🗑️ 🧵 Questions for people working in industry art departments
Anonymous at Sun, 19 Jan 2025 02:14:35 UTC No. 1005737
>Is it really just having a portfolio that will make you seem like a yes man at the company?
>What do you need to know?
>What do you not have/or are expected, not to know?
>Are there Bibles that people are always textbook on in the company?
>Is it really fake it till you make it or is it actually “know how to do thing and you got the job”
Anonymous at Sun, 19 Jan 2025 17:49:00 UTC No. 1005768
>>1005737
>Is it really just having a portfolio that will make you seem like a yes man at the company?
The portfolio gets you a job interview.
>What do you need to know?
>What do you not have/or are expected, not to know?
You have to generate ideas and variations of those ideas quickly. Professional art is 90% planning and communication with clients and 10% making art.
>Are there Bibles that people are always textbook on in the company?
>Is it really fake it till you make it or is it actually “know how to do thing and you got the job”
You can't fake it, you'll be outed as a fraud immediately.
Anonymous at Sun, 19 Jan 2025 20:03:02 UTC No. 1005782
>>1005768
>Is it really fake it till you make it or is it actually “know how to do thing and you got the job”
>You can't fake it, you'll be outed as a fraud immediately.
sometimes when trying to learn this I keep wondering if I’m doing it the right way. There’s a lot of conflicting this I watch in YouTube, I watch FZD’s channel, but is that the only one where I don’t have to second guess? It makes learning very difficult when I’m not sure what is information that will be used and is for the job vs. information catered for people who want to romanticize a job like this.
Hopefully this is understandable. I research enough to know a lot of concept art is not entirely made from scratch, I wish there was learning materials where it was more about “you will use 3d models for backdrops, templates are used and you will need to paint over them efficiently to convey the design that’s easy to read ” instead of stuff like “it’s about the big ideas how do you make this seem grand how do you make this seem cool” but it ends up being very vague enough to really learn from.
Anonymous at Sun, 19 Jan 2025 20:40:37 UTC No. 1005783
>>1005782
>I keep wondering if I’m doing it the right way.
There is no right way, success in art is more about people skills than talent. Keep working at your craft and get good at it. Practice doing it faster because time is money. Most importantly, you need to hustle online and in person to get connections and make a name for yourself. School helps but not required.
Anonymous at Mon, 20 Jan 2025 00:46:31 UTC No. 1005791
>just hustle
imagine unironically believing this
when i was at disney, literally everyone there was related. every single one. even me, i got in because of my uncle, who got in because of his cousin who got in because of his homosexual lover, etc etc. if you're not directly tied to someone important you have zero chance.
Anonymous at Mon, 20 Jan 2025 01:03:59 UTC No. 1005792
>>1005791
>you have zero chance
This is one of those cases where we are both right. I personally believe most success in life is who you know not what you know or how talented you are. That's why I stress networking online and in-person.The art industry is huge and there is a constant churn of people who work hard and burn out, and if you position yourself correctly you can also dip into the art industry machine for a little while before you start questioning your life choices and drop out. I've been there and so have my friends.