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🧵 Untitled Thread
Anonymous at Mon, 21 Jun 2021 16:36:15 UTC No. 834421
How can i make the grip edges of this
Also trying to make a material for the camera lens but had no success
Couldnt find anything on google
Anonymous at Mon, 21 Jun 2021 16:36:46 UTC No. 834422
I will also have some other question, this is why I decided to make it a separated thread
Anonymous at Mon, 21 Jun 2021 17:19:57 UTC No. 834436
>>834422
>this is why I decided to make it a separated thread
You shouldn't have you dumb shit.
There are tons of insanely stupid question threads, why do you feel the need to add one?
Anonymous at Mon, 21 Jun 2021 17:56:22 UTC No. 834448
>>834421
The ridges? If it's less than an inch texture it.
Anonymous at Wed, 23 Jun 2021 10:23:39 UTC No. 834818
>>834421
normal map for performance.
And to get a good one, make a really high poly version of it with the ridges modeled and some damage / rounded off bits where it gets touched a lot and then bake it to a normal map with a basic cylinder, maybe with the top bevel.
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Anonymous at Sat, 26 Jun 2021 13:41:44 UTC No. 835469
Funished 1 week ago
Hiw did i do
Anonymous at Sat, 26 Jun 2021 14:15:10 UTC No. 835477
>>835469
you didn't even try to make the edges look like those in the pic
Anonymous at Sat, 26 Jun 2021 14:20:49 UTC No. 835479
>>835469
This is very good, congratulations.
/3/ will talk shit about your work, don´t mind them - they couldn´t do something like that even if they HAD to.
Anonymous at Sat, 26 Jun 2021 14:23:13 UTC No. 835480
>>835477
Ehhh
Anonymous at Sat, 26 Jun 2021 14:24:17 UTC No. 835481
>>835479
Thanks man
Anonymous at Sat, 26 Jun 2021 20:27:15 UTC No. 835511
>>835479
this
Anonymous at Sat, 26 Jun 2021 20:57:46 UTC No. 835516
>>835479
Projecting much?
Anonymous at Sun, 27 Jun 2021 20:12:22 UTC No. 835635
>>834818
>make a high poly version of the ridges
How???
Anonymous at Sun, 27 Jun 2021 20:32:33 UTC No. 835637
>>835635
>make a long, thin, plain
>1 row
>xx columns
>select every other column
>extrude
>bend deformer
>bend into a circle
>???
>profit
Anonymous at Sun, 27 Jun 2021 20:34:24 UTC No. 835638
>>835637
Many thanks, il try it when my replacement cpu arrices, damn shortages
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Anonymous at Sun, 27 Jun 2021 23:00:52 UTC No. 835654
>>835638
Good luck, try to implement it even though you called it finished, because if it's going inside your portfo and you know how to improve something do it.
>>835469
The model looks good as it is, but i would consider adding some scratches grunge on the glossy plastic around the lenses. Reflection looks good how did you render that? Especially on the lenses?
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Anonymous at Sun, 27 Jun 2021 23:21:20 UTC No. 835656
>>835654
They just weren't visible at that angle
Made the lens by mixing 2 glass materials with different colors
Would suggest to go with very light colors, because the other ones looked very bad
Anonymous at Sun, 27 Jun 2021 23:27:28 UTC No. 835657
>>835656
+Hdri offcourse