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๐Ÿงต 3D Animated Movie

Anonymous No. 833393

I've been doing 2D work all my life. I have been debating making a full length animated movie. I figured doing it in the style I want would take too long to draw in 2D, so I thought doing it in 3D might be faster and produce better results in the long run. Thing is, I have never done 3D before aside from lots of traditional sculpting. What am I in for, should I stick to what I know or try a new medium? 3D seems intimidating, I wonder if will take long to learn.

Anonymous No. 833399

>>833393
>I have been debating making a full length animated movie.
You're delusional. Just stick to short films

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Anonymous No. 833400

>>833393
It will take long to learn, let alone become good at it and develop a workflow that will allow you to output high quality work at a decent pace like your pic related.
Then again, learning and perfecting a new craft can be a reward in of itself if you're into that sort of stuff.
If you have some spare time, I'd say give it a go and see if you find it interesting and fun, depending on how far you get, you'll be able to gauge how long it would undertake a large project like a full length animated movie.
Make sure to pirate the software or use free options so you don't commit to some expensive purchases before you see if 3D is your thing or not. Good luck.

Anonymous No. 833407

>>833393
make a five minute movie first. by then you will have realised how stupid this queston is, or have given up

Anonymous No. 833412

>>833393
>so I thought doing it in 3D might be faster and produce better results in the long run.
No it wont be. You think you can learn 3D in a couple of weeks? It will take you years until you get to the level of being able to make good looking stuff. Especially since you have to learn all disciplines of 3D, becoming an competent generalist basically.
>I have been debating making a full length animated movie.
Like he said >>833399
2D, 3D - doesn't matter. If you don't have a team you'll never get there. Full length animated movies are out of reach for single artists.
That image that you referenced - the guy who did these shorts is a pro, working in the industry for years. It took him several years to get these 20 minutes done and he took almost every shortcut possible.

Anonymous No. 833417

>>833393
>a full length animated movie

That's a years long project. Even the most prolific solo animators typically take months to produce just a few minutes of animation.

Anonymous No. 833462

If you have fun with it you can do it

Anonymous No. 833614

I dont want to beat a dead horse but I highly advise against doing a full length animated movie. Doesnt matter if you are a god in 3D or just a beginner. It is just too much.
Personally, I would recommend doing a small (1-5min) but polished short. That way you can really push your ideas and skills without compromising too much.
Also, dont forget the render times.
Good luck.

Anonymous No. 833622

>>833614
This.
A full length movie is going to be a miserable long slog regardless of 2D or 3D.
a 5 minute one though can be done considerably more quickly in 3D than a 2D one (though still will take a long time)

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Anonymous No. 833647

>>833399
>>833400
>>833407
>>833412
>>833417
>>833462
>>833614
>>833622
Thank you all for your input. I realize how time consuming animation is, as I've done it before. From what I gather here, 3D will take far too long for me to get good enough at for it to save time, therefore I will be sticking to 2D.

Anonymous No. 833655

>>833647

It is still worth learning 3D especially if u want to grow as an artist eg Implementing 3D elements in 2D animation. Depends on what your plans are thou. Also, whilst 3D is complicated at times it isnt that crazy difficult overall so you shouldnt feel discouraged. You probably have some decent understanding of art and with the right tutorials getting into 3D shouldnt be that hard.

Anonymous No. 833660

>>833655
Yes, 3D does still interest me and I have always been better at sculpting than drawing. However, I've tried zbrush and blender and it was much more complicated than traditional sculpting to say the least. Do you have any recommendations on tutorials for zbrush? I tried a few, but they were all over the place and too long. I remember using Ctrl+Paint to learn digital painting, if that sorta thing interests you.

Anonymous No. 833666

>>833393
To repeat what everyone else has said, it's not a good idea.
Ian Hubert, who is a meme on /3/, but regardless, is incredibly well-versed in 3D (or Blender at least) and has been making Dynamo for a long time now. I mention him because it's someone who has more or less done it on his own (like you want to), has worked on it daily, and the first episode only got released last month after having released the first short 9 years ago. On top of that, he actually knows what he's doing.
In other words, if he's struggling then it's going to be even tougher for you.

On the other hand you can make 2D movies in Blender. I'm not sure what it's like though because I've never done it. I do know that you can mix the 2D parts you draw with the 3D parts you model or whatever. So maybe you'll get the best of both worlds and manage to get something out sooner rather than later if you go down that route.

Anonymous No. 833770

>>833660
Sadly, I cant help with zBrush but say that u need to put in some time to figure it out. Watching, learning and studying several long tutorials is just necessary, imo. There are some great books out there and probably some awesome organized tutorials if u want to spend some cash. If not, youtube it is. Thats basically all I know.
I can recommand Arvid Schneider (Look Dev etc) thou.