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Anonymous No. 1009810

how do i make exagerated perspectives like this in blender?

Anonymous No. 1009811

>>1009810
Literally months of planning, testing and rendering. You can’t make AI do anything related with Cameras there’s no alternative or easier way out.

Anonymous No. 1009814

>>1009810
Tinker with the camera focal length and FOV

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Anonymous No. 1009815

Just google "fish eye camera blender". Far as I can tell it's cycles only if you want to use the second dropdown with the actual fisheye lenses. Can't set the viewport to do it either, gotta use camera objects.

Anonymous No. 1009816

>>1009815
i tried the problem is i work in eevee and my npr shaders dont work in cycles

Anonymous No. 1009818

>>1009816
maybe you can fake it using a simple deform modifier to twist the entire scene?

Anonymous No. 1009819

>>1009818
can you elaborate?also i tried with lattices and it kinda worked i was mostly trying to see if someone else had tried this and had advice or smth idk

Anonymous No. 1009820

>>1009816
Try https://docs.blender.org/manual/en/latest/compositing/types/transform/lens_distortion.html maybe?
It kinda sucks that it just manipulates the input image, well, as a compositor should I guess, but the distortion will just be upscaled so you'd have to render at at least 2x the resolution or worse.