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๐Ÿงต Textures part of the model

Anonymous No. 835694

https://www.youtube.com/watch?v=zjYZIf18c0k
How wrong is this fagot?
>I don't consider textures part of the model.
WTF.
>So you remaking the texture does not count as you making a new model
OK.

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Anonymous No. 835703

>>835694
>How wrong is this fagot?
He's not wrong at all
>I don't consider textures part of the model.
They aren't. The model is the actual geometry (vertices in 3D space). The texture is just a jpeg wrapped onto that geometry.
>So you remaking the texture does not count as you making a new model
Think of it like painting a house. Repainting the walls is not the same as rebuilding a house

Anonymous No. 835704

>>835703
>They aren't. The model is the actual geometry (vertices in 3D space).
Ship a game without textures and see the results !

>>835703
>Think of it like painting a house. Repainting the walls is not the same as rebuilding a house
He argues that repainting the house is not work.

Anonymous No. 835711

imagine giving a shit about pokemon LOL

Anonymous No. 835714

>>835711
Its the insane shit poke fags say that is amusing I don't give a shit about pokemon.

Anonymous No. 835717

>>835704
>Ship a game without textures and see the results !
What are you talking about? I'm not saying that textures aren't important- I'm saying that texturing and modeling are two different things.
>He argues that repainting the house is not work.
That's not what I'm saying

What's your overall viewpoint here?

Anonymous No. 835718

>>835694
a model is not complete/usable without textures, hence textures are part of the model.

Anonymous No. 835719

>>835718
>I don't consider textures part of the model

Because they're not. They're entirely seperate piece of art.

Anonymous No. 835720

>>835719
just because a certain part/step of a model is easier to replace than another doesn't make it less integral.

Anonymous No. 835726

This is just arguing semantics. You could decide to define model to encompass everything, or you could define model as just the geometry and have the projections and textures separate. It doesn't change much.

In any case disambiguating re-texturing and re-modeling makes sense.

Anonymous No. 835727

>>835704
What the fuck are you on about? Models and textures are different things. Just like modeling clay and paint aren't the same thing. This is like elementary type logic here mate. Why is that so difficult for you to grasp?

Anonymous No. 835731

>>835718
A model doesn't have to use textures if it uses vertex colours or coloured by a material/shader (for example old games and indie games).
Different models can also share same textures.

Anonymous No. 835732

>>835717
>That's not what I'm saying
Not you the guy in the video.

>What's your overall viewpoint here?

This:
>be me
>Remember pokemon from childhood
>The YT algorithm recommends me new poke drama videos
>Fagot in the video says the new game does not have any new models
>Plays technicality, says he will not count the new textures as new "content"
>>Hurp derp they did nothing with the models

Anonymous No. 835733

>>835731
>if it uses vertex colours or coloured by a material/shader (for example old games and indie games)
no one actually does that anymore, pointless discussion. you know damn well a 3d model has a texture.
>Different models can also share same textures
they can also share rigs or secondary meshes such as pouches, uniforms, armor etc. - that doesn't make these things not part of the model.

Anonymous No. 835744

>>835733
>that doesn't make these things not part of the model.
Best post.
EFFORT MUST BE MADE to make these models have color if the textures are removed the gamers will rage.

Its like a unpainted miniature its expected to have paint.
>>835731
>A model doesn't have to use textures if it uses vertex colours or coloured by a material/shader (for example old games and indie games).
i interpret this as saying textures are part of the model regardless if its a texture or vertex color you are putting colors on a model and this takes work.

Anonymous No. 835745

>>835703
>They aren't.
They are, they aren't part of the mesh

Anonymous No. 835764

>>835726
>>835745
This

Anonymous No. 835795

>>835694
You're a year late to the outrage pokefagot

Anonymous No. 835796

>>835733
this game has zero textures
https://store.steampowered.com/app/368180/Polyball/

Anonymous No. 835834

>>835694
You're a retard bro

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Anonymous No. 835838

>>835704

Anonymous No. 835913

>>835694
Semantics is your problem Op, you can think of 'the model' as the whole thing textures and maybe even shaders.
Or you can think of the model as just the geometry.

3D artist hearing 'model' will think of the geometry/mesh.

"we need to re-model X" is very different from "re-texture X".
It's like the difference between doing architectual remodeling of part of a house compared to painting the house.

One UV mapped model can use any number of texture variants, any texture variant for that model can only use the one model it was made for.
Retextures are super easy compared to modelling stuff.

Take GTA online as an example "we've added 200+ new outfits to the game" and they've added like 4 new models with 50 texture variants each.
Is every T-shit print using the same geometry T-shirt really to be considered it's own unique model?

Anonymous No. 835914

>>835913
>Semantics is your problem Op, you can think of 'the model' as the whole thing textures and maybe even shaders.
Its the video fags problem. He rests his entire argument on this pedantic distinction.

Anonymous No. 836039

>>835913
>3D artist hearing 'model' will think of the geometry/mesh.
This

Anonymous No. 836520

>>836039
Why would a "3D artist" be here