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🧵 3D Art Cost

Anonymous No. 835147

Aspiring coomerdev here. I'm in the market for commissioning 3d character models, but I honestly have no idea what rates are like. I've only paid for concept art and pixel art before. Some of the quotes I've gotten vary wildly in price from $200 for just a bust to $300, $500, or even $1500 for a full, unrigged character.

My target is about <30k tris for a fully clothed character with hair. I believe in paying an artist for their work and I'm no stranger to adding bonuses, but I'm having a hard time budgeting 3d art. As a side note, would it be cheaper to create a modular character with facial/body morphs as opposed to a bunch of individual meshes?

Anonymous No. 835169

>>835147
Just make them yourself. It doesn't really take artistic talent to make 3D models.

Anonymous No. 835186

>>835169
Post your work

Anonymous No. 835190

>>835147
You should check sites like Upwork or Fiverr and either make a job posting with your budget or contact a freelancer on the platform with your request.

Anonymous No. 835210

>>835190
What would be fair market value? I don't have a very good point of reference on how much to offer for this kind of work.

Anonymous No. 835212

>>835147
Actual answer: Go to places where people (artists) show off their commissioned work:

- furaffinity (if furshit)
- deviantart (your best bet)
- art station (honestly not sure if people put 'COMMISSION' in the posts)
- twitter (I'm not a master of searching twitter, only just sort of glance at the tweets of a couple artists I like)

Look at everyone, even furshitters, and form a price based on that. You can also maybe ask speedsculpt fags (the people that do a character in a day) if they want to make you a bust or static (read: non-rigged probably non-optimized) mesh for $50.

I think $300 is reasonable for a fully rigged optimized character you're going to animate yourself, with the understanding (that you may need to state up front) that you're allowed to offer revisions and feedback at every step and that you and the artist will work on it together until you have a character you're happy with.
If you have a project where you're going o want a number of characters, consider dangling "and I have concepts for 4 more characters after this"; artists love steady work.

>$300 is too high
Well again I'd shop around and come up with a real ballpark estimate based on what everyone else is charging.
$150 would be a price I'd expect if you gave them a concept and then mostly said "Do your best, needs to be game optimized and rigged"

Anonymous No. 835213

>>835212
Cont.

Only other point I'd add is that if you ask someone that's a big time name in the 3dcg coomgame, you're going to pay a massive premium just for their name.
So if you got a $1500 quote for an unrigged character I'm guessing you talked to somebody like Twitchyanimation (as an example)

Anonymous No. 835241

>>835212
good advice

Anonymous No. 835243

>>835213
Yeah, this is true. The highest quote I got was $7k for a mesh and $300 for every extra morph added to it. That was from a professional studio, though.

Most of the other quotes are from Artstation. It's a bit frustrating because I'll reference a model directly on their page and ask for a ballpark price on similar figures and the reply is still, "what's your budget?" A fair question, but a terrible starting point.

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Anonymous No. 835251

This is just another grifter thread, someone thinking he can make quick cash by "cashing" in on coomdev. Though it can always be done, that's not the point. This isn't even development, it's akin to an indian calling himself a CEO and pretending (or believing delusion) that he runs a corporation. Buying models and then proceeding to not know how to use them is dipshit pathway 101 that many other dipshits like yourself have treaded before. I guarantee that you don't have tangible experience with custom rigging, morphs, any real animation process, or even basic rendering skillsets. Without being able to properly hold your own and instead just trying to buy your way in - it showcases not only ineptitude of skill, it highlights your apathy to the passion of creating something. You're not going to make it, that I can already tell, due to most "business" pursuits not making it in general with coom. And how is that, why can I say that? What do you mean? Coom is the easiest to make money! Shut the fuck up. By the root cause of the tumor in your brain I can tell - no real passion, just conman grift mentality meant to think that coom will net you some money. And it might, I suppose it's at least worth pursuing in your cretin-like lifestyle - but you're never going to be something better than the mediocre rats that already flood the market. They're glanced at, and then dismissed. I can read you pretty well based on your wording, and although it's probably not a 1:1, I am hitting the marks somewhere. Even if you have a few skillsets, you're just not able to do anything serious if you're asking these kind of questions. Being unable to understand how much a whole character with hair costs sounds to me like you're an idiot. What kind of aesthetic? What kind of hair pipeline? What kind of clothing and will it have morphs or be made to be dynamic? You have no clue, because you're going for something that you have no clue in.

Anonymous No. 835255

>>835243
well its mostly because there cant be a set price on a model for stuff like this. Its better to say "ill spent this much" because then those who want to make the model know how much time they max can spent on the model. Making a really good model can take forever since you can always improve stuff.
but think of it like this: if you pay an American 3D artist to do work for you then expect at least the American minimum wage pr. hour and then you can figure out how many hours of work you can buy for instance 300$. If you get a Ukrainian artist you money will get you further and so on.

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Anonymous No. 835264

>>835251
That's a harsh takedown. While I'm inexperienced with 3D development pipelines, I wouldn't say I'm as passionless or inept as you suggest. In my experience with game development I've found programmer art beyond basic shapes and colors for prototyping to be a colossal waste of time. Yeah, I could model some characters, rig them, create textures and materials for them, and get them into the engine. They'd still look like shit, though. The weeks or months it would take me to create all my shitty characters would be better spend wage slaving for a fraction of the time and using that money to pay someone else to create actually good characters that I wouldn't be trying to replace anyway.

To answer your questions about clothes and hair, this thread wasn't meant as a job posting so I didn't go into more detail. I just meant that I'm not looking for a bald, naked mesh while also noting I'm not looking for a fully rigged, game-ready character either. The purpose of the thread was just to get some pricing feedback from anyone on the other side who's done 3d freelancing.

>>835255
That's fair. I'm used to working with pic related when it comes to pricing. Though, I understand 3D art has many more variables.

Anonymous No. 835266

>>835251
You sound like a bitch, and thats probably because you are one, a sour, prissy, little bitch.
So show your work or just shut the fuck up, you autistic, downer little bitch.

>>835264
Ignore the retard above, "he's" just a neckbeard morality tourist, who doesn't know shit about 3D or business, he's just here to dump his unrequited moral options on the coomerbiz.

Anonymous No. 835273

>>835266
He definitely knows enough to know op is a baka.

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Anonymous No. 835274

>>835169
Kek’d

Anonymous No. 835276

>>835251
Based 130 iq autist

Anonymous No. 835277

This is what the process generally looks like

https://www.youtube.com/watch?v=f-mx-Jfx9lA

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Anonymous No. 835281

>>835264
I'm not saying that you can't purchase models and use them in your game, a lot of shitters do that. Some even get rich. I'm saying that you don't have the skills to utilize them properly to begin with. When you purchase a model, what happens when you change your mind a few weeks down the road? Will you be able to edit the hair efficiently? Create better materials than the contracted person already did? Design and model more outfits? Animations? Sounds like more fees. Perhaps they charge for modifications and tweaks after you receive your result, making it so you pay "double" over time for the true character you "really" wanted. Your "business model" is ineptitude - without a working prototype that you feel comfortable with, the "artistic" mind fleets and bounds all over, changing directions on a whim. You could, after purchasing your character(s), find that you don't want to pursue the specific game direction they were made for. What happens then? Refund time? Not a chance.

Make the prototype first, get it in a working stage, use 2D scribbles or basic shapes to represent the character, and then, if you find the prototype still works for you, your ADD didn't screw you over and you still find it retentive, then, and only then, do you start spending money. The issue is that I don't believe you're competent in 3D. This will lead to significant financial impact down the road. You could have passion, maybe I'm wrong about that - or maybe not. All I can do is assess, and your assessment right now is naivety.

Your pricing issues are the least of your troubles, your response is indicative of that, but I will help you understand anyway because I'm edgy. These prices are only for QUALITY models:
>*price+ depending on how famous the artist is

Anime model .5-1.5Kusd (rigged at 1K)*
-Outfits .05-.2Kusd per outfit/modular .05-.2Kusd

Stylized model .5-1.5Kusd (rigged at .7Kusd usually)*
-Outfits .05-.2Kusd/modular .5-.2Kusd

Realistic model 1.5-7Kusd (always rigged)*

Anonymous No. 835283

>>835281
*modular outfits per each piece == price

Anonymous No. 835290

>>835264
yeah I get that its annoying but if you for instance just want renders with pre-existing or simple assets then you can find plenty with the same "commission" charts as you posted.
BUT if you want a completely new unique model built from scratch then it becomes much more: what style, what quality and how advanced. Because making a very life like model from scratch can take hours upon hours and longer than digital paintings (I do both so I appreciate both). The great with 3D is ofc that you invest a shit ton of time up front (making the model, rigging, texturing and so on) but then can easily make renders with all kinds of poses, animations and such. So its front heavy and so buying the actual model (rigged, textured and such) is the most expensive part time-wise as that is where 90% of the work load is.

Anonymous No. 835302

>>835251
This gimmick was cute at first but you're honestly just annoying bro.

Anonymous No. 835305

>>835302
Your opinion doesn't matter and you're below 145IQ, so I don't care what you have to say or feel. Have a good one!

Anonymous No. 835308

>>835305
LOL at people who claim having high IQ. You're definitely a sour midwit.

Anonymous No. 835310

>>835308
If you're willing to refute what I've said in my initial post then feel free to do so. Otherwise, you're below 145IQ and I don't care about your opinion due to you not meeting the int quota necessary to communicate truthfully. Using IQ as a benchmark is just common sense. Bill Gates, Jeff Bezos, and Elon Musk have all done this discreetly and sometimes quite blatantly. If it works for the warlords of the 21st century, it works for me as well.

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Anonymous No. 835315

>>835310
tl;dr

Anonymous No. 835316

>>835315
The words of someone defeated. Thanks for conceding!

Anonymous No. 835319

>>835310
C-Can I make it with 133 IQ, duckposter?

Anonymous No. 835320

>>835310
You sound like an obnoxious twat. Do you smell your own farts?!

Anonymous No. 835321

>>835319
Yes. I've said many times that people above 130IQ can also make it. It would be harder than being 145IQ, especially if your makeup is mostly verbal, but you'd be able to cross the finish line, and that's what counts. Money really does soothe over a lot of things.
>>835320
Everyone tolerates their own farts, bong. Posters in bong time are some of the most socially pretentious out there. You have a problem with the closest objective truth? Take it up with how people are autonomous and unable to truly think independently from other peoples systems. Not my fault, don't shoot the messenger.

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Anonymous No. 835323

King Midwit has struck a goldmine of (You)s again with his snark and plain as day "insights".

Anonymous No. 835326

>>835323
You can seethe all you want, it's obviously not plain as day if people are arguing it's not true. Next time just refute the positions, or go back to <145IQ land.

Anonymous No. 835327

>>835326
No one's arguing with you, people are just posting drive-by comments about what a loser you are. Yet you still keep using that avatar, does this make you hard?

Anonymous No. 835329

>>835327
Anon, it really doesn't matter about the snippy snap of chattel. You're not equal to me, understand? Social pressure has no effect here, which is a common factor to people who are separated from society's judgement, reserved to the individual themselves. At any time, you too can dismiss society and its opinions. But you won't, because you're an animal and you're fearful of the consequences. It's not about what the anons of present time think, it's not about how you feel when you can't argue adequately against my positions and just resort to this low brow sham - it's about leaving behind a blueprint for anons to follow in the future. It's about time and effort to craft and explain what they can do, where they can go, and why philosophy matters in game design. In order to really understand why so many animals like you fail, you have to acknowledge the root of why you make failing decisions in the first place.
That is impossible to do when you will not accept basic truths.

My post aren't for you or any other low IQ anon - they're for people who want to get closest to objective truth. Whether or not I am closest, is irrelevant - dissection of position and intent is more important than anything that comes from subjective, systematic authority - such as judgement from your "peers" like you imply. I don't care about you, I hope that helps you to digest on why I find posts like yours amusing. And if you didn't read, thanks for your concession. :)

Anonymous No. 835337

>>835329
It was a legitimate question, you're avatarfagging for attention like a pre-K child. I guess you consider being a minor celebrity on a dead board a worthwhile achievement that makes you all giddy inside. Your excuses are a mountain of shit, if you want to life coach other indie devs start a blog.

Now reply to me with more paragraphs monkey.

Anonymous No. 835338

>>835337
Don't be upset that you're below 145IQ. I get that it's ego-shattering but it's not the end of the world. Might I suggest >>>/reddit/ if your feelings are too sensitive and you want to continue to ignore the whole point of the post? Scuttle away now, silly.

Anonymous No. 835340

>>835338
The thrust of your rambling post was addressed, start blogging if you don't want your ingenuity buried under a tide of shitposts, what you're doing is counterproductive and speaks volumes about your psychology.

I assume your ego won't let me get the last word in.

Anonymous No. 835344

>>835340
You didn't understand a word of the post, meaning that every post you've made after is invalid and meaningless. If you don't realize specifically why these posts are made, and the conscious choosing of the environment I see fit to raise it, then you're irrelevant and you don't matter. Nothing you say can change this, I'm sorry, but you are lower than me, and as such you don't have effect. You make statements such as "counterproductive" and "my psychology", but you never expand. This is due to the simple reason of you being an animal - never once able to articulate real thoughts, only available to participate in your automated routine. This is why these posts are important. This is why the dissection of the board is incredibly parallel to what I'm doing, and why I'm doing this in the first place. The fact that you still can't recognize that accolades and social judgement don't matter, just further proves you're nothing but property meant to be directed and positioned like pieces on a board.

I can't help you if you can't understand this. But maybe, these posts can help others. And for record, I have a very big ego. It's nothing to be ashamed of like you keep implying.

Anonymous No. 835348

>>835344
Buddy, I don't need your help. Please review your post history and help yourself.

Anonymous No. 835350

>>835348
Thanks for conceding. Have a good one.

Anonymous No. 835366

>>835251
>>835281
>>835329
>>835344
Look at yourself in the mirror bro. You're on a dead board stringing together paragraphs of inane drivel and for what? You're a grown man im assuming? Jesus go lay down in live traffic you spastic faggot.

Anonymous No. 835376

>>835366
Automatons don't know why they're angry, they're just angry. But don't take my word for it, think for yourself!

Anonymous No. 835381

>>835376
Why are they angry? What could have set them off? Hmm.

Anonymous No. 835382

>>835381
Rhetorical, autonomous property can't get angry. Amusing I know.

Anonymous No. 835383

>>835382
No, stay on that train of thought, introspect a little. You might have an epiphany.

Anonymous No. 835386

>>835383
If you think your exercise is revealing in any way then please stop posting, unless it's ironic, which by all means, continue then. <145IQ or lowers don't have the capacity to realize when they're focusing on already treaded thought, I hope you aren't being serious right now.

Anonymous No. 835388

>>835386
Don't deflect, it's a serious question. Humor me at least. What causes all the seething?

Anonymous No. 835390

>>835388
Maybe it's something else.

Anonymous No. 835391

>>835390
Maybe. What could it be?

Anonymous No. 835487

>>835251
>>835281
Based the NPC’s are mad today

Anonymous No. 836673

>>835251
>>835281
>>835310
>>835321
What if someone has 120 iq? Would they still be able to do the stuff required to make games?

Anonymous No. 836680

>>836673
Watch and learn little midwit.
https://youtu.be/byb3ffrBYgU

Anonymous No. 836732

>>836673
That other anon replying to you wasn't me. My answer:

If you have 120IQ you're probably going to be more secure in a traditional role of working in a company, and being a successful artist/animator/programmer/etc. By attempting to create your own games below the threshold of "comfort" you're allowing environmental risks to become more prevalent in your life and development journey. Societal pressure, financial pressure, logical plateaus, marketing plateaus. These all come at the cost of a lower intelligence, and even moreso, "luck" begins to become a bigger variable to the equation due to being unable to mitigate said cost effects above. A rough estimate for people making it with 140IQ and those with 120IQ would be a 10:1 estimate. If the spread for 140IQ making it is 1 in 100 people, the spread for 120IQ is that of 1 in 1000. Not good odds, but also not impossible. I'll preface this with saying that money makes a lot of problems go away. Just be rich and you can make a successful franchise with 120IQ, not hard. Hope that helps.

Anonymous No. 838364

>>835251
>>835281
BASED QUAKE POSTER
>BASED QUAKE POSTER
BASED QUAKE POSTER
>BASED QUAKE POSTER

Anonymous No. 838365

>>838364
>QUAKE
quack...

Anonymous No. 838401

>Make the prototype first, get it in a working stage, use 2D scribbles or basic shapes to represent the character, and then, if you find the prototype still works for you, your ADD didn't screw you over and you still find it retentive, then, and only then, do you start spending money.
Chris Roberts has left the building.

Anonymous No. 838471

>>835212
300 sounds super low compared to the prices I've seen for NSFW models, especially if you want input. 300 per model for 4 models is maybe more reasonable since they could work off a base, but you're also liable to have them quit out on you halfway through the project.

Anonymous No. 838474

>>838401
Chris Roberts is probably 100-120 IQ, he doesn't need any of that elaborate shit to make millions. Only >140 IQ retards need to come up with clever schemes in order to make it big.

Anonymous No. 838476

>>835255
>How much work does it take to make this?
>How much you got?
>$1500
>It costs $1500
This or similar is the only exchange I have ever gotten. Doesn't matter what the budget is, it always takes the person all of it.
I am now low-balling the ever living fuck out of modelers and it's working great.
Apparently "budget" is just a scam

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Anonymous No. 838477

>>838476

Anonymous No. 838915

>>836732
Nice larping for 110 brainlet.

Anonymous No. 838996

>>838915
>t low iq crab seething

Anonymous No. 839007

>>835147
nobody gives a shit dude. overwatch/wow/fortnite porn or don't bother, the horny teens only want those 3 things.

Anonymous No. 839767

>>835147
Go 2d before doing 3d for your first project

It will save you time and money