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🧵 Blender Question: How to Create Clothes

Anonymous No. 1001413

Hey Chuds! I am seeking more advise from wizards again, this time about creating clothes for a rigged character. I downloaded this Shantae model by Zy0n7, AMAZING model the rig itself is ok it gets the job done the only problem is the clothing. I wanted "pic related" clothing (blue jacket, red bikini top and bottom and sun glasses) but it is not included with the model. The creator said that the clothing and props are rendered only and where not part of the mesh data. I NEED to create this clothing but, alas I am but a lowly Chud with not much experience in creating, mostly posing and lighting. I have seen there are plugins for cloth but I honestly have no idea where to start to recreate these clothes.

>Could a wizard help a nigga out, what is the best way to create clothes and make it part of the rig when I'm posing it?
>Is there a website where I could download clothing and append it to the file?
>Is there a plugin that could make this easier to do?

Anonymous No. 1001417

I like to duplicate the character's body geometry, pup it out on the normals so it sticks out, trim off the extra parts. If it's skin tight I just puff it a tiny amount and leave it. If it's loose fitting i pump it out a lot and use a smooth tool on it. It makes a good base mesh to begin with and it already has the same topology as the body underneath it.

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Anonymous No. 1001538

>>1001413
Clothes are created in a few different ways, depending on the context of the model. If you're starting with a high-poly sculpt, clothes are quite often sculpted and retopoed in the same fashion the character would be. For instances in which the clothing has to behave dynamically (layers of clothing shifting, physics, wrinkling, etc), clothes are usually done in something like Marvelous Designer and then retopoed. For low-poly game stuff that forms to the body (shorts, for example), you'd usually use the duplicate and scale along normals method already mentioned.
Note however that unless you're experienced with real-world clothing design, MD is going to be a hell of a lot harder than just modelling it normally.

Anonymous No. 1001575

>>1001538
No one uses Marvelous Designer in the real world. Realistically speaking the clothing is part of the character’s body, if you can’t make clothing in 3D modeling then Marvelous Designer isn’t going to fix that problem.

Anonymous No. 1001582

>>1001575
dunning kruger on this board is as prevalent as always i see

Anonymous No. 1001642

marbelous designer or bust. by making the clothes separate you can also add physics to it for animations.

Anonymous No. 1001645

>>1001413
Blender Answer: Don't use this garbage, pick a real software ^_^