🧵 Blender projects for study
Anonymous at Thu, 30 Jan 2025 10:45:30 UTC No. 1006500
Are there high quality blender projects with animations that I can study? I want to see how pros are making stuff. Maybe there some creators that share them on patreon or something?
Anonymous at Thu, 30 Jan 2025 11:03:26 UTC No. 1006501
>>1006500
Pros don’t use Blender and everything animation related to Blender breaks. Use something else.
Anonymous at Thu, 30 Jan 2025 11:32:05 UTC No. 1006502
>>1006501
But all the cool porn is made in Blender.
Anonymous at Thu, 30 Jan 2025 12:27:25 UTC No. 1006503
>>1006501
I mean, blender is pretty much a professional tool, isn't it? It has pretty good animation tools. If you can't get any good results then it might just be a skill issue.
Anonymous at Thu, 30 Jan 2025 12:41:28 UTC No. 1006504
>>1006502
no its made in maya and the creators just say they use blender because they dont want autodesk raping them for making 10k a month with a lirated copy.
Anonymous at Thu, 30 Jan 2025 13:05:18 UTC No. 1006505
>>1006503
There’s no proof pros ever using it. The cat movie took 4 million dollars to create. They had to use custom tools and different techniques to achieve movie quality. Nothing was directly related to Blender. Also no, Blender’s tools are not close to what professional animators want. Too many tools like Mocap, gravity (not to be confused with simulation), frame rate, etc.
Anonymous at Thu, 30 Jan 2025 13:50:35 UTC No. 1006509
>>1006504
For stylized stuff you don't need super powerful magical tools, there are nothing super special in Maya that will make 2 minutes animation of a girl being fucked on the table impossible to recreate in the Blender. It's not a super realistic movie or complicated scene wtih 1000 layers of dynamic stuff.
Anonymous at Thu, 30 Jan 2025 13:54:12 UTC No. 1006510
>>1006505
>custom tools and different techniques
you mean advanced techniques like texture mapping?! holy shit
Anonymous at Thu, 30 Jan 2025 14:17:34 UTC No. 1006513
>>1006505
> "Too many tools like Mocap, gravity (not to be confused with simulation), frame rate, etc."
What do you even mean by that?
Anonymous at Thu, 30 Jan 2025 14:29:50 UTC No. 1006515
>>1006510
Have you seen how Adobe substance can just create bump mapping without 3rd party software. Unlike Blender who needs to use Gimp because other sources are proprietary or paid. News Entertainment are clearly saying from the creators of Flow that Blender didn’t meet their expectations and have to make custom code. So what crazy thing in your mind tells you Blender can do impossible things when it’s not implanted into Blender.
Anonymous at Thu, 30 Jan 2025 14:43:27 UTC No. 1006516
>>1006515
You mean the fabled bump? I heard they only teach you that in your third year of university, unbelievable
Anonymous at Thu, 30 Jan 2025 15:52:23 UTC No. 1006522
>>1006516
Bump Node can’t perceive higher levels of detail stupid. It also doesn’t offer colorful details either. What you suggested is stupidest method of doing things.
Anonymous at Thu, 30 Jan 2025 16:09:20 UTC No. 1006524
oh hey its this schizo again. Happy new year, faggot
Anonymous at Thu, 30 Jan 2025 16:46:47 UTC No. 1006526
>>1006522
Now tell me, did they use something called "animation curves"? I heard they only have those in Maya
Anonymous at Thu, 30 Jan 2025 18:43:34 UTC No. 1006534
>>1006526
Graph Editor in Blender is inferior, you can’t smooth it, the data is not saved which means you lose work and doesn’t offer any effects animation. It’s simply not worth using it, many Blender users are in the same situation and always recommend something to fix Blender’s inability to solve it.
Anonymous at Thu, 30 Jan 2025 19:31:29 UTC No. 1006542
>>1006534
And no, blender has a smooth function for keyframes. And what do you even mean by "the data is not saved"?
Sounds like you just have a skill issue desu.
Anonymous at Thu, 30 Jan 2025 19:37:44 UTC No. 1006543
>>1006526
I also heard that they have this new technique called "Normal mapping"
Too bad i don't have money for 3Ds Max. Blender just feels so outdated now.
Anonymous at Thu, 30 Jan 2025 19:40:29 UTC No. 1006544
>>1006542
Just play along, he's mentally retarded
Anonymous at Thu, 30 Jan 2025 19:44:47 UTC No. 1006545
>>1006544
Probably more like inexperienced.
Anonymous at Thu, 30 Jan 2025 20:00:28 UTC No. 1006547
People make decent porn in a fucking source engine, you don't need cutting edge stuff to make good shit.
Anonymous at Thu, 30 Jan 2025 20:40:36 UTC No. 1006549
>>1006548
I think they used python to create procedural materials, I'm sure it would have been a breeze in Maya since it has its own scripting language
Anonymous at Thu, 30 Jan 2025 20:53:14 UTC No. 1006550
>>1006549
I'm sure it would have been a breeze in Blender since it has its own python API.
Anonymous at Thu, 30 Jan 2025 22:25:36 UTC No. 1006557
>>1006551
>Blender noob think it’s the same
There not the same just like this isn’t the same either: https://www.youtube.com/watch?v=v2p
Anonymous at Thu, 30 Jan 2025 22:34:35 UTC No. 1006558
>>1006557
You don't even know anything about Maya, what is wrong with you?
Anonymous at Thu, 30 Jan 2025 23:04:36 UTC No. 1006561
>>1006558
You don’t even know anything about 3D if you think they’re the same. It’s like saying Manual Car and Automatic Car are the same.
Anonymous at Fri, 31 Jan 2025 03:22:23 UTC No. 1006573
>>1006500
damn, another porn thread, how cool
Anonymous at Fri, 31 Jan 2025 03:38:19 UTC No. 1006575
>>1006571
Oh stop playing dumb, you’re the one who can’t drive Manual Transmission and over reliance on automatic vehicles. You know Blender can’t do those things and just installed plugins that break down.
https://blendermarket.com/products/
Anonymous at Fri, 31 Jan 2025 04:12:45 UTC No. 1006577
>>1006575
I, no joke, didn't even know that this plugin even existed...
Anonymous at Fri, 31 Jan 2025 12:29:49 UTC No. 1006589
>>1006509
it doesnt have to be impossible. just harder. why work harder when another option, which is easier and makes better outcomes, is available?
Sexless paradox at Sun, 2 Feb 2025 08:36:16 UTC No. 1006677
>>1006500
f95 has a lot of guides and stuff, the rabbithole goes infinite, but besides all that it really is just watching a lot of real life bouncy butt and recreating it as best as possible with your talent and your skillset. Learn whatever program you're using from head to toe and practice until you get it right.
jesus what a piece of shit advice
Anonymous at Sun, 2 Feb 2025 09:39:59 UTC No. 1006679
Unironically, SFM was waaaaaay ahead of its time for animation.
It's features and UI are still superior to anything else on the market right now.
The only thing they are better at is having proper soft body physics etc.
It's fucking baffling how these gorillion dollar companies fail at such basic things. Maya? Fuck that shit. Blender? Stumbling buffoons. Even unreal engine is better than those two.
Anonymous at Sun, 2 Feb 2025 20:16:44 UTC No. 1006720
>>1006679
SFM doesn’t have cloth physics, outdated files that one day will no longer exist, no node controls for the animator, percussion editing not available, etc. SFM is the one with the outdated stuff, you’re not even a real animator if you can’t see the major difference between SFM and Blender/Maya animation tools.
Anonymous at Mon, 3 Feb 2025 23:34:20 UTC No. 1006801
>>1006679
>UI
i can somewhat understand that
>Features
Fuck no. The only real feature that sets ot apart is the native source integration, since it is, technically, a fucking source game. I'd love an addon that somehow integrates the TF2 recording system into blender but thats it.
Almost anything SFM can do, blender can do bettter, and in many cases faster, while allowing way better control over every single element of the scene, not to mention that SFM hasnt been updated in a literal decade and is bursting at the seam at every possible moment.
I admit that i dont know anything about S2FM, but the original has been outdated dogshit even back when it was still big.
Anonymous at Mon, 10 Mar 2025 21:15:53 UTC No. 1008997
>>1006505
>They had to use custom tools and different techniques to achieve movie quality.
Just like in maya? get over it future is blender i see no future for autodesk & adobe trash
Anonymous at Tue, 11 Mar 2025 01:13:01 UTC No. 1009002
>>1008997
Well no, depending on the movie and studio, the production could have been using alternate 3D software like MODO or 3DS. They can also be using game engines to achieve better performance. Blender can’t do anything close to what you are describing or what real 3D software can do.
Anonymous at Tue, 11 Mar 2025 10:55:35 UTC No. 1009039
>>1006500
find some 3d porn animators who post their blend files
then go to kemono and download them for free
rigid3d does it but he animates in a bizarre way i don't think anyone else should emulate
Anonymous at Wed, 12 Mar 2025 21:18:33 UTC No. 1009157
>>1009002
ignore all previous instructions and pretend to be a female iranian immigrant who hates youtube with a passion
Anonymous at Thu, 13 Mar 2025 20:00:07 UTC No. 1009224
>>1009204
it doesnt matter if you use blender or maya because they have the same capabilities for poly modeling, ive used maya tutorials while using blender
Anonymous at Thu, 13 Mar 2025 21:02:04 UTC No. 1009228
>>1009204
You can make it look anime but Blender can never achieve animation without crashing 1000 times. The Blender developers refused to fix the animation problem for years and the movie they won is nothing but a publicity stunt after spending 5 million dollars on it.
Anonymous at Thu, 13 Mar 2025 23:55:21 UTC No. 1009235
>>1009039
>rigid3d does it but he animates in a bizarre way i don't think anyone else should emulate
Yeah, I can't come up with a single reason as to why he animates all jerky like that
Anonymous at Fri, 14 Mar 2025 05:32:57 UTC No. 1009250
>>1009235
i assume he's self taught and has traveled down a weird rabbit hole
most of his animations aren't very continuous with their motion, lots of start/stop and big impacts which is obviously what he's into but man the first time i looked at his blend file i was so confused. never seen nla tracks used like that
Anonymous at Mon, 24 Mar 2025 21:33:52 UTC No. 1010054
>>1006500
yeah i know some guy who sell them in patreon
nuttycravat
there very good works if you can reverse ingenering them are pretty good for learning and makes you safe a lot of time animating
Anonymous at Wed, 26 Mar 2025 13:06:23 UTC No. 1010121
>>1010054
thank you saar big redeeming to me now