🧵 Untitled Thread
Anonymous at Sat, 18 Jan 2025 22:02:02 UTC No. 1005712
Can someone tell me if the face rig control panel on the right is part of an addon I'm missing or if it's custom? This is all in Blender.
🗑️ 🧵 Do you think this is a good design?
Anonymous at Sat, 18 Jan 2025 13:44:08 UTC No. 1005687
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 18 Jan 2025 13:29:44 UTC No. 1005686
I just don't understand the 50 series. Why should I upgrade my graphics card when I barely ever render because I'm doing other 3d stuff in dcc and what I do render renders just fine on what I already have. And even if I were to render, making a film would be crazy. Even making a 2 minute short film would be absolutely ludicrous. I don't have any voice acting, or the hundreds to thousands of vfx shot and above all I would know where the movie is ending so I couldn't watch it with fresh eyes, like when I watch someone else's work.
When I game, I just game on console so I don't have to deal with managing drivers etc.
I hear nvidia is coming out with a new ai api to use with engines that can run on the new series, but I don't understand that either. I just don't get the use.
🧵 make a building
Anonymous at Sat, 18 Jan 2025 12:45:04 UTC No. 1005678
It seems like a lot of people are trying to make buildings lately. I thought it would be fun to have a go, see what i can learn and get some criticism on how im doing things, as well as see what everyone else can come up with. plus, isnt it fun to see how badly you can fuck something up some times?
Lets see some houses!
🧵 I feel like I'm too retarded to learn 3D.
Anonymous at Sat, 18 Jan 2025 12:25:16 UTC No. 1005677
I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs.
🧵 Is it even possible to get even as half as good as these two people when it comes to 3D?
Anonymous at Fri, 17 Jan 2025 18:51:02 UTC No. 1005640
For a retard like me, that is. What do I need to do to beat my retardation and get good at it?
🧵 [email protected]
Dixon Mayas at Fri, 17 Jan 2025 01:24:57 UTC No. 1005594
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
🧵 Untitled Thread
Anonymous at Thu, 16 Jan 2025 21:41:37 UTC No. 1005581
On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this?
🧵 Untitled Thread
Anonymous at Thu, 16 Jan 2025 10:42:45 UTC No. 1005546
How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"?
🧵 Architectural renderings
Anonymous at Thu, 16 Jan 2025 05:35:01 UTC No. 1005531
How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to.
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 15 Jan 2025 01:38:43 UTC No. 1005437
chat is diddy gonna have his way with luigi????
🧵 /SoftwareWarsGeneral/
Anonymous at Tue, 14 Jan 2025 20:25:14 UTC No. 1005416
Blender vs Maya.
>Do you even use the software you claim is inferior? If so how much time did you spend using it?
>Are you a professional?
>Are you criticizing the software as a whole or something specific? 3D is a vast artform with many technical hurdles. Some packages are better at doing one thing than the other.
🧵 Untitled Thread
Anonymous at Tue, 14 Jan 2025 19:58:57 UTC No. 1005415
>cgsociety
post itt if you were a actually a member of cgsociety in the old days
🧵 Untitled Thread
Anonymous at Tue, 14 Jan 2025 13:16:31 UTC No. 1005395
Is ArtStation a good place to post still or is it overrun by bots and scrapers?
🧵 shifting weight from heels to balls of feet
Anonymous at Mon, 13 Jan 2025 04:56:48 UTC No. 1005335
so, in blender, i’m making a rig for a very athletic character. i’m making an animation where he bobs up and down, planting himself with the balls of his feet rather than his heels. my rigs’ legs normally have very standard inverse IK with “inherit rotation” disabled on the foot bone. this works in most cases but, obviously in this case, does not. how should i go about this task of shifting weight from heels to balls?
🧵 Untitled Thread
Anonymous at Sat, 11 Jan 2025 14:47:55 UTC No. 1005223
>sculpted / modelled in zbrush
>textured in substance
....
>uv / rendering in cycles
>featured / Top Row at at Blender Artists
What happened to that place.
🧵 Untitled Thread
Anonymous at Sat, 11 Jan 2025 09:07:27 UTC No. 1005213
If I know the basics, am not starting from scratch and have an entire year of no work and just a little bit of school can be employable by next January of I put in 5 to 8 hours a day into 3D modeling. I'm trying to learn Blender and Maya at the same time (student license) and do animation for fun on the side.
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 11 Jan 2025 02:01:50 UTC No. 1005198
>me me me me me me me me me me only me me
Why is she like this?
🧵 Untitled Thread
Anonymous at Fri, 10 Jan 2025 22:34:17 UTC No. 1005187
Learning on your own is fucking impossible
🧵 Help, I'm new to geo nodes
Anonymous at Fri, 10 Jan 2025 02:43:05 UTC No. 1005140
I'm so fucking lost rn.
I'm trying to create a simulation of bubbles going past an object with an collision tree. But I have no idea where and with which nodes I can combine them.
Anybody here who can help me on my way?
🧵 Motion Capture
Anonymous at Wed, 8 Jan 2025 14:43:10 UTC No. 1005020
Anyone has ever done it? Not as an actor but as either a animator in charge of correcting animation or the technical responsible for setting it up.
You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?
I'm a programmer and want to get into animation and was thinking about this from a gamedev perspective that really doesn't have the will to learn 3D animations the manual way. I realise how kind of dumb it sounds but I legit don't know anything about it but the logic behind doesn't seem so complex though
https://www.youtube.com/watch?v=o2Z
🧵 Character concept artist
Anonymous at Wed, 8 Jan 2025 03:24:40 UTC No. 1004981
I'm 22 is my portfolio I made. I know this is really embarrassing, that it is not appropriate at all for this job. I wanted to try to make things inspired by fortnite, but I hope this tells more of the actual issues I have now whether i know them or not. I don’t have a good enough idea of what I am supposed to do, and at the time of making them I thought that these artworks were supposed to be appropriate with what I was supposed to learn before, I didn’t use any references for them because I thought I was supposed to to know how things looked with a good visual library, but it’s not how it works and I’m not sure when I’m supposed to make things up or take from a reference. In general I’m not sure of where I use a reference and where do I have to not use one. It’s just confusing because I really don’t have anyone in my area that I could talk to about this. I don’t really have social medias and it’s really difficult trying to think of what I’m supposed to learn and how am I and how I’m supposed to use it at the work environment. Is the reference I need supposed to be blender? Can I just download any human body model to draw over, and environments too?Because I can navigate through it to do it.
I want to learn the right way to do this so I can be a reliable and professional person for this job.
🧵 Untitled Thread
Anonymous at Tue, 7 Jan 2025 22:39:48 UTC No. 1004951
Is it possible to get a job at a studio if you write a good cpu renderer? I've been working on one for weeks but its hundreds if not thousands of times slower than gpu.