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๐Ÿงต Anime General

Anonymous No. 1006048

Previous thread : >>997198

Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122

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Anonymous No. 1006054

I had to restart my anime model because I fucked up the fingers, but its all good. I'm largely using the Daz G9 mesh, but with custom assets either created or bought, so it wasn't a major loss.

I'm mostly making this as an aid for drawing anyway, but there might be the odd video or me allowing others to use the model. That's the only reason I'm trying to make this look so nice; I could have been done weeks ago otherwise.

Anonymous No. 1006068

I am looking to download the references from this website https://artmodels360.com/, if anyone has some I would be really grateful

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Anonymous No. 1006076

has anyone seen this anime modeling/shading technique used on more "anatomically realistic" style such as picrel?
I'm going to do some experiments on this. It seems like the main difference would be adding more geometry to the face for the nose, brows and cheek bones.

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Anonymous No. 1006098

osaka v5!!!
once I refine to an acceptable quality i will use her as a base and make the rest of the cast

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Anonymous No. 1006110

Anyone know the sauce of this clip?

Anonymous No. 1006116

>>1006110
Probably a mod for Genshin, check Modb and Gamebanana.

Anonymous No. 1006118

>>1006116
ive already checked them and kemono artists too. I haven't found anything. It just might be some guy's own custom skin to deny us.

Anonymous No. 1006121

Requesting:
>https://coloso.global/en/products/3dcgmodeler-pfy-us
>https://coloso.global/en/products/3dstudio-108fanstudio-us
They both look to be the best Maya focused courses for making 3D anime without having to sculpt in Zbrush or Blender.

Anonymous No. 1006122

>>1006121
The second one isn't out yet.

Anonymous No. 1006125

How much a good quality anime model costs? I'm not a modeller, where do I find them? Just fiverr?

Anonymous No. 1006129

Never played genshit/wuwa/ToF or any other normie gacha, but i have to recognize they have good looking 3d models, my question is which one do you think is the best one to learn from?

๐Ÿ—‘๏ธ Anonymous No. 1006176

>>1006068
https://www.youtube.com/watch?v=gZNX87vd-fc

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๐Ÿ—‘๏ธ Anonymous No. 1006192

How's the new scene looking.
are the clouds too much? idk if I liked it more being negative space without them or with

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Anonymous No. 1006194

How's the new scene looking.
are the clouds too much? idk if I liked it more being negative space without them or with

Anonymous No. 1006202

>>1006194
stop turdpolishing and move on to something else man

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Anonymous No. 1006212

>>1006129
Pick the art style you like - I just took them all.
I have about 3000 anime models
all models including NPC as .blend from blue protocol, rememento, Hitori No Shita, genshin, ZZZ, HSR, HI3, girls frontline, DNF, Granblue, Guilty Gear, higan, idolmaster, project mugen, NTE, starseed, tof, umamusume, azur lane, ww, EOS, MT, catfantasy, eversoul, snowbreak - a few lesser known ones
pretty much all high-quality vrchat models
as inspiration for style, hair, coloring, clothes it is practical
references are simply imbalanced (2D/3D)

Anonymous No. 1006229

>>1006194
Well the clouds look like solid objects moving across the screen. If you are going for a low budget mobile aesthetic, maybe that's fine. If not, at least try subtly transforming the cloud textures over time. Or look into a more robust cloud solution.

Anonymous No. 1006230

>>1006202
turdpolishing is the point, I do this to learn and improve. I would really value some criticism, so thank you for the advice, I'll use it when my learning starts diminishing returns
>>1006229
will do, thanks

Anonymous No. 1006270

>>1006212
>censored folders
I need to know now

Anonymous No. 1006295

>>1006270
Ryufuku-chan hentai

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Anonymous No. 1006297

>>1006212
you are right, i grabbed a couple of models from different games and is interesting to see how the models are constructed, specially the face with arc systems having the most distinct ones
i just wish the topology wasnt so fucked

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Anonymous No. 1006300

>>1006297
every game has a customized topology for its needs.
you create your topology based on your needs.
don't copy, be inspired.
(and with a little observation you should understand how they were modeled despite triangulation)

>>1006270
nope sorry ;p

Anonymous No. 1006305

>>1006297
tris to quads if it really bothers you that much

๐Ÿ—‘๏ธ Anonymous No. 1006306

>>1006076
https://www.youtube.com/watch?v=oGPSeHvILRo

Anonymous No. 1006309

>>1006305
Make an object that is more complicated than a cube, triangulate it, try to undo it with tris 2 quads.

do not recommend things that you have seen in the menu, but obviously never

Anonymous No. 1006310

>>1006309
how bad can tris to quads be?
you can clearly see the loops on those faces, if you think that's bad topology you must be blind

Anonymous No. 1006311

>>1006270
Its between "Mi" and "Ne" so you've gotta a pretty small window. Maybe its something that starts with "My". Something that's called My (something) (something) that you would censor for unknown reasons

Anonymous No. 1006328

>>1006311
My sonic OC

Anonymous No. 1006352

>>1006305
tried that a it make it so much better, its not perfect but almost

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Anonymous No. 1006371

fuck ears broooo

Anonymous No. 1006409

>>1006371
heaphones

Anonymous No. 1006421

>>1006371
It's just that your understanding of topology and edge flow sucks at the moment. Keep at it and you'll improve.

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Anonymous No. 1006528

Making my debut in this upcoming Wonfes with the model I posted here a while ago. It's been a long journey since Tomoyo, very happy with it

Anonymous No. 1006541

>>1006528
how bad was the paperwork?

Anonymous No. 1006556

>>1006528
very cute, congratulations

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๐Ÿ—‘๏ธ Anonymous No. 1006564

>>1006556
Thanks anon

>>1006528
Don't know, I just made the model and the people on the circle took care of that part

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Anonymous No. 1006565

>>1006556
Thanks anon

>>1006541
Don't know, I just made the model and the people on the circle took care of that part

Anonymous No. 1006579

>>1006565
>people on the circle took care of that part
That's nice, I hear Japanese bureaucracy is worse than other countries

Anonymous No. 1006623

Do you guys have any resources for a newbie? I really want my characters to be in anime style

Anonymous No. 1006624

>>1006528
congrats

Anonymous No. 1006631

>>1005654
>>https://gofile.io/d/wNi6sX
Just expired, mind uploading these again?

Anonymous No. 1006634

>>1006528
>>1006565
Congrats, it looks good!

Anonymous No. 1006637

>>1006528
was wondering what happened to you anon as your last post was talking about starting to print
your model came out great, looks like a professional figure

Anonymous No. 1006639

>>1006623
try to look for these courses for zbrush:
Turn Anime characters into 3d printable models
Advanced Guide to sculpting 3d collectibles
Artistic cartoon-style character created with zbrush

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Anonymous No. 1006674

hi. I stole the hair because its the hardest thing ever to model, will make my own later. don't know much about anatomy or topology but I'm trying my best by using references from 2d artists and other models that I like a lot. gonna start actually studying anatomy soon I think

Anonymous No. 1006717

>>1006674
this is really good looking, whats your secret?
who did you sacrifice for this black magic?

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Anonymous No. 1006741

>>1006717
thanks! check out the previous versions, they look pretty terrible. it was trial and error and a whole lot of moving verts around in sculpt mode until it looked the way I wanted. can't express how important reference was as well

Anonymous No. 1006761

>>1006741
this was all done by polymodelling?

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Anonymous No. 1006770

>>1006761
it was! I didn't make a highpoly and then retopo but I did spend most of my time in sculpt mode. only went into edit mode to add and change the topology and for the detailed parts like the fingers.

I really struggled to get the fingers to look right but I think they turned out ok

Anonymous No. 1006773

Is there any video that explains how to tackle modeling characters that dont have reference sheet with the usual 3 views or are in awkward poses?

Anonymous No. 1006781

>>1006773
I am new so am not so sure, but I think this one
https://youtu.be/GcuxZCgQUy8?si=B4nat2NkTFZQI7J7

Anonymous No. 1006782

>>1006781
it more like interpolation from experience, when you've made enough human bodies you know what they look from different angles

Anonymous No. 1006789

Anyone here have any names of some good Substance Painter courses I could lookup?
Been looking myself but haven't really found anything I like, it'd be nice if there's a Substance Painter equivalent of that Ultimate Guide to ZBrush

Anonymous No. 1006804

>>1006770
that sounds like an interesting process, do you have any resources to learn it, ive only seen a video by flycat do what you describe

Anonymous No. 1006808

>>1006804
flycat is insanely good! If you watch their videos on .25x speed and follow along you'll learn a lot. shonzo also poly models his characters in a very similar way

Anonymous No. 1006810

>>1006808
>shonzo
thank you, ill look into them