🧵 CAR THREAD
Anonymous at Mon, 3 Feb 2025 16:49:53 UTC No. 1006766
Alright /3/, who here messes around with 3D car modeling? Whether you're making game assets, renders, or actual printable parts, let's see what you've got. Post your WIPs, finished models, cursed blender screenshots, or whatever.
What software are you using? Any good resources for reference and topology?
Bonus points if you're working on body kits or custom parts. Drop your meshes!
Anonymous at Mon, 3 Feb 2025 22:56:31 UTC No. 1006798
Great thread idea brutha
I did some car modeling like a year ago, for a gaym and most likely only as environmental assets, but I'm keeping my possibilities open by modeling and texturing the interiors as well so if I ever want drivable vehicles as well there they are, plus it's iMm3rSivE.
I plan to have an "interior prefab" of sorts, so I'm gonna duplicate it and give it to all the cars I'll make, with due exceptions like this here Humvee, its interior is too unique compared to regular cars for it to use this modular solution I had in mind. When you model this bad boy you appreciate how huge it is, especially the interior, it's massive, it's like a living room in there
I'm throwing in a quad bike too for good measure
Anonymous at Tue, 4 Feb 2025 10:32:01 UTC No. 1006828
>>1006798
That modular interior setup sounds interesting. How are you going about it? Are you making a base mesh and tweaking it per vehicle, or do you have separate swappable parts you mix and match?
I’ve modeled a dozen cars, but I’ve never touched interiors. How hard is it compared to exterior modeling? Always felt like there’s way more small details and weird shapes to deal with.
Anonymous at Tue, 4 Feb 2025 11:11:57 UTC No. 1006831
>>1006828
>How are you going about it? Are you making a base mesh and tweaking it per vehicle, or do you have separate swappable parts you mix and match?
That's the idea, with BOTH the "basemesh" in this case being the interior "proper" (this would include the interior walls including the interior side of the car doors, the door frames, that "floor middle ridge" that runs the entire length of the car wherein is the car's drivetrain, and the front dashboard) and the separate swappable parts (these being the front seat duplicated for the driver and co-driver, the shift, the steering wheel, the passenger bench/seat).
It's only a concept in my head as I have other priorities at the moment but I do plan to put it into practice when I'll have the opportunity
Anonymous at Thu, 6 Feb 2025 09:08:37 UTC No. 1006966
>>1006964
Luv me some jap tuners, keep up the good work
Anonymous at Thu, 6 Feb 2025 11:49:54 UTC No. 1006975
First car model I made and 3rd ever, so it's a bit rough; made it as a mod for a game I like that has a low poly style. I've found that (at least for older/higher end) car references Mecum auctions is a good place for reference photos
Anonymous at Fri, 7 Feb 2025 06:52:14 UTC No. 1007048
>>1007046
why didn't you follow the blueprint? it looks completely retarded
the chair nerd at Mon, 10 Feb 2025 18:42:40 UTC No. 1007230
>>1007219
Nice movie! Yeah give me 20 minutes and i ll make a rendering for you.
Anonymous at Mon, 10 Feb 2025 20:48:16 UTC No. 1007235
the chair nerd at Mon, 10 Feb 2025 20:52:22 UTC No. 1007237
>>1007235
Dude its a shit render.