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๐Ÿงต Untitled Thread

Anonymous No. 1010351

How do I make good terrains for Unity games?

In this case for example I bought a map where it came with a terrain that is just a flat plane, but I want it to be more of a cube because I want to add water and depth under it.

I will explain more in the comments

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Anonymous No. 1010353

So the Terrain I have in Unity that came with the map is like that, just like a flat plane like this

My idea is to make like a beach around the house or something, and I want the water to add some depth

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Anonymous No. 1010355

The closest I've been doing is making another plane and adding a water shade and ajust the plane height to match the "terrain" plane of the house, but it obviously looks like garbage

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Anonymous No. 1010356

My idea is having something like this, but I have no idea how to achieve it

Do I have to model like a cube that represents the terrain and delete the original plane (terrain) from Unity?

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Anonymous No. 1010357

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Anonymous No. 1010358

>>1010355
And having it like this, instead of that

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Anonymous No. 1010359

Anonymous No. 1010408

>>1010351
Have you thought about selecting the outside edge and using proportional editing to drag the whole thing down into a slope?

Failing that, have you thought about deleting the ground and making a new one out of a grid and then just sculpting the grid?

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Anonymous No. 1010409

>>1010408
If you mean you want it to look like a diorama then just extrude the outside edge down, scale the z axis to zero, then fill in the bottom face

Anonymous No. 1010436

first the trick is to make the terrain plane a lot larger than the area you want to use. so you wan a little island surrounded by the ocean? then the plane needs to be like 3x the width and length of the island you want. you sculpt a little mountain and raise the water plan so its like an island.

the other thing the edges around the outside. unity's native terrain editor doesnt lat you do that. you can export the terrain height map andnuse to to clone the terrain in blender and jusy extrude. yiu could makenthe terrain in blend from the start, skipping the unity tools, and do it there. otherwise it is possible to do this with special shaders. never done it myself. you ciuld check the asset store to see if there's a free one.