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🧵 I do not pay for the software that makes my assets

Anonymous No. 1006158

Therefore, I do not charge for the assets that I make


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🧵 Disney stole 3D model

Anonymous No. 1006140

Disney is still selling stolen 3D artwork and never apologized to artist. Keep your eyes peeled.

https://youtu.be/ylKLIjlDEi8


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🧵 How do I convert Blender Models to SFM?

Anonymous No. 1006130

Hello, I've tried to convert this Blender model using Crowbar, however, my materials folder isn't working. I tried to use the VTFEditor to create the VTF archives and put them in this folder, but it's still not working. What can I do?


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🧵 Untitled Thread

Anonymous No. 1006124

How do I get more unique simple objects in blender with script? I need to create like minimum 3600 very simple objects like cubes and they cant be instances because I have to run operations on all of them. Right now if I try to do it it freezes 4.3


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🧵 I want to create my own character models but don't want to Rig.

Anonymous No. 1006119

My primary goals are to create characters for my own games and animations. More than anything I want to focus on animations and character designs. I'm operating solo trying to do stuff but I've realized that 3D is so multifaceted that it's very very difficult for a single person to be good at all of it. I understood this conceptually but until I really started making my own projects I realized why these pipelines are so specialized. I want decent quality rigs, and it's not like I don't think I have the capability to make them but it's just such a time and skill investment that I want to dedicate to my main purpose which is animation and character design. I don't have the money to pay someone to do this so I guess I'm in a tough spot.


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🧵 Blender Chads we are thriving

Anonymous No. 1006070

That being said what is your excuse


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🧵 Anime General

Anonymous No. 1006048

Previous thread : >>997198

Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122


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🧵 Assets assets assets

the chair nerd No. 1006019

Every day I make assets for various purposes and clients. Low poly anon's thread made me want to make a thread where I post weird random shit I make from scratch/ ai / download and modify every day for my clients. Almos all assets are quickly made just for illustration and context purposes so don't expect perfect models. So I'm posting some of the assets I make until I get bored, thread prunes or the world explodes.

Lets start with some sculptures made for a client that collects them and wants to see them in his new apartment. Technique: Photogrammetry from a video taken by the client and then processed for low res and multicolor.


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🧵 the industry is shifting

Anonymous No. 1006009

>yhou'll never get a job woth b;lender


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🧵 Help to create txd file for gta sa

Anonymous No. 1005995

I want use this pokemon 3D model https://rigmodels.com/model.php?view=T_pose_rigged_model_of_Jenny-3d-model__c1c39f834b3247d592c06a9132703a2a&searchkeyword=jenny%20pokemon&manualsearch=1 to create a skin for grand theft auto san andreas(pc) but im not able to make work the txd(my txd. file has their respective textures but the model in the game is all white) I already tried txd workshop and magic txd but nothing works.

Any hint? the dff. model works great in my game but I'm stuck with this issue related to the txd. file. This is my first time making a skin from a 3D model that's not something from gta sa so no idea what im doing wrong.

I'm using autodesk 3d max 2012.


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🧵 Untitled Thread

Anonymous No. 1005992

Will it be more lucrative to try and make indie 3D animations, Make indie Games, or just make models. It kind of seems like animation isn't very prophetable.


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🧵 Open weights AI generated text-to-3D and image-to-3D

Anonymous No. 1005981

Open weights AI generated text-to-3D and image-to-3D
also supports hybrid inputs (give it an image and text)

Try free online, no account needed:
https://huggingface.co/spaces/tencent/Hunyuan3D-2

download models for free:
https://huggingface.co/tencent/Hunyuan3D-2/tree/main
*also includes a separate model called "Paint" for creating and texturing UV maps from a mesh input
*The output mesh is a trimesh object, which you could save to glb/obj (or other file format).


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🧵 Rhinoceros

Anonymous No. 1005944

>solid modelers hate it because it's a direct edit tool with limited parametric capabilities
>polygon modelers hate it because blender has more features while also being completely free
>boomers who refuse to learn something newer swear by it for some reason
I get that people working in industries like architecture, civil engineering, and education like to use Rhino, but is it worth learning the program as a casual hobbyist?


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🧵 Worth it?

Anonymous No. 1005890

I don't want to go to through the process of sculpting, retopology, rigging. So I'm thinking of just buying the character I need. I've asked around and it's usually 800 bucks. What do other anons think.


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🗑️ 🧵 raw artistic talent

Anonymous No. 1005889

there is NO substitute for raw artistic talent
we all know that guy who has a gifted imagination from the start and makes miracles on the page/screen in just a short time learning
meanwhile, you and I have to work for YEARS just to get to a below average tier piecing shit together from scratch
all the reps we do in blender is cope, all the encouragement we get is cope, we have access to endless information and tutorials with the internet that professionals 20 years ago could only dream of and yet we can't get anywhere close to their level
the truth is, if you are not artistically talented from the very START, if it doesn't just click and come to you NATURALLY, you're better off quitting now


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🧵 Untitled Thread

Anonymous No. 1005840

What's the best way to put the dress in that pose? Dragging in sculpt mode is just chaotic.


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🧵 Furry Modeling Problem

KRCH No. 1005829

I don't like the way I do my face. Can someone tell me how I can improve it.
Also I will not mind criticism, it will help me to understand what I do wrong.


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🧵 Pre-Rendered 3D

Anonymous No. 1005817

Hello, I’m making a computer game called Hypercoven. [www.hypercoven.rodeo - a demo is also on Steam]
The dream from the beginning was to achieve "2.5D" graphics like they were common around 2000, in SC:BW, RA2, Infinity Engine and such. [spoiler]I’m just a programmer.[/spoiler]
I’ve come a surprisingly long way now using cheap assets from itch.io, to the point that many units are at least isometric.
But for some of the remaining units, which are vital to the gameplay, it’s quite unlikely to ever find fitting ready-made spritesheets. So my next best idea would be rendering spritesheets from existing 3D models, as I understand there’s a lot more variety and flexibility in that space.
Throw any guidance and advice my way?
Actually I’m wondering if any Anon would be interested in doing this rendering for me. for money.


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🧵 Unity: Scene Exporter OBJ

Anonymous No. 1005808

I'm trying to extract scenes from a Unity game for the maps (RWBY Grimm Eclipse, Steam Edition). Since it's an older game, after using AssetRipper to extract the scenes it defaulted to Unity Version 5.4.1p4 (from 2016) when I opened the project in Unity; though I've had the same problem that caused me to make this post before when using a slightly younger version of Unity (during an attempt to do the same process with UTinyRipper instead of AssetRipper). Since I'm working with an older Unity version, I don't have any options to extract the maps besides using the Scene Exporter OBJ plugin from the asset store: https://assetstore.unity.com/packages/tools/utilities/scene-obj-exporter-22250

My problem is that this plugin doesn't work for me. I should be able to click the file tab to get the option to export, but this doesn't show up for me, picrel (the left is how it should look, the right is how it looks for me). Anyone know how to fix this?


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🧵 Untitled Thread

Anonymous No. 1005763

Someone in my family told me straight up that he believes that 3d can be completely automated yesterday when we were talking about 3d jobs. I had to tell him that 1) you can only automate the simple stuff and 2) if you automate your art it looks like its been automated.

Who was right?


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🗑️ 🧵 Questions for people working in industry art departments

Anonymous No. 1005737

>Is it really just having a portfolio that will make you seem like a yes man at the company?
>What do you need to know?
>What do you not have/or are expected, not to know?
>Are there Bibles that people are always textbook on in the company?
>Is it really fake it till you make it or is it actually “know how to do thing and you got the job”


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🧵 Untitled Thread

Anonymous No. 1005712

Can someone tell me if the face rig control panel on the right is part of an addon I'm missing or if it's custom? This is all in Blender.


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🗑️ 🧵 Do you think this is a good design?

Anonymous No. 1005687


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🗑️ 🧵 Untitled Thread

Anonymous No. 1005686

I just don't understand the 50 series. Why should I upgrade my graphics card when I barely ever render because I'm doing other 3d stuff in dcc and what I do render renders just fine on what I already have. And even if I were to render, making a film would be crazy. Even making a 2 minute short film would be absolutely ludicrous. I don't have any voice acting, or the hundreds to thousands of vfx shot and above all I would know where the movie is ending so I couldn't watch it with fresh eyes, like when I watch someone else's work.

When I game, I just game on console so I don't have to deal with managing drivers etc.

I hear nvidia is coming out with a new ai api to use with engines that can run on the new series, but I don't understand that either. I just don't get the use.