🧵 Untitled Thread
Anonymous at Fri, 13 Dec 2024 08:26:25 UTC No. 1003329
Post your magnum opus
Your most bestest super-duper render
Anonymous at Fri, 13 Dec 2024 13:37:41 UTC No. 1003339
>>1003338
Goddamn
Anonymous at Fri, 13 Dec 2024 13:47:33 UTC No. 1003340
>>1003339
Post yours
Anonymous at Fri, 13 Dec 2024 14:06:42 UTC No. 1003344
>>1003341
Looks fckin awesome. I still don't really know how to use substance painter, so I use other people's materials
Anonymous at Fri, 13 Dec 2024 14:10:34 UTC No. 1003346
>>1003344
I only started using it this year myself
It's so easy to use, I recommend watching the official Adobe Substance 3D channel on YouTube
Anonymous at Fri, 13 Dec 2024 15:35:38 UTC No. 1003349
>>1003343
Really like that warm lighting
Anonymous at Fri, 13 Dec 2024 16:03:07 UTC No. 1003350
>>1003329
I made a realistic face. But in a very unconventional way. I modeled it using triangles, meaning, sharp lines and angles, no square flow or any of that. Then applied a nurbs? modifier and then boom, a realistic face. I did it that way cause I was self taught. Shame. All I had to do was watch yt tuts or browse forums. But I was too young and retarded to realize.
Anonymous at Fri, 13 Dec 2024 16:11:10 UTC No. 1003351
>>1003350
Post it
Anonymous at Fri, 13 Dec 2024 18:34:32 UTC No. 1003352
>>1003351
impossible, the file is lost forever in time
Anonymongus at Fri, 13 Dec 2024 20:21:50 UTC No. 1003359
>>1003358
Based horse Chad
Anonymous at Sat, 14 Dec 2024 15:53:12 UTC No. 1003397
>>1003358
Very nice
Anonymous at Sun, 15 Dec 2024 10:11:31 UTC No. 1003434
>>1003342
wtf
I know Paul! He’s one of my teachers at college
Really nice guy
Anonymous at Sun, 15 Dec 2024 11:05:17 UTC No. 1003438
>>1003338
you—what is your profession?
Anonymous at Sun, 15 Dec 2024 14:33:40 UTC No. 1003450
>>1003439
Looks good, but I think lighting is too sharp. Is this the result of the displacement map?
>>1003438
I am a stay-at-home guy without a job who asks mother for money
Anonymous at Fri, 20 Dec 2024 11:10:25 UTC No. 1003745
Anonymous at Fri, 20 Dec 2024 11:53:17 UTC No. 1003750
>>1003747
Google how to create an different materials on bject and how to create metal/glass/tire materials. Then you can play with scene lights and environment
Anonymous at Fri, 20 Dec 2024 17:15:29 UTC No. 1003763
>>1003748
Gemeralderino
Anonymous at Fri, 20 Dec 2024 17:25:36 UTC No. 1003764
>>1003748
gentleman and scholar
Anonymous at Fri, 20 Dec 2024 18:13:13 UTC No. 1003765
>tfw did a bunch of cool stuff this year and got paid for it so i can't post it here
feels okay t bh
Anonymous at Fri, 20 Dec 2024 18:58:18 UTC No. 1003768
>>1003765
what do you mean?
you don't want to dox yourself or are you worried about copyright stuff?
Anonymous at Fri, 20 Dec 2024 19:31:25 UTC No. 1003770
>>1003755
the shape 's pretty poor, but the texturing and rendering pretty decent, something tells me that wasn't exactly one of your first renderings, or was it?
Anonymous at Sat, 21 Dec 2024 07:26:38 UTC No. 1003793
>>1003772
Looks cool. Love left warm lighting.
How are you created this falled leaves near building? Is that hair? And looks like you dont use extra programs to texturing, only blender shading nodes
Anonymous at Sat, 21 Dec 2024 08:35:10 UTC No. 1003800
>>1003772
post some of your first renders, this one again, looks like it has some really refined taste and skill in lighting and composition
Anonymous at Sat, 21 Dec 2024 13:37:02 UTC No. 1003812
>>1003802
I see, so you were proficient with lighting and rendering even from the start, how come?
Anonymous at Sat, 21 Dec 2024 13:50:49 UTC No. 1003813
>>1003812
I've been using blender since 2014, at the time it still had a game engine, the whole reason I got into 3D was to make a game
but they killed the engine in 2019 it was at that point that I started doing renders and gave up on the idea of making a game
so you could say I had a bit of 3D knowledge before starting to render stuff in Cycles
That and I also lost my hard drive
I lost so much of my early stuff, I don't even have the .blend files of picrel or the executable
Anonymous at Sat, 21 Dec 2024 17:58:07 UTC No. 1003825
>>1003813
that makes sense, you had had a lot of fucking around with real time rendering, just know, that I think you have very refined tastes in lighting and rendering
Anonymous at Sat, 21 Dec 2024 18:43:05 UTC No. 1003828
>>1003768
not copyright, but i don't want to associate commercial work with this place
Anonymongus at Sat, 21 Dec 2024 18:46:11 UTC No. 1003829
>>1003825
Why thank you
Anonymous at Sun, 22 Dec 2024 07:34:57 UTC No. 1003846
>>1003844
prove this is a render
Anonymous at Sun, 22 Dec 2024 08:26:30 UTC No. 1003849
Anonymous at Sun, 22 Dec 2024 08:52:33 UTC No. 1003853
Anonymous at Sun, 22 Dec 2024 09:20:25 UTC No. 1003856
>>1003848
it's still hard to believe, even more so with the kew.jp filename
Anonymous at Sun, 22 Dec 2024 09:43:46 UTC No. 1003858
>>1003848
kekw because it's like when you get called out for aimbotting wihen you're not, feelsgoodman,jpg
>>1003849
i don't have one lol, but it *is* my best render probably so all the other ones i've done are worse
>>1003845
this is also me, current wip
Anonymous at Sun, 22 Dec 2024 10:49:40 UTC No. 1003860
>>1003858
bro make a portfolio somewhere
you're already good enough
Anonymous at Sun, 22 Dec 2024 12:46:05 UTC No. 1003864
>>1003860
>good enough
he's more than that imo
Anonymous at Mon, 23 Dec 2024 02:58:35 UTC No. 1003897
Anonymous at Mon, 23 Dec 2024 03:44:02 UTC No. 1003899
https://files.catbox.moe/swt199.mp4
made it in march 2 months after I started 3d and still think it's my best work. almost everything since has been shitposts or studies. though if it counts, I am working on something that will hopefully surpass this. took me forever to render, considering remaking it in eevee next now that it has light groups just to see how it looks and how long it takes.
Anonymous at Tue, 24 Dec 2024 13:41:55 UTC No. 1003956
>>1003329
Technically not a render since it's just a Maya viewport screenshot but the San Francisco City Hall is probably the best model I ever made, can't believe it's been more than 3 years, barely done anything since then.