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Anonymous at Thu, 16 Jan 2025 10:42:45 UTC No. 1005546
How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"?
Anonymous at Thu, 16 Jan 2025 11:08:23 UTC No. 1005547
>>1005546
You can do it the hard way with morph on Maya Blendshape or Blender keyshape. Or the acceptable version with bones and realize how birds hate their wings limitations because of evolution.