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๐Ÿงต CALLING IN ALL SHADER GODS

Anonymous No. 834589

Im currently fucking around with Unity's shader graph, more specifically animated textures and i was wondering if there is any way to get the time node to act forcefully choppy? is it even possible to do just inside the shader graph? Im an absolute brainlet with maths, what im looking for is to have it look as if it were in 12fps, or at least not have it perfectly slide accross

Anonymous No. 834603

Does your character have a beard?

Anonymous No. 834605

>>834589
What you'd probably want is something like this:

(floor(time * num_steps)) / num_steps;

Anonymous No. 834606

>>834589
Connect output of time node to posterize node with steps set to 5, use the result as time input for your character

Anonymous No. 834608

>>834606
jesus fucking christ i wasnt expecting it to be something like this and yet it seems obvious, thanks anon
>>834605
>(floor(time * num_steps)) / num_steps;
i'll keep that in mind too

Anonymous No. 834610

>>834606
That math operation is how posterize works internally. Also I said 5 but of course the steps input is however many frames you want per second