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🧵 Dealing with revisions as a comissioner

Anonymous No. 1010259

Comissionfags, have you ever dealt with revisions by a client? If so, how was it like?

I want to get into commissions but I worry that I won't be able to satisfy the client's needs. And worse case scenario: they ask for a refund if I cannot deliver to their standards.
If it were 2d, then it'd be way easier to revise again and again, but I understand that 3d is a completely different beast and that revisions aren't as easy.

Anonymous No. 1010260

>>1010259
Funny story, bith game dev and animation comapnies prefer 3d production pipelines because it's easuer to do revisions. Although it kinda is a difference of perspective due to peoduction scale. In 3d you can change different parts (shape, materials, animation) without affecting others, its very modular so revisions are easy, but there's more work up front. Like, if a character for which you have a minute of animation needs different clothes, in 2d everything has to be redrawn, while in 3d you mostly just rework the mesh.

Anyway, you make it pretty clear in your terms that refunds are only for a no-show, if work is delivered and you can prove it they can go fuck themselves. Also they pay at least part of it up front. Then to minimize the risk they won't like it ypu involve them at all stages because earlier changes are easier and if they fail to give feedback until after delivery then they can also go eat dicks and/of have to pay extra.

Anonymous No. 1010261

>>1010259
You should upfront discuss what amount of revisions are included in the offer and at what point it'll cost extra to have additional ones done. That way the client will think more deeply about what they ask of you in the first place, hopefully reducing the need.

Anonymous No. 1010262

>>1010260
Sorry for all the typos, shouldn't have phoneposted

Anonymous No. 1010263

i havent done 3d comms but ive done 2d animation comms which have a similar problem to 3d where the prosuct graduates through various steps and fixing simething in a previous step is more work than it seems.
>>1010260 has a point that a 3d model can be prepared in such a way that revisions are easier, but a consumer client is not the same as a studio head.
my strategy is to work woth them at every step and get their confirmation everything at that step looks good to them.
I'll sketch the main scene and get them to say they like the designs. then i show them an animatic to get them to confirm toming and movement. then the sketch frames. then the finished frames.
if you've got a really frustrating client who keeps wanting a little more, a little more, that's too much kinda thing then you need to keep your eye on the prize. youre running a business, this client isnt just their fee, theyre also a marketing node. how well you accomodate them will color what they tell others about you. some nitpicky clients know theyre nitpicking and if you can muscle theough it will be extra appreciative.
a good coping strategy is to find people you can talk to, in real life not electronically, and talk major major shit.

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Anonymous No. 1010265

>>1010263
> a good coping strategy is to find people you can talk to, in real life not electronically, and talk major major shit.
IRL > private 1 to 1 > private groupchat > anonymous board > public social media

Anonymous No. 1010266

>>1010259
You need to find the right balance between showing them the model as early as possible and the model not looking like absolute shit
If you asked early it's easier to make corrections but the client might lose faith in you if it's too unpolished
I once had a very frustrating back and forth for 2 hours until I realized that my client is blind and cannot understand a red clay matcap. Some simple colors would have helped.

Anonymous No. 1010271

>>1010265
if your shittalk is comitted to an indelible electronic record it's as good as public.

Anonymous No. 1010273

>>1010266
in college i tried to make a model of solid snake. the face was a dead ringer, 100% likeness from mgs3. a friend of mine insisted it looked nothing like him. i projected my.image planes onto the grey defsult material and like magic he's all
>oh ok NOW it looks like snake.
there are people who really cannot see shapes and contours without colors.

Anonymous No. 1010274

>>1010271
I hear voices complaining about my thoughts and actions almost 24/7. So even my thoughts are as good as public.
The question is: how public they are. Glowies, algos, randoms, chosen few? Who can respond to that?
That makes a difference.

Anonymous No. 1010275

>>1010274
or one million times more likely, the person youre talking to leaks screen shots because you make them mad one day or they see an opportunity to screw you over to gain personally.

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🗑️ Anonymous No. 1010279

>>1010275
Ignore it like nothing happened and move on. Being permanently in "safe mode" to not say something that can be used against you simply isn't worth it.
Most of social media "cancelling" happens without actual moderation actions involved. It's simply people surrendering to something they could easily ignore.

Anonymous No. 1010289

>>1010259
Its probably a good idea to include stipulations for revisions, like you'll do two revision passes and if they're still not happy after that you'll have to start charging by the hour. Some people are perfectionists who want to touch every detail and micromange fonts and letter spacing, it just never ends

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🗑️ Anonymous No. 1010483

>>1010259
Portugal, Olhao

gate code is 1#2020#
go forward until the last house

código do portão é 1#2020#
anda em frente até á ultima casa