๐งต Hair Physics in Blender?
Anonymous at Sun, 2 Mar 2025 23:42:20 UTC No. 1008498
I am not sure where to ask this question, as I have not seen anyone else asking this, so I will ask here (and if this isn't the right place, any assistance on where to correctly ask would be appreciated):
I would like to make an animation using the models Redmoa used, but I am just confused on the hair physics, as in this SFW video, there are hair physics: https://youtu.be/SkqhXkJiIg0?si=x9G
But when you load up the model in Blender, there are no physics to be found I believe, so my question is this: Is there a technique to get hair physics working, or is it done manually, frame by frame?
Anonymous at Mon, 3 Mar 2025 06:51:04 UTC No. 1008529
It looks like 'pinned cloth' simulation, or some sort of 'jiggly bone' mechanism (which also uses a cloth simulation but on a wire mesh that bones are attached to), both of which can be done with the built-in stuff and no add-ons.
Those two terms should give you plenty to study, like "pinned cloth simulation blender" etc.