🧵 Untitled Thread
Anonymous at Sun, 16 Feb 2025 00:04:18 UTC No. 1007551
For those of you who made it to employment,
how the piss do you get used to switching between different programs and software suites that use different camera/viewport controls?
Specifically,
I'm having to switch between blender, maya, and marvelous designer.
Unfortunately, I started and spent most of my time on blender. The Maya control set, is that more of an industry standard majority? I _think_ substance painter uses it for simple things like camera controls.
For those of you who do have to switch between environments, have you found a certain program's viewing controls are able to be adopted in all the competitors? I tried once to get Substance Painter to use Blenders, but it was something like everything but one set of key commands were unable to be switched which caused an insanity spiral of moving other actions around. This was 2018 or something though, maybe do-able nowadays.
Ahhghhhhhh I hate the shit outta everything.
Anonymous at Sun, 16 Feb 2025 01:12:10 UTC No. 1007556
>>1007551
Oh a zoomer is complaining about different things made by different companies in their products because copyrighted laws suck. Back in my day we always had to get used to things, it’s just unavoidable. UI and controls for common usage never existed during those times. That’s how you encounter these changes in different programs. Just gitgud that’s the only answer.
Anonymous at Sun, 16 Feb 2025 03:51:51 UTC No. 1007563
write the controls down on a sticky note and stick it on your monitor