๐งต Blender newb
Anonymous at Sun, 3 Nov 2024 07:23:56 UTC No. 1000755
Is this a good amount of topology for the low poly template?
Should i start trying to rig it?
Anonymous at Sun, 3 Nov 2024 08:09:12 UTC No. 1000756
>>1000755
This is pretty freaking low for skinned animation. If you want to go this low you'd be better off breaking the limbs off into their own parts. Personally I'd add a few loop cuts around all the joints and add a ring around the neck and shoulder area like so.
Take a look here.
http://wiki.polycount.com/wiki/Limb
Anonymous at Sun, 3 Nov 2024 22:56:52 UTC No. 1000796
>>1000755
You're gonna get horrifying deforms, your mesh will look like shit once you move it around. Look up "low poly topology character", come the fuck on did you even do basic research before making a thread?
Anonymous at Mon, 4 Nov 2024 10:30:57 UTC No. 1000824
>>1000755
You should take a look at this:
https://core.ac.uk/download/pdf/363
This is a low-poly model but with good deformation (for a low poly at least) and with anatomical references.
Anonymous at Sun, 10 Nov 2024 10:25:57 UTC No. 1001239
>>1000824
>Having started with a male figure
>we intend to move on to a female figure next.
and that's the difference between academic work and well, fun