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Anonymous at Sun, 30 Mar 2025 02:11:56 UTC No. 1010351
How do I make good terrains for Unity games?
In this case for example I bought a map where it came with a terrain that is just a flat plane, but I want it to be more of a cube because I want to add water and depth under it.
I will explain more in the comments
Anonymous at Sun, 30 Mar 2025 02:13:15 UTC No. 1010353
So the Terrain I have in Unity that came with the map is like that, just like a flat plane like this
My idea is to make like a beach around the house or something, and I want the water to add some depth
Anonymous at Sun, 30 Mar 2025 02:16:41 UTC No. 1010356
My idea is having something like this, but I have no idea how to achieve it
Do I have to model like a cube that represents the terrain and delete the original plane (terrain) from Unity?
Anonymous at Mon, 31 Mar 2025 05:13:15 UTC No. 1010408
>>1010351
Have you thought about selecting the outside edge and using proportional editing to drag the whole thing down into a slope?
Failing that, have you thought about deleting the ground and making a new one out of a grid and then just sculpting the grid?
Anonymous at Mon, 31 Mar 2025 18:47:43 UTC No. 1010436
first the trick is to make the terrain plane a lot larger than the area you want to use. so you wan a little island surrounded by the ocean? then the plane needs to be like 3x the width and length of the island you want. you sculpt a little mountain and raise the water plan so its like an island.
the other thing the edges around the outside. unity's native terrain editor doesnt lat you do that. you can export the terrain height map andnuse to to clone the terrain in blender and jusy extrude. yiu could makenthe terrain in blend from the start, skipping the unity tools, and do it there. otherwise it is possible to do this with special shaders. never done it myself. you ciuld check the asset store to see if there's a free one.