🧵 Untitled Thread
Anonymous at Thu, 6 Mar 2025 09:06:18 UTC No. 1008701
how the fuck do i model something like this? im doing tests but they arent coming out right
Anonymous at Thu, 6 Mar 2025 09:41:44 UTC No. 1008704
>>1008701
You're on the right track, you just need more resolution if you want the geometry to look realistic, add a turbo smooth modifier and step up the resolution and adjust/add edge loops in any areas they're needed to have the geometry look right.
Anonymous at Thu, 6 Mar 2025 10:14:39 UTC No. 1008707
>>1008704
the previous images are just references from turbosquid. im using maya to make it, and ive started with a cylinder and extruded it out, and used a twist modifer to get the shape of it but yeah its not there. im just looking to see if there is a different way to start it out that anyone recommends
pic related is what i have so far.
Anonymous at Thu, 6 Mar 2025 11:09:04 UTC No. 1008709
>>1008707
If you don’t know how to warped planes around stuff then you’re not ready for advanced tricks.
Anonymous at Thu, 6 Mar 2025 11:35:05 UTC No. 1008710
>>1008707
That's how you would do it, you need to pay closer attention to what the cross section is shaped like and have a lot more segments to support the twist-rate of the umbrella in your reference more closely. Your umbrella twists like 90 degrees top to bottom, reference looks closer to a full 360 twist, if not past it.
Anonymous at Thu, 6 Mar 2025 11:38:54 UTC No. 1008711
>>1008710
Also notice how the upper part appears to have an anti-twist that runs counter to the twist of the shaft. You prob should model that part separately and apply the counter twist. I haven't held an umbrella since forever so I don't know how they unfold but that is what my eyes are telling ,me.
Anonymous at Thu, 6 Mar 2025 11:52:32 UTC No. 1008713
>>1008707
Looks good imho, you just need to twist it some more
Anonymous at Thu, 6 Mar 2025 14:16:25 UTC No. 1008719
>>1008707
I only know what i would try for blender, but i'd start with a like 32 vert circle, randomize it around so its ridged and stuff, extrude it, rotate the extruded segment about 45 degrees, and repeat about 8 times, then re-randomize the segments
Anonymous at Wed, 12 Mar 2025 11:40:19 UTC No. 1009131
thanks for the suggestions, I took all the advice and this is what i have so far.
>>1008719
i made a 32 sided version, but when i did the flaps (7), it didnt line up right, so i remade it with 14 sides and it looks much better.
>>>1008713
i twisted it and then added a texture deformer with a noise because it was too uniform and im happy with the result. im going to tweak a few things and then move on to the other objects in my scene.