𧡠Lets show off what you sculpting rn
aa at Sat, 9 Nov 2024 17:16:37 UTC No. 1001181
are you sculpting something? or you just want to see other people's projects? post here then
Anonymous at Sat, 9 Nov 2024 17:53:33 UTC No. 1001184
"Finished" this today. In quotes because I'd work towards making it printable to actually finish it, but I don't think it's a skill you can get without having an actual printer. Also I've zero idea on how to make good looking cloth folds, so I just skip making them at all for now. I wonder if anyone guesses the character.
aa at Sat, 9 Nov 2024 18:18:13 UTC No. 1001188
>>1001184
i hate cloth it's so complicated to do
Anonymous at Sat, 9 Nov 2024 18:26:57 UTC No. 1001189
>>1001188
who in their right mind sculpts clothes.
use marvelous designer niggers.
Anonymous at Sun, 10 Nov 2024 12:35:12 UTC No. 1001248
>>1001184
You don't need a printer just slicing software
Anonymous at Tue, 19 Nov 2024 19:34:40 UTC No. 1002018
>>1001248
Thanks for the advice. I'm assuming that's stuff like cura or prusaslicer? I've googled a bit on how to use those but it seems like they can mostly slice using planes. Is that really suitable for complex objects? I see meshmixer can cut using a lasso-like tool. Is that software better for complex objects? All I know is blendhurr.
>>1002002
Oh. I wasn't sure what they're even called so I just referenced the tiny ingame sprite. They're called "chinese manju" ingame and I didn't bother researching, my bad.
Also here's a sculpting question: how "rough"/sharp are bodies, really? What I mean is, I think that a lot of visual smoothness of the human body comes from subsurface scattering softening shadows by letting light through and bodies can actually get fairly sharp. But is that true? Here's a picture to illustrate. I know I'm not very good, but still. Left is what I'm sculpting on and off now, and right is the model in >>1001184 while it was still in T-pose. It looked similar to the left, but then I thought it was too rough so I smoothed the shit out of it. Is that the right thing to do, or should one keep sharp features and rely material scattering to visually soften them out? I feel I can't quite nail the balance of how sharp features actually get.
Anonymous at Tue, 19 Nov 2024 20:03:56 UTC No. 1002023
>>1002018
for anime figures you're mostly going to be using resin printing, the slicers for that are Lychee and Chitubox
they're called "slicers" but you don't cut the figures using them, they're just for the exporting process, you still cut the figures into pieces in Blender or your preferred 3D software
honestly making a file you can release to be 3D printed and painted is a lot of work that doesn't involve sculpting, I wouldn't worry about it right now, just keep improving