solution i just found and i'll stick with it unless someone posts something better.
You add 2 bones that shrink in place just like regular muscles would contract. Unfortunately i couldn't find a transform driver that allows you to shrink a bone like that so i had to use 2 separate drivers.
One that moves the bones away from the joint, which stretches the mesh.
And the other one that scales the length axis of the bone. This allows you to move both ends of the bone together towards it's center.
Anonymous at Tue, 20 Dec 2022 00:19:37 UTC No. 930255
I came back to post the best solution i just found and i'll stick with it unless someone posts something better.
You add 2 bones that shrink in place just like regular muscles would contract. Unfortunately i couldn't find a transform driver that allows you to shrink a bone like that so i had to use 2 separate drivers.
One that moves the bones away from the joint, which stretches the mesh.
And the other one that scales the lengthy axis of the bone. This allows you to move both ends of the bone together towards their center.
Anonymous at Tue, 20 Dec 2022 00:24:43 UTC No. 930256
>>930243
>rig without weightpainting
>blender
desu i tried weight painting in maya and it felt even worse. The neon green color an the white mesh grid made it so bad i couldn't even tell what the mesh underneath the color looked like
Anonymous at Mon, 9 Jan 2023 23:27:04 UTC No. 932888
>>930256
>not knowing you can change the colors
Anonymous at Mon, 9 Jan 2023 23:39:39 UTC No. 932891
>>930029
thoughts on this?
https://www.youtube.com/watch?v=ViI
๐๏ธ Anonymous at Sat, 21 Jan 2023 00:38:29 UTC No. 934300
ahahahah anon just look at this thread, everybody needs a TA but nobody gives a shit about what you do, they only love you for your body
I hope you enjoy doing it, though.
Anonymous at Sat, 21 Jan 2023 22:17:04 UTC No. 934401
>>930032
Wasn't that the case with Chun Li reveal in SF6?
I remember /v/ going batshit when someone pointed out her thighs jiggled from the impact.
I also heard there was a similar case with Ramlethal in GGST but that one i haven't noticed in game.
Anonymous at Tue, 31 Jan 2023 07:18:43 UTC No. 935463
>>930032
That's the job of the animator, not the rigger
Anonymous at Thu, 2 Feb 2023 19:16:47 UTC No. 935766