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๐Ÿงต Untitled Thread

Anonymous No. 1008780

Every single art learning video I come across has been either purposefully vague and unhelpful or misinformation. Even from industry professionals. FlippedNormals, Marc Brunet, Ethan Becker.
I thought they would help me know what the pro workflow is, why is it all click bait?

Anonymous No. 1008781

>>1008780
You could try reading articles instead. But also maybe you just don't know how to extract useful informations from teaching materials

Anonymous No. 1008785

>>1008781
"use flashcards"
"memorize art terms"
"look at pinterest"
"imagine it in your head harder"
is it really all me? This is all I get from this

Anonymous No. 1008789

>>1008780
It makes me very upset knowing almost every single art video ony recommended is just bullshit. Actually just about every video in general

Anonymous No. 1008791

>>1008780
Any particular thing you struggle with? Have you made your training donut or small girl yet?

Anonymous No. 1008792

>>1008791
Making good things
Making good things enough and being in control every time without being nervous if I'm good enough or if I'm missing something
Having the confidence to know I can get a job with this

Anonymous No. 1008793

I keep wondering if I'm doing it the right way. If I'm missing something that I could read or watch that would help. It never stop. I just want to be able to be confident to get a job like this.

Anonymous No. 1008796

>>1008792
>>1008793
Just practice and make lots of stuff

Anonymous No. 1008797

>>1008780
Just do bob ross

Anonymous No. 1008802

>>1008797
>>1008796
How many more things will I need to make and learn
When will I know it's enough
When will I know I'm worthy to make good enough things for a company
When can I feel like I can do this, I know enough to get a job
When I can feel confident
Since I was a child, I always had this scenario in my head where I'd be fired for not knowing things I should've learned for my dream job. It's never left me.
I want to be good enough. I want do the best I can...I want to be super helpful for the company and they can rely on me. I just want to be good at it.

Anonymous No. 1008805

>>1008802
>When will I know it's enough
You will never know it's enough, it will haunt you all your life

Also the best way to get hired is networking/nepotism, mostly unrelated to your level of skill.

If it's a confidence booster you want, you can always make a porn patreon

Anonymous No. 1008810

>>1008805
>mostly unrelated to your level of skill
Than what's stopping Joe who hasn't touched a 3D program in his life from getting a job through connections and not getting fired if it's unrelated to skill?
Where's the honesty? The truth?

Anonymous No. 1008812

>>1008810
>Where's the honesty? The truth?
That's what the porn patreon's for

Anonymous No. 1008813

>>1008812
Can you answer the former question too?
And how would I even start a porn patreon following

Anonymous No. 1008814

>>1008813
>Can you answer the former question too?
Once it's demonstrated Joe-not-3d cannot model to save his butt but can network he'll be moved to a role where his incompetence can be be channeled, ie he'll become your lead or manager

>And how would I even start a porn patreon following
You do the thing you should be doing in this thread, you stop whining and start showing your stuff. If you show new stuff regularly someone will be all "I'd pay for wanking to that" and there's your following

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Anonymous No. 1008829

>>1008780
you think people will help you to replace them?
they make training videos because that's where the money is, it's not by getting a fucking job, if you actually could get a fucking job.

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Anonymous No. 1008830

>>1008780
>Every single art learning video I come across has been either purposefully vague and unhelpful or misinformation
yes because they expect you to pay for their premium material
>>1008780
>I thought they would help me know what the pro workflow is
1- Learning how to do stuff != Learning a workflow. you must first learn the fundamentals
2- If you want to know how pros do it, many of them stream. ie Sakaki Kaoru doing anime figurines with Zbrush or the many courses available on Artstation Learning. maybe some use Twitch too but Im not that familiar.

TLDR look somewhere else

Anonymous No. 1008831

>>1008829
Well when you put it that way they all seem all concerned about money?
I thought they were doing it to help others with disadvantages, inclusivity, helping the community. I thought I wasn't "getting" it.

Anonymous No. 1008832

Isn't that why they're popular, for being supportive and helpful? That people learned from them and they subscribed to pay it back? At least in the comments I see people always say they're educational and helpful

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Anonymous No. 1008838

>>1008780
you should know that industry sabotage is a common thing

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Anonymous No. 1008839

>>1008838
cont. , learn art fundamentals, whatever the fuck the 3D tool you pick you will make better and more efficent work than the 99% of artists

Anonymous No. 1008842

>>1008838
But Google doesn't tell me it's a real thing. Explain further?

Anonymous No. 1008843

Every time I hear an art YouTuber say "learn the fundamentals" I imagine firing a shotgun in the back of their head. Even if it's true, they're obviously saying it to be vague and "helpful" without actually knowing wtf they're talking about.

Anonymous No. 1008847

>>1008802
Your issues are mainly psychological here, unfortunately for us autists having over-confidence and shamelessness is a lot more useful to you
than nuanced self-doubt and holding oneself to a high bar when it comes to getting payed for your effort in the job market.

Nobody is gonna expect you to know everything from the get go but for you to be let inside you have to come across like
someone that is pleasant to be around. So the more socially adept you are the less you need to know from the get go.

If you're a high strung perfectionist with a lot of self-doubt and prone to despair people are gonna give you a
wide berth even if you objectively already know a lot.

Consider working a bit on your social skills and realize that other people don't hold you accountable and expect as much of you as that bar you've set for yourself.
But in order to benefit from this knowledge you need to become more pleasant, stable and easy going to inspire friendly interactions.
If you have gaps in your game that will often be forgiven as long as you show promise and exude confidence and
sincerity in your ability and willingness to learn on the job.

Don't take the above as some dogma either, it's a tendency and you just need to be more like that to benefit, you don't have to perfectly embody it flawlessly.

Anonymous No. 1008850

>>1008842
google is full of wannabe artists, get in touch with anyone that has been working at least 5 years in this shit, the world is too small, everyone knows each other , and this fucking job isn't permament so lazy ass people that want to keep thwir job will give wrong bad aevice for elimite younger and more energetic competition , just check youtube blnder gurusv those guys are sabotaging potential new 3D artists with bad workflows and techniques

Anonymous No. 1008851

>>1008843
No one is going to spoon feed you retard, just pick any book with "art fundamentals" and have fun

Anonymous No. 1008858

>>1008847
Can you apply this to any art field, like concept art?

Anonymous No. 1008859

>>1008780
yeah there was a content rush for tutorial videos. the era of good learning content on yt lasted like 8 months. youre better off asking on /3/

Anonymous No. 1008860

>>1008802
>How many more things will I need to make and learn
>When will I know it's enough
forever for the rest of your life.

Anonymous No. 1008864

>>1008858
Yes, duh

Anonymous No. 1008875

>>1008780
Art is pretty shallow, the most important thing you need to be good at is knowing when something looks good, when something looks bad, and what's needed to make things look better.

In 2D you don't even have to learn anything beyond how to use the software, you just need to be able to see. 3D's more technical but is made worse because there are 1000 different workflows to achieve the same result, and many people get too caught up on workflow theory. Just make the mesh, put textures on it and light it, that's it. Beyond the basics you'll learn faster by being more practical and solving your own roadblocks, you'll also be better at filtering irrelevant information.

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Anonymous No. 1008876

>>1008864
>>1008875
The joke is that hes a peanut but he looks like a person, but he looks like an out of shape person at that.

Anonymous No. 1008881

>>1008875
Very good post especially the last few sentences
You can say that for any skill really