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๐Ÿงต Something is messed with these vertices!

Anonymous No. 834557

I have been trying to do some shapes on a model but the mid vertices of the gums snap at each other every time I move something else, I even deleted and redid the whole gums mesh two times and it still gets messed, something similar happened with the teeth, symmetrical edit wasn't working properly on the right side even if I deleted and reapplied a mirror modifier.

Pictured below, I was just moving stuff on the mouth corners but the gum vertices instantly snapped together, I can only move them if I turn off symmetrical editing (even if I don't move them along the X axis), proportional editing is not even covering that far either.

Anonymous No. 834559

>>834557
Did u try to snap the vertices by distance and increase the value little by little? Also u might have snapping turn on, screen cap the whole window of blender so we can see the whole picture.

Anonymous No. 834560

>>834557
Ask r/blender, you're not getting shit here

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Anonymous No. 834567

>>834559
Snapping is off, the problem is how those vertices shouldn't even move when I manipulate the others, I managed to "solve" it by hiding the gums while editing the shapes.

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Anonymous No. 834574

>>834567
You have proportional edit on, did u try to turn it off?

Anonymous No. 834577

>>834574
Yes but it isn't proportional edit, the problem seems to lie on symmetrical edit somehow.

Anonymous No. 834579

>>834577
Why don't u use mirror modifier instead? Just separate the gum edit it and then join it back.

Anonymous No. 834580

>>834579
Because I was already in the last track of the model, that is, I was just doing the shapes after everything was apparently OK and I UV mapped, I know that's done at the end but there were missing shapes I needed to add.

I can pin the UVs and try again if it gives me more trouble but at this point I am using some workarounds, still very weird that it is the symmetrical editing glitching out like that.

Anonymous No. 834582

>>834580
The other option is to hide everything aside the gum if u dont want "bugs"

Anonymous No. 834583

>>834582
Yep, actually hiding the affected parts seem to work, still not sure why that happened, at least it doesn't seem to happen with other models I am working with.

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Anonymous No. 834600

>>834557
Just keep making new threads about these misbehaving vertices and that should fix it. Make sure NOT to ask this in blender general or questions megathread. That is for idiots and you are not one as we can clearly see, you are gonna make it. Just need to fix those damn vertices.