🧵 Untitled Thread
Anonymous at Mon, 20 Jan 2025 21:15:28 UTC No. 1005840
What's the best way to put the dress in that pose? Dragging in sculpt mode is just chaotic.
Anonymous at Mon, 20 Jan 2025 21:42:47 UTC No. 1005845
>>1005840
Bro you got scam, no one does stuff like this in clothing models.
Anonymous at Mon, 20 Jan 2025 22:30:24 UTC No. 1005854
>>1005845
huh?
I just downloaded the two models and I want to use the together
Anonymous at Tue, 21 Jan 2025 12:58:42 UTC No. 1005919
>>1005840
rotate the sleeves with proportional editing (only connected) with the 3d cursor as pivot.
Place the cursor by selecting a loop around the shoulders and shift+s cursor to selected.
Might take a few tries till you get the cursor position and proportional range just right.
You can also store your edits in shape keys to mix and match different versions till you find something that looks good.
Anonymous at Tue, 21 Jan 2025 16:19:25 UTC No. 1005931
>>1005840
it's tricky and you won't manage it because you're a beginner, but you want to pose the human model so it fits the dress, skin the dress to a duplicated armature with that pose applied as default and then straighten the arms out
Anonymous at Tue, 21 Jan 2025 18:53:35 UTC No. 1005948
Alright, next step is to have the dress stay on the body and on the rig when posing.
I've tried parenting with auto weight but the dress appears in a different spot and is scaled up
I've deleted the keyframes that were on the rig of the female.
Anonymous at Tue, 21 Jan 2025 18:55:23 UTC No. 1005949
>>1005948
the female rig has a certain pose btw, now it's in rest position
Anonymous at Tue, 21 Jan 2025 19:07:45 UTC No. 1005950
cleared the parent of the dress and then applied it to the rig as envelope weights....
buut a new problem appeared. Posing is fucked, it's stretched. I previously scaled down the model maybe it's linked to this?
Anonymous at Tue, 21 Jan 2025 19:49:58 UTC No. 1005954
>>1005950
to be clear that happens when I rotate the bone
Anonymous at Tue, 21 Jan 2025 20:53:16 UTC No. 1005959
OP you really ought to learn the basics.
Some tutorial covering rigging and custom character creation etc should do it.
You don't know how to set the pivot point ffs. (It's in the top icon bar top-right-ish btw)
Anonymous at Wed, 22 Jan 2025 05:38:03 UTC No. 1005988
>>1005919
You don't need to do all of that. Just go to sculpt mode and use face set lasso tool on the sleeves, then pose it with pose brush (set to face sets, not topological)
Anonymous at Wed, 22 Jan 2025 12:07:42 UTC No. 1006002
>>1005988
>idiots telling newbies what to do
Go to school and learn how real 3D programming works or watch Maya’s tutorial videos for free: https://youtube.com/watch?v=LJLo6Ma
Blender is never going to work on fixing or solving problems with your dress.
Anonymous at Fri, 24 Jan 2025 17:38:01 UTC No. 1006138
jesus christ... blender fags, everyone
Anonymous at Sun, 26 Jan 2025 00:42:51 UTC No. 1006224
>>1005840
Just make a shitty rig and move it into position
Anonymous at Mon, 3 Feb 2025 03:37:19 UTC No. 1006738
>>1005840
3dsmax. Rig the body, the arms at least, and place it in the same pose as the dress, then add a skinwarp modifier on the dress with the body as target, set the distance to 0, convert to skin. Now select the body again and move the arms back to the T pose, now you can paint the skin on the dress to select only the vertexes in the arms.
Another way is maybe use soft selection in 3dsmax to rotate the vertexes with falloff
Anonymous at Thu, 20 Mar 2025 08:35:54 UTC No. 1009727
>>1005840
Pirate Marvelous Designer and just put it on the character.
Anonymous at Sat, 22 Mar 2025 19:15:37 UTC No. 1009905
>>1006002
i mean thats about how youd do it in zbrush using the gizmo..... why are you so angry about blender your like an angry baby waaaaaaa waaaaaa i use maya everybody else has to as well waaaaa waaaa make cool art in whatever you use instead of being a loser who ruminates on the "how-to" your entire life