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๐งต CALLING IN ALL SHADER GODS
Anonymous at Tue, 22 Jun 2021 05:09:55 UTC No. 834589
Im currently fucking around with Unity's shader graph, more specifically animated textures and i was wondering if there is any way to get the time node to act forcefully choppy? is it even possible to do just inside the shader graph? Im an absolute brainlet with maths, what im looking for is to have it look as if it were in 12fps, or at least not have it perfectly slide accross
Anonymous at Tue, 22 Jun 2021 06:21:22 UTC No. 834603
Does your character have a beard?
Anonymous at Tue, 22 Jun 2021 06:58:42 UTC No. 834605
>>834589
What you'd probably want is something like this:
(floor(time * num_steps)) / num_steps;
Anonymous at Tue, 22 Jun 2021 07:02:59 UTC No. 834606
>>834589
Connect output of time node to posterize node with steps set to 5, use the result as time input for your character
Anonymous at Tue, 22 Jun 2021 07:11:15 UTC No. 834608
>>834606
jesus fucking christ i wasnt expecting it to be something like this and yet it seems obvious, thanks anon
>>834605
>(floor(time * num_steps)) / num_steps;
i'll keep that in mind too
Anonymous at Tue, 22 Jun 2021 08:14:45 UTC No. 834610
>>834606
That math operation is how posterize works internally. Also I said 5 but of course the steps input is however many frames you want per second