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๐งต Untitled Thread
Anonymous at Sun, 27 Jun 2021 12:45:56 UTC No. 835584
Can unreal engine 5 do this level of 3d gfx in realtime? Would you need a 3090?
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Anonymous at Sun, 27 Jun 2021 13:04:55 UTC No. 835586
>Can unreal engine 5 do this level of 3d gfx in realtime?
yes, of course. UE4 and unity can as well. that's probably a low 6-figure amount of tris and perfectly acceptable for a hero-mesh
>Would you need a 3090?
i have no idea what you're asking. you cannot assess hardware requirements for literally one model. if the entire game was done in this level of detail would you need a high-end card? probably, yeah
that being said: the design of your mesh is so fucking disgusting it made me physically recoil. robo monkee? really?
Anonymous at Sun, 27 Jun 2021 13:16:53 UTC No. 835587
>>835586
>yes, of course. UE4 and unity can as well.
prove it
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Anonymous at Sun, 27 Jun 2021 13:20:12 UTC No. 835588
>>835586
>robo monkee? really?
Anonymous at Sun, 27 Jun 2021 13:20:13 UTC No. 835589
>>835587
https://www.youtube.com/watch?v=gXu
polycount of metahuman characters is definitely higher than that of OP's hard-surface-mesh
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Anonymous at Sun, 27 Jun 2021 13:38:37 UTC No. 835592
>>835589
>metamutt creator
do americans really
Anonymous at Sun, 27 Jun 2021 13:54:12 UTC No. 835595
>>835592
the question was whether or not UE4 can handle high-poly-count-characters
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Anonymous at Sun, 27 Jun 2021 14:14:36 UTC No. 835600
>>835595
>the question was whether or not UE4 can handle high-poly-count-characters
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Anonymous at Sun, 27 Jun 2021 14:26:18 UTC No. 835603
>>835586
>robo monkee
>really?
Yes.
Anonymous at Sun, 27 Jun 2021 14:41:41 UTC No. 835609
>>835588
>>835603
you fellas do know about Optimus primal right?
Anonymous at Mon, 28 Jun 2021 20:21:57 UTC No. 835797
>>835600
name me one game that looks like OP in RT
Anonymous at Tue, 29 Jun 2021 16:38:27 UTC No. 835988
>>835588
>robo monkee
Nigger you haven't heard of Optimus primal?
Anonymous at Tue, 29 Jun 2021 16:39:31 UTC No. 835989
>>835797
the UE5 tech demo
Anonymous at Tue, 29 Jun 2021 17:09:29 UTC No. 835997
>>835989
looks like ass
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Anonymous at Tue, 29 Jun 2021 17:57:08 UTC No. 836008
Literlly UE5 and some 1660ti will eaasily bake this shit realtime
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Anonymous at Wed, 30 Jun 2021 02:21:15 UTC No. 836124
>>835609
>>835988
>DUUDE! you havent heard about optimusk primoldial?!?! Oh maaan, you, you GOTA, he appears transformer smechatroon comic #37 promadumba strikes back!, you JUST GOT to read it mann!
(Sorry if this was too mean, i just loooove using these sojacks!)
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Anonymous at Wed, 30 Jun 2021 04:42:19 UTC No. 836139
Anonymous at Thu, 1 Jul 2021 11:45:44 UTC No. 836371
bump
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Anonymous at Thu, 1 Jul 2021 13:33:42 UTC No. 836378
>>836124
>i just loooove using these sojacks!
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Anonymous at Thu, 1 Jul 2021 13:52:54 UTC No. 836383
Anonymous at Thu, 1 Jul 2021 13:54:42 UTC No. 836384
>>836378
this, but unironically
Anonymous at Fri, 2 Jul 2021 00:24:00 UTC No. 836487
>>835584
yea dud , you can do that shit work on ue5, especialy if it is a character floating in space.
https://sketchfab.com/3d-models/gia
I made this shit and it runs on mobile, cos its just a thing with no code running in space, if you put a strong pc behind this you can put backgrounds, code and shit with no problem
Anonymous at Fri, 2 Jul 2021 12:53:39 UTC No. 836564
>>836487
not game ready