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๐Ÿงต I feel like I'm too retarded to learn 3D.

Anonymous No. 1005677

I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs.

Anonymous No. 1005684

Cris, you're not 27. You look like you're double that and you should also stop making these content-free spam threads.

Anonymous No. 1005694

>>1005677
im 30 and also a poli sci major and i just started this too and i feel like im an overall better human being than you.

Anonymous No. 1005706

>>1005677
you should stick to retail then and stop wasting other people's precious time by making them listen to you whine about how pathetic you are.
alternatively you can get serious about your life and make an actual effort to do something worthwhile

Anonymous No. 1005714

>>1005677
my nigger, start modeling sinple cube furniture in blender and post em in this thread. i'll guide you through your journey.

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the chair nerd No. 1005717

>>1005677
LOL

the chair nerd No. 1005718

>>1005677
Anon I've never made a 3d character just chairs and buildings but If you accept the challenge lets learn together what do you say?

the chair nerd No. 1005719

>>1005677
Don't be afraid of polygons and pixels you faggot.

Anonymous No. 1005722

>>1005677
You sound like a pussy and your comment almost reads like it's AI generated. The jap who modeled 2B very likely had years of experience before him, he didn't get this good overnight. You gotta walk before you can run boyo. Just make some fucking models and you'll git gud eventually, chop chop, no more talking

Anonymous No. 1005723

>>1005714
Okay, making a couch right now.

Anonymous No. 1005726

>>1005677
Just start by following some tutorials and re-do them until you can memorize the whole process
https://www.youtube.com/watch?v=sHN1_GBwqcw

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the chair nerd No. 1005729

>>1005723
Fuck yes!

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Anonymous No. 1005746

>>1005714
>>1005729
Alright here's my couch. Sorry it took me a while I had to go out to eat with my family.

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Anonymous No. 1005747

>>1005746
The topology is really bad, I don't know a whole lot about topology. I don't know why the top bit got so fucked up when I tried to bevel it.

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Anonymous No. 1005748

>>1005746
>>1005747
I don't know why but I'm really proud of the wood texture I made in paint lmao.

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the chair nerd No. 1005749

>>1005746
>>1005747
>>1005748
This is literally better than models I was making just starting 3d. Keep it up.
>topology
For now ignore that word please. Dont let the tree's cover your view of the forest. For now my honest advice is for you to familiarize yourself with the software and blocking out geometry...picrel is a friendly suggestion.
Who would've thought 3d just as any other stuff has a learning curve....

the chair nerd No. 1005750

>>1005749
I would like you to model many things. Its a good exercise because it trains one of the most valuable skills in 3d: patience. Sometimes you just have to push pixels in boring stuff.

Anonymous No. 1005752

>>1005722
But how am I supposed to get a job if I can't make something as good as 2B?

Anonymous No. 1005756

>>1005752
The only option I can think of is to go indie: find a game dev team and work with them, they're starters too so they're in no position to reject you, you'd have to be really and I mean really shit for them to reject you, and that doesn't seem to be the case. Try the /agdg/ thread over at the /vg/ board, or try Di*cord groups like the Game Developer League or whatever it's called

Anonymous No. 1005757

>>1005749
I'll try that couch and lamp next.

Anonymous No. 1005758

Can someone help me with my project: I would like to create a rael life concept for a game, How can I best do it so that it looks like the game is like in real life..?

Anonymous No. 1005784

>>1005746
>>1005748
nice couch, i take back my statements about sticking to retail

the chair nerd No. 1005787

>>1005758
Tell me you don't eat curry and your mom doesn't have one of those on/off buttons in the forehead.

Anonymous No. 1005790

>>1005758
Go to one of the generals or something.

Anonymous No. 1005876

>>1005749
So right now I'm doing the lamp in this picture, any resources on how to make something all bendy like that pole?

Anonymous No. 1005904

>>1005694
>polsci major
>has disdain for fellow man
checks out
>>1005677
congratulations you have reached the "oh wait i don't know anything and i'm fucking retarded" stage of learning, now push through another 10,000 hours of this feeling and you might be good
also that model was made by a team of people, each with their own specialization

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Anonymous No. 1005906

>>1005749
Here's the lamp. Working on the couch now. Not satisfied with the top loopy bit. I need to make it better.

Anonymous No. 1005913

>>1005677
>>1005746
>>1005906
You're a loser that's deluding themselves and no you're never going to get anywhere with any of this. Your stuff is basic bitch garbage. Stick to retail.

Anonymous No. 1005914

>>1005677
Your talent/IQ in a given area serves more to throttle how rapidly you advance than cut you off from exploring something in particular.
You may need a 'high IQ' for art to get to your pic related rapidly/soon but you don't need exceptional talent to get there.

Question you need to ask yourself is how hard you are willing to struggle with something as that can only be determined by you.
How much is it worth to you to pursue something you want that's hard won compared to doing something repetitive/mundane and mentally light-weight that comes easy?

the chair nerd No. 1005926

>>1005906
Nice one keep it up.The shader still need to pich up the folds in the shade. Practice practice practice.
>>1005913
Post a banana.
>>1005914
>how hard you are willing to struggle with something as that can only be determined by you.
Yes but beware of sunken costs theory.