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Anonymous No. 1003736

I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this??

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Anonymous No. 1003737

That is blender but now in Unity

Anonymous No. 1003738

Also if I have to decorate my world with props, should I add the props in blender or Unity, because idk how to scale them well in Unity fuck Why is it all complicated

Anonymous No. 1003744

>>1003738
Well well well if it isn’t the consequences of using Blender instead of real software. When will you people learn.

Anonymous No. 1003746

>>1003737
Anon, are you just drag-n-drop image on a wall? When you dragged picture (or some another file, such as material) at object, object recieve and apply it as an material.
You need to add another plane and then drag picture on it. This will apply a picture material to an your plane

Anonymous No. 1003756

>>1003736
1 minute video by Ian Herbert


https://www.youtube.com/watch?v=U1f6NDCttUY

Anonymous No. 1003769

>>1003756
>>1003746
>>1003744
>>1003738
>>1003737
Thanks bros I need to finish this world for tomorrow I have like 10 hours left

If you develop worlds for VRChat can you give me advice

1. Where can I get the most common assets like color pencils to draw, food assets like a Coffee machine or the table to make Takoyaki, or some other food interactive assets. Also a media player

2. Where can I get good furniture and how do you guys scale it, do you guys import it directly to unity or first scale it down in Blender? Because I've been trying to import something from Unity asset store and sometimes it's too big, so idk.

Anonymous No. 1003773

>>1003769
vrcprefabs has a lot of good assets gathered in one place
https://vrcprefabs.com/
if you are looking for qvpen specifically thats available on booth, i think its also in the prefabs spreadsheet.
for furniture and other stuff you dont want to model you can check out the unity asset store, turbosquid/cgtrader/sketchfab those kind of sites. or just model it yourself.

I tend to composite everything together in unity, so ill do the small parts and fixing meshes in blender, then in unity put it all together and save it as a scene.

also probably want to think about optimization so your world doesnt run like shit. if you are just starting out tho you can worry about it for your next project, just google vrchat world optimization.

Anonymous No. 1003902

>>1003736
put it on a quad and put the quad very close to the wall