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🧵 Untitled Thread

Anonymous No. 834421

How can i make the grip edges of this
Also trying to make a material for the camera lens but had no success
Couldnt find anything on google

Anonymous No. 834422

I will also have some other question, this is why I decided to make it a separated thread

Anonymous No. 834436

>>834422
>this is why I decided to make it a separated thread
You shouldn't have you dumb shit.
There are tons of insanely stupid question threads, why do you feel the need to add one?

Anonymous No. 834448

>>834421
The ridges? If it's less than an inch texture it.

Anonymous No. 834818

>>834421
normal map for performance.
And to get a good one, make a really high poly version of it with the ridges modeled and some damage / rounded off bits where it gets touched a lot and then bake it to a normal map with a basic cylinder, maybe with the top bevel.

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Anonymous No. 835469

Funished 1 week ago


Hiw did i do

Anonymous No. 835477

>>835469
you didn't even try to make the edges look like those in the pic

Anonymous No. 835479

>>835469
This is very good, congratulations.
/3/ will talk shit about your work, don´t mind them - they couldn´t do something like that even if they HAD to.

Anonymous No. 835480

>>835477
Ehhh

Anonymous No. 835481

>>835479
Thanks man

Anonymous No. 835511

>>835479
this

Anonymous No. 835516

>>835479
Projecting much?

Anonymous No. 835635

>>834818
>make a high poly version of the ridges
How???

Anonymous No. 835637

>>835635
>make a long, thin, plain
>1 row
>xx columns
>select every other column
>extrude
>bend deformer
>bend into a circle
>???
>profit

Anonymous No. 835638

>>835637
Many thanks, il try it when my replacement cpu arrices, damn shortages

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Anonymous No. 835654

>>835638
Good luck, try to implement it even though you called it finished, because if it's going inside your portfo and you know how to improve something do it.
>>835469
The model looks good as it is, but i would consider adding some scratches grunge on the glossy plastic around the lenses. Reflection looks good how did you render that? Especially on the lenses?

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Anonymous No. 835656

>>835654
They just weren't visible at that angle

Made the lens by mixing 2 glass materials with different colors
Would suggest to go with very light colors, because the other ones looked very bad

Anonymous No. 835657

>>835656
+Hdri offcourse