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🧵 the industry is shifting

Anonymous No. 1006009

>yhou'll never get a job woth b;lender

Anonymous No. 1006011

>must be indian

Anonymous No. 1006015

>>1006009
>the industry is shifting
Yeah no wonder every game looks like shit and every movie cgi is the most lazily done poor quality slop

Anonymous No. 1006018

>>1006009
It’s written by AI, you won’t know because you never had a job or search for one. Recruitment team won’t accept low level applicants because you think Blender is good enough vs someone who graduated with Maya MEL knowledge. The obvious choice is clear.

Anonymous No. 1006033

Industry vfx today, visually : worse than its been in about 25 years and a lot less coming out as well

Anonymous No. 1006043

>>1006009
I don't want to do it professionally, I just think it's neat.

Anonymous No. 1006050

>>1006011
i read op as the industry is shitting and i thought your reply was a joke about that. i may be retarded bros

Anonymous No. 1006063

>>1006015
>>1006018
>>1006033
You're not mature enough to realize, but this is your fault. Your inaction with regards to emerging tools and their users has led to this. As the custodians of the industry and its standards, it was your responsibility to carry it into the future, and this you did not do. Now the future is void of your contributions. Blender was inevitable, but the loss of your knowledge wasn't. You did this.

Anonymous No. 1006064

>>1006063
people dont want long form content, period. They dont want 2.5 hour movies, they don't want to watch full sports games on tv, they dont want to play long video games. They dont want to put headsets on their heads or even ar glasses. All people want to do now is scrooolllll

Anonymous No. 1006065

>>1006064
Untrue bullshit and also totally irrelevant to the thread and board and website.

Anonymous No. 1006066

>>1006065
not only is it true, but its relevant. Hollywood declined again by over 20% last year and is in complete shambles. They cant sell fucking anything because people are just not interested anymore. Its over.

Anonymous No. 1006079

>>1006066

Nah. Normies just can't afford shit anymore.

Anonymous No. 1006081

>>1006063
Blender is old, it should have died with the other useless 3D software from the 90s and 00s. It has no purpose in the future and it’s keeping kids from learning 3D the correct way.

Anonymous No. 1006082

>>1006081
>the correct way.

The Autodesk way?

Anonymous No. 1006085

>>1006079
Wrong, in times of economic strife sales of entertainment actually increase because people distract from their shitty lives.

Anonymous No. 1006095

>>1006085
Think about this : hollywood gets like 3 big releases every year that makes anything. Back in the day they had classics coming out like every month. They are reeling because not only has going to physical movie theaters ended, but there is nothing to rent besides subscribing to a subscription service (only netflix is succeeding, prime is for live sports). Additionally blu ray sales are over. The industry has painted itself into one of the worst possible corners imaginable.

Anonymous No. 1006099

>>1006082
3D art is that 3D art. An artist takes years to create art, 3D is no different. Blender dumbest artist don’t do it for art, they’re doing it for money and frame. It’s no better than people who copy art (any version of it). You can say Blender never cause the artist to become worthless in 3D but history has taught us that the more scam artist there are the more likely the original meaning of art is lost. No one in Blender can replicate Maya’s success because tool, the real reason is because all Blender users lack 3D art concepts and perceives, they’re not artists themselves but rather a copy artist with better handling of Blender.

Anonymous No. 1006117

I already have a job with blonder

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Anonymous No. 1006120

>>1006099

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Anonymous No. 1006127

>>1006120
>Doesn’t know
This is why blender is a laughing stock in the art community.

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Anonymous No. 1006151

>Tfw using Zbrush and Blender as main 3D dev progz for nearly 20 years
>Industry finally accepts how effective it is

Vindication.

Anonymous No. 1006153

>>1006018
>The obvious choice is clear
yeah it's not the guy who decided that MEL was worth learning lmao

Anonymous No. 1006155

>>1006153
MEL is actually harder to learn than Javascript because it’s not just code but actually requires real knowledge about the Maya’s software. This means hiring the guy who knows MEL means a 24/7 process of creating a character is cut to 1 minute per character. They can create projects and automate it, something AI has yet to achieve.

Anonymous No. 1006156

>>1006009
>>1006009
Work in an industry that works directly or indirectly with the AI industry and not the other way around. This is why stemfags and tradies will always be needed.

Anonymous No. 1006179

>>1006155
imagine actually believing this
you should have learned Python instead of wasting your time with MEL

Anonymous No. 1006182

>>1006009
read the next line, retard
>extensive knowledge in Zbrush or Mudbox
you're going nowhere with just Blender

Anonymous No. 1006183

>>1006179
Python doesn’t interact with Blender or Maya. What corporate wants is MEL so that the project gets done. Blender can never be automated, that’s the biggest problem, it always requires someone in a certain step of the project to make decisions. Blender will never catch on to the AI demands of corporate overlords or the automated system that Autodesk uses.

Anonymous No. 1006184

>>1006183
nice try

Anonymous No. 1006191

>>1006184
Python is a programming language noob. MEL is user based interaction, two completely different things. You just can’t beat Maya’s ability to fast track MEL.

Anonymous No. 1006193

>>1006191
>You just can’t beat Maya’s ability to fast track MEL
you can by simply using Python, but you don't know enough about either Maya or Blender to know that

Anonymous No. 1006195

>>1006193
the true power of maya is bifrost.

BIFROST!

Anonymous No. 1006197

>>1006193
Python is a language programming tool and not a product for automation. It can not help create models or add functional features. It exists only has a second layer.

What kind of blender nonsense have those noobs been telling you.

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Anonymous No. 1006205

>Blender sculpt tools are so shit they want you to know zbrush or even fucking Mudbox
Zchads stay winning

Anonymous No. 1006208

>>1006197
Tell that to the plugins I'm writing to automate shit both in Maya and in Blender, retard

>It can not help create models or add functional features
YOU can not create models or add functional features, that's the difference

Anonymous No. 1006210

>>1006208
Huh!?! https://www.youtube.com/watch?v=XI1yt_2kIeo

Only Blender refuses to be automated. Kid whatever stupid thing they tell you about Python being automated for 3D workflow is absolutely an idiot.

Anonymous No. 1006213

>>1006210
>Huh?!?!?!?!
https://help.autodesk.com/cloudhelp/ENU/MayaCRE-Tech-Docs/CommandsPython/playblast.html

ANYTHING written in MEL can be written in Python.

Anonymous No. 1006215

>>1006213
but there are maya commands that only exist in the mel module

Anonymous No. 1006216

>>1006215
The only MEL commands not having a Python counterpart are commands that are already integrated in Python, like math functions or string functions.

Anonymous No. 1006217

>>1006216
but thats just not true. In my personal script if I search for cases where I need to run mel.eval(x) i get over 100 hits in vs code

for example
>mel.eval('openAEWindow;')
>mel.eval('raiseChannelsLayers;')
>mel.eval('raiseChannelBox;')
>mel.eval('ArtPaintBlendShapeWeightsTool;toolPropertyWindow; toolPropertyShow;')
>mel.eval('BlendShapeEditor;')

once you really get into heavy, industry scripting you have to do all sorts of commands with setting the viewport state as well. There are lots of other examples

Anonymous No. 1006220

>>1006217
maya.mel.eval('xxxx')

Anonymous No. 1006227

>>1006220
thats not a python counterpart. It only exists in the mel language and there is no python equivalent, just like with the Maya Python API 2.0 for creating nodes there is sometimes no equivalent for functions from the Maya Python API 1.0

Anonymous No. 1006325

>>1006205
that could change this year, depending on how they implement sculpting layers and if they fix the multires modifier
blender's sculpting workflow is close-ish to zbrush if you have the quadremesher addon (zremesher)
well, they'll always require zbrush in production anyway because it has more premade brushes and assets