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Anonymous at Thu, 5 Dec 2024 19:14:36 UTC No. 1002934
Is Vulkan all but dead or is it still viable if you want to convert an existing opengl engine into the modern age?
Anonymous at Thu, 5 Dec 2024 20:50:36 UTC No. 1002937
>>1002934
It’s dead because the whole thing is incompatible with everything else. No one wants to redo the rendering mechanism, OpenGL is fine, deal with it.
Anonymous at Thu, 5 Dec 2024 20:58:50 UTC No. 1002938
>>1002937
i have over 700 commits on my old azdo gl engine, but i havent touched it in years. I'm trying to adapt it to do advanced physics now