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Anonymous at Thu, 16 Jan 2025 10:42:45 UTC No. 1005546
How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"?
Anonymous at Thu, 16 Jan 2025 11:08:23 UTC No. 1005547
>>1005546
You can do it the hard way with morph on Maya Blendshape or Blender keyshape. Or the acceptable version with bones and realize how birds hate their wings limitations because of evolution.
Anonymous at Mon, 20 Jan 2025 01:37:28 UTC No. 1005795
pic related surely uses model swapping.
you either need a very articulate skeleton or a simple skeleton with corrective blend shapes. depends so much on of this is a flap made of polies or if its a bunch of 3d modelled feathers and down.
Anonymous at Fri, 24 Jan 2025 08:25:43 UTC No. 1006111
>>1005546
Make a big blob shaped smear object that flashes up when the wing opens if you don't want to animate the whole process.
Anonymous at Sun, 26 Jan 2025 09:22:52 UTC No. 1006247
>>1005546
model swapping. you need to have 3 stages of the wings (close, half-opened, fully opened)
Anonymous at Sun, 2 Feb 2025 15:19:38 UTC No. 1006693
I am a tourist but interested in browsing 3DCG.
Don't you make a skeleton inside the model with lines in this situation that are set to have limitations and then looking at real bird videos to make it fly