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๐Ÿงต Kitbashing thread

Anonymous No. 834270

Is 3D closer to kitbashing/miniature work IRL or 2D drawing/painting IRL?

I feel my entire 2D skillset is totally good for 2D but woefully irrelevant for 3D and I need to learn kitbashing and miniatures skills.

Anonymous No. 834273

>>834270
3D is closer to real life sculptural art than miniatures. Kitbashing could let you produce something to impress your grandparents, but for anything serious you just have to learn proper 3D modeling.

Anonymous No. 834297

>>834270
hello fellow 2dchad.
so far to me 3d is more like being beaten up by a spreadsheet. when you fuck up a sculpture irl it falls to bits, but fuck up an obj file, it looks fine but you get error messages out the ass and have to untangle it manually

Anonymous No. 834306

>>834270
>Is 3D closer to kitbashing
You want the daz general for that. But like anon says, you have to learn proper 3d modelling some day. And editing daz goblins doesn't get you far in terms of actually learning, it's just feeding your porn habit

Anonymous No. 834339

>>834270
Just start grinding 3D tutorials in whatever software you want to start with, stop wasting time with "but can I? But what's the BEST?" and shit of that nature.

Have you developed the specific muscles for 3D (wrists, hands, etc)? Probably
Are you able to visualize things in 3D? Probably
Are you able to form an image in your mind and retain the details while also possibly adjusting those details as you adapt to real conditions (i.e. working in a 3D space) versus what your 2D conception looks like? Probably

But if not? Doesn't matter, you're a human with a human brain and human brains are GREAT at changing themselves to get better at doing things they're not good at.
It's called neuroplasticity; animal brains are able to do it too but humans are really good at it, it's one of our super powers right up there with sweating.

So don't worry about "but what's the best way? what if I'm missing skills?" just start grinding away on those tutorials. And don't worry about "best tutorial" either, you want quantity over quality; you're going to be sifting through hours of information to find that new kernel of useful new skills that you wish you'd known six months ago.
Oh and don't waste tons of time with "sketching" (i.e. iterating over the skills you already have over and over), all that does is build up muscles for those skills but once you've got those muscles there's no use in continuing to "sketch".
Of course plenty of artists sketch so they can put it on youtube or artstation or patreon or whatever as content; that's completely different.

Anonymous No. 834370

>>834270
It's a good idea to make your own kitbash kits.
While learning how to model you can just make some random greeble parts that you like, they don't even need a real purpose.
Just make random hydraulics, armorplates and other random shit and throw them together afterwards.