๐งต Untitled Thread
Anonymous at Thu, 21 Nov 2024 03:38:19 UTC No. 1002108
The future of the entire 3d industry is looking pretty grim with more and more senior/mid artists applying for a junior role. Seems like leaving this field is the only viable option. How many of you guys here are currently working full time? And how are you guys coping?
Anonymous at Thu, 21 Nov 2024 06:15:26 UTC No. 1002115
>>1002108
A have a modicum of artistic ambition so I would never stoop low enough to work in the art industry
Anonymous at Thu, 21 Nov 2024 10:32:00 UTC No. 1002121
>>1002108
I'm a neet shut-in, well I still go outside to walk and hike but other than that I'm a shut-in
Anonymous at Thu, 21 Nov 2024 16:32:55 UTC No. 1002138
>>1002108
The only solution is to go indie. Find a coder partner and work together for a cool project of a genre you both enjoy
Anonymous at Thu, 21 Nov 2024 21:07:12 UTC No. 1002152
I currently am involved in traditional mediums (pencils, pens, paint) and do 3d to explore rendering styles. My goal is to work from imagination and render by hand with no reference in 2d with lots of speed and quality. I've seen some progress, and I never have to deal with tech issues. My largest issue is running out of a material and having to reorder or drive to the store
Anonymous at Fri, 22 Nov 2024 06:55:16 UTC No. 1002168
If you work for microdick ea Disney soiny you and everyone else in there should quit and make your own shit. You won't all make it but you can help each other while shitting all over the above mentioned which makes it worth it.
Anonymous at Fri, 22 Nov 2024 07:52:37 UTC No. 1002170
>>1002152
Nice. I hate how people tell you everyone always works from reference.
Anonymous at Fri, 22 Nov 2024 20:15:44 UTC No. 1002194
I have a comfy full time job as a vidya animator. From my experience the standards in vidya industry are still very low (gamers are retards) but I can see a trend of burnt-out artists from the film industry coming in and raising the output quality.
Anonymous at Fri, 22 Nov 2024 22:19:34 UTC No. 1002209
>>1002194
>burnt-out artists from the film industry
vfx artists know jack shit about content for video games mate, as soon as they hear about optimization they give up
Anonymous at Sat, 23 Nov 2024 07:16:24 UTC No. 1002231
>>1002194
tl note: standards means using the sculpt directly in the game without lods (and not with nanite)
Anonymous at Sat, 23 Nov 2024 08:50:39 UTC No. 1002233
>>1002209
maybe that's why AAA slop are interactive movies instead of games nowadays
Anonymous at Sun, 24 Nov 2024 08:43:04 UTC No. 1002290
Imagine doing 3D for anything but hobby fun
Anonymous at Tue, 26 Nov 2024 14:08:53 UTC No. 1002416
>>1002209
>muh optimization
do gamelets really think offline is animating million poly decimated models lmao
Anonymous at Wed, 27 Nov 2024 05:06:38 UTC No. 1002484
this was the first year i was getting some steady freelance work from a company, but they just told me that cause of the tariffs they won't be able to use me anymore
Anonymous at Thu, 28 Nov 2024 11:33:38 UTC No. 1002545
>>1002108
The future belongs to the big three
Restaurant, Retail and Warehouse :)
Anonymous at Thu, 28 Nov 2024 17:09:11 UTC No. 1002562
>>1002290
I don't have to imagine. I was working there. And that's how that hobby died down.
Anonymous at Fri, 29 Nov 2024 03:25:56 UTC No. 1002590
>>1002108
dunno, i have no problems
but there is an IT bubble ready to burst, if you dont have good skills and networking its not looking bright
also just in case in started using and testing almost ever bigger AI model for texturing and img to > 3d models and i actually have great results