Image not available

1440x631

male_low_poly.png

๐Ÿงต Blender newb

Anonymous No. 1000755

Is this a good amount of topology for the low poly template?
Should i start trying to rig it?

Image not available

547x263

1713438058730407.png

Anonymous No. 1000756

>>1000755
This is pretty freaking low for skinned animation. If you want to go this low you'd be better off breaking the limbs off into their own parts. Personally I'd add a few loop cuts around all the joints and add a ring around the neck and shoulder area like so.

Take a look here.
http://wiki.polycount.com/wiki/Limb_Topology

Image not available

280x594

sos.png

Anonymous No. 1000796

>>1000755
You're gonna get horrifying deforms, your mesh will look like shit once you move it around. Look up "low poly topology character", come the fuck on did you even do basic research before making a thread?

Anonymous No. 1000824

>>1000755
You should take a look at this:
https://core.ac.uk/download/pdf/363996124.pdf
This is a low-poly model but with good deformation (for a low poly at least) and with anatomical references.

Anonymous No. 1001239

>>1000824
>Having started with a male figure
>we intend to move on to a female figure next.
and that's the difference between academic work and well, fun