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🧵 Untitled Thread

Anonymous No. 1008701

how the fuck do i model something like this? im doing tests but they arent coming out right

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Anonymous No. 1008702

heres another ref, can anyone give me any pointers?

Anonymous No. 1008704

>>1008701
You're on the right track, you just need more resolution if you want the geometry to look realistic, add a turbo smooth modifier and step up the resolution and adjust/add edge loops in any areas they're needed to have the geometry look right.

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Anonymous No. 1008707

>>1008704
the previous images are just references from turbosquid. im using maya to make it, and ive started with a cylinder and extruded it out, and used a twist modifer to get the shape of it but yeah its not there. im just looking to see if there is a different way to start it out that anyone recommends

pic related is what i have so far.

Anonymous No. 1008709

>>1008707
If you don’t know how to warped planes around stuff then you’re not ready for advanced tricks.

Anonymous No. 1008710

>>1008707

That's how you would do it, you need to pay closer attention to what the cross section is shaped like and have a lot more segments to support the twist-rate of the umbrella in your reference more closely. Your umbrella twists like 90 degrees top to bottom, reference looks closer to a full 360 twist, if not past it.

Anonymous No. 1008711

>>1008710
Also notice how the upper part appears to have an anti-twist that runs counter to the twist of the shaft. You prob should model that part separately and apply the counter twist. I haven't held an umbrella since forever so I don't know how they unfold but that is what my eyes are telling ,me.

Anonymous No. 1008713

>>1008707
Looks good imho, you just need to twist it some more

Anonymous No. 1008719

>>1008707
I only know what i would try for blender, but i'd start with a like 32 vert circle, randomize it around so its ridged and stuff, extrude it, rotate the extruded segment about 45 degrees, and repeat about 8 times, then re-randomize the segments

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Anonymous No. 1009131

thanks for the suggestions, I took all the advice and this is what i have so far.

>>1008719
i made a 32 sided version, but when i did the flaps (7), it didnt line up right, so i remade it with 14 sides and it looks much better.

>>>1008713
i twisted it and then added a texture deformer with a noise because it was too uniform and im happy with the result. im going to tweak a few things and then move on to the other objects in my scene.

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Anonymous No. 1009154

>>1009131
This is spot on, now you just need to fix the silhouette and schizo proportions

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Anonymous No. 1009182

>>1009154
thanks, i just need to uv it now.