๐งต Juliet Starling Blender 3.6 Posing Lag
Anonymous at Sat, 9 Nov 2024 14:06:52 UTC No. 1001168
Hey Chuds, I recently downloaded a Juliet Starling model off SmutBase by the creator Digital Hell and its the best model they got of this character but the Posing speed is atrocious and I tried everything to improve it and nothing. I simplified it reducing all viewport options to 0, put the render engine to cycles GPU compute (I have Nvidia Geforce RTX 3070), using blender 3.6 (as comments in smutbase say downgrading helps), the 3D viewport always as solid and nothing works maybe a slight improvement to posing speed but still lagging in pose mode. Also the viewtarget for her eyes is able to be moved but her eyes do not move accordingly. Could a 3d wizard help a Coomer out, I'm still relatively noobish to blender as-well, please I'm begging for a hero. I'll leave the link to the model download so you can see what I'm talking about when trying to pose the character.
https://smutba.se/project/ac8017fc-
Anonymous at Sat, 9 Nov 2024 22:42:43 UTC No. 1001209
>>1001168
Typically the subdivide surface modifier is the biggest offender to speed. I downloaded the file. Opened it up in 3.6 beta. Went down all the objects, disabling the subdivision modifier. That sped it up by a lot. I also disabled the eyebrows, because they account for 200,000 triangles. Which is more than than her model, her main outfit, and all of her props combined, but about 61,000 tris. It's just a stupid amount of tris. So disabling that gives you more speed too.
Those changes make the posing speed fast enough to work with. I also have a 3070, so if it works well enough for me, then it should work well enough for you.
I tested it in 4.1 too, and it seems about the same.
Note: disabling and hiding are two different options. Hiding is indicated by the eyeball icon. Disabling is indicated by the monitor icon. Disabling an object makes blender truly ignore it.
Rendering is a third thing, indicated by the camera icon. Things can be disabled in the viewport, while enabled for rendering. That allows you to work fast, while still rendering what you need to render. So even if you disable the costly eyebrows and subdivisions, they'll still render out.
I can't help you with everything else. All the materials are broken for me, and the eyeballs don't track the tracker. Dunno how to fix that.
Anonymous at Sun, 10 Nov 2024 01:40:55 UTC No. 1001215
>>1001209
Wow disabling the eyebrows and subdivisions really did improve the posing speed! I really appreciate the help and insight oh Wise One. I tip my hat to you thank you for helping a Chud out in his time of need!
Anonymous at Sun, 10 Nov 2024 13:14:07 UTC No. 1001255
>>1001215
That's most definitely what's up, youtube
Anonymous at Wed, 13 Nov 2024 04:03:31 UTC No. 1001556
you don't need to go through every subdiv modifier and manually disable it, just turn on simplify and set viewport subdivs to 0
if it's a daz port with loads of corrective morphs (JCM shapekeys with drivers attached) you can also try turning off daz drivers while animating to enormously boost viewport fps
Anonymous at Wed, 13 Nov 2024 21:32:10 UTC No. 1001621
>>1001556
Holy fucking shit Anon thank you! My stupid ass never had The Daz to Blender importer, now that I do Disabling the Drivers like you said really made the difference, even made the eyes work! Truly from the bottom of my heart ohh GREAT Wizard thank you!
https://www.youtube.com/watch?v=P1O