Image not available

450x598

image_2025-03-02_....png

๐Ÿงต Hair Physics in Blender?

Anonymous No. 1008498

I am not sure where to ask this question, as I have not seen anyone else asking this, so I will ask here (and if this isn't the right place, any assistance on where to correctly ask would be appreciated):

I would like to make an animation using the models Redmoa used, but I am just confused on the hair physics, as in this SFW video, there are hair physics: https://youtu.be/SkqhXkJiIg0?si=x9GFun8nYU1Xf2Tv

But when you load up the model in Blender, there are no physics to be found I believe, so my question is this: Is there a technique to get hair physics working, or is it done manually, frame by frame?

Anonymous No. 1008529

It looks like 'pinned cloth' simulation, or some sort of 'jiggly bone' mechanism (which also uses a cloth simulation but on a wire mesh that bones are attached to), both of which can be done with the built-in stuff and no add-ons.
Those two terms should give you plenty to study, like "pinned cloth simulation blender" etc.