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๐Ÿงต You have to be a nobody to be a somebody.

Anonymous No. 1009088

Why is it that everyone who has successfully made it into a studio job... simply have no personality? All they do is eat, sleep, breathe, and talk about the type of work that they're skilled in. Has the 3DCG industry at-large reached the point where only silver spoon nepo babies and people who are autistic enough to have no other qualities/traits but making fancy computer art, have serious consideration by studios for jobs?

Anonymous No. 1009090

>>1009088
Sounds like you are jealous and coping desu

Anonymous No. 1009091

>>1009088
If you are a commercial artist your value is that of a mercenary who perform task for payment adhering to instructions realizing someone else's vision.
You won't be inherently valued for having very strong opinions or a inflexible spine in such an environment, being sycophantic however will be rewarded.

It's not that you can't exist as a colorful unapologetic/outspoken type individual in these environments.
Rather it's if that's who you are you need to understand what the assignment is and recognize that you are selling a commodity while operating as a commercial artist.
There is a ego surrender you have to embrace while on the studious clock.

Many real ones can't take the toll of that sort of thing indef and will perform some studio gigs then walk away
with their studio credentials to join indie constellations or launch their own thing.

Anonymous No. 1009099

>>1009088
You work to make somebody else vision not yours.
It's really simple anon, if I ask you for a coffee and you give me a milkshake because your personality tells you to be quirky I will never buy anything from you.
I know you understand that concept, it's the same for art, they pay me for my skills, not for my personality.

Anonymous No. 1009295

>>1009091
Can you delve further into this and how you came across this information especially the psychopathic part

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Anonymous No. 1009311

>>1009099
It's not always like this. If I want to find someone to make me characters for my game I will look for style I want to see in my game and ask them "oh what you're demonstrating on your artstation/twitter/whatever is great, could you do some characters in that style for my game". What I will absolutely NEVER do is: look people portfolios assessing their objective skill level and try to hire the most skillful person demonstrating works in totally different style justifying it with logic like "oh he's so objectively good at his craft maybe his skills will transition well to the style I'm looking for!".