2552x1434
1_gb8E5ncjguI_Br2....jpg
๐งต Textures part of the model
Anonymous at Mon, 28 Jun 2021 06:37:59 UTC No. 835694
https://www.youtube.com/watch?v=zjY
How wrong is this fagot?
>I don't consider textures part of the model.
WTF.
>So you remaking the texture does not count as you making a new model
OK.
375x441
1573248114745.jpg
Anonymous at Mon, 28 Jun 2021 09:18:59 UTC No. 835703
>>835694
>How wrong is this fagot?
He's not wrong at all
>I don't consider textures part of the model.
They aren't. The model is the actual geometry (vertices in 3D space). The texture is just a jpeg wrapped onto that geometry.
>So you remaking the texture does not count as you making a new model
Think of it like painting a house. Repainting the walls is not the same as rebuilding a house
Anonymous at Mon, 28 Jun 2021 09:43:55 UTC No. 835704
>>835703
>They aren't. The model is the actual geometry (vertices in 3D space).
Ship a game without textures and see the results !
>>835703
>Think of it like painting a house. Repainting the walls is not the same as rebuilding a house
He argues that repainting the house is not work.
Anonymous at Mon, 28 Jun 2021 10:12:43 UTC No. 835711
imagine giving a shit about pokemon LOL
Anonymous at Mon, 28 Jun 2021 10:25:54 UTC No. 835714
>>835711
Its the insane shit poke fags say that is amusing I don't give a shit about pokemon.
Anonymous at Mon, 28 Jun 2021 10:59:10 UTC No. 835717
>>835704
>Ship a game without textures and see the results !
What are you talking about? I'm not saying that textures aren't important- I'm saying that texturing and modeling are two different things.
>He argues that repainting the house is not work.
That's not what I'm saying
What's your overall viewpoint here?
Anonymous at Mon, 28 Jun 2021 11:19:19 UTC No. 835718
>>835694
a model is not complete/usable without textures, hence textures are part of the model.
Anonymous at Mon, 28 Jun 2021 11:41:24 UTC No. 835719
>>835718
>I don't consider textures part of the model
Because they're not. They're entirely seperate piece of art.
Anonymous at Mon, 28 Jun 2021 11:51:32 UTC No. 835720
>>835719
just because a certain part/step of a model is easier to replace than another doesn't make it less integral.
Anonymous at Mon, 28 Jun 2021 12:56:41 UTC No. 835726
This is just arguing semantics. You could decide to define model to encompass everything, or you could define model as just the geometry and have the projections and textures separate. It doesn't change much.
In any case disambiguating re-texturing and re-modeling makes sense.
Anonymous at Mon, 28 Jun 2021 13:01:34 UTC No. 835727
>>835704
What the fuck are you on about? Models and textures are different things. Just like modeling clay and paint aren't the same thing. This is like elementary type logic here mate. Why is that so difficult for you to grasp?
Anonymous at Mon, 28 Jun 2021 13:15:41 UTC No. 835731
>>835718
A model doesn't have to use textures if it uses vertex colours or coloured by a material/shader (for example old games and indie games).
Different models can also share same textures.
Anonymous at Mon, 28 Jun 2021 13:20:46 UTC No. 835732
>>835717
>That's not what I'm saying
Not you the guy in the video.
>What's your overall viewpoint here?
This:
>be me
>Remember pokemon from childhood
>The YT algorithm recommends me new poke drama videos
>Fagot in the video says the new game does not have any new models
>Plays technicality, says he will not count the new textures as new "content"
>>Hurp derp they did nothing with the models
Anonymous at Mon, 28 Jun 2021 13:25:49 UTC No. 835733
>>835731
>if it uses vertex colours or coloured by a material/shader (for example old games and indie games)
no one actually does that anymore, pointless discussion. you know damn well a 3d model has a texture.
>Different models can also share same textures
they can also share rigs or secondary meshes such as pouches, uniforms, armor etc. - that doesn't make these things not part of the model.
Anonymous at Mon, 28 Jun 2021 15:18:32 UTC No. 835744
>>835733
>that doesn't make these things not part of the model.
Best post.
EFFORT MUST BE MADE to make these models have color if the textures are removed the gamers will rage.
Its like a unpainted miniature its expected to have paint.
>>835731
>A model doesn't have to use textures if it uses vertex colours or coloured by a material/shader (for example old games and indie games).
i interpret this as saying textures are part of the model regardless if its a texture or vertex color you are putting colors on a model and this takes work.
Anonymous at Mon, 28 Jun 2021 15:23:22 UTC No. 835745
>>835703
>They aren't.
They are, they aren't part of the mesh
Anonymous at Mon, 28 Jun 2021 17:15:34 UTC No. 835764
Anonymous at Mon, 28 Jun 2021 20:17:36 UTC No. 835795
>>835694
You're a year late to the outrage pokefagot
Anonymous at Mon, 28 Jun 2021 20:20:21 UTC No. 835796
>>835733
this game has zero textures
https://store.steampowered.com/app/
Anonymous at Mon, 28 Jun 2021 22:21:02 UTC No. 835834
>>835694
You're a retard bro
553x547
1615128496001.png
Anonymous at Mon, 28 Jun 2021 22:34:56 UTC No. 835838
Anonymous at Tue, 29 Jun 2021 05:08:56 UTC No. 835913
>>835694
Semantics is your problem Op, you can think of 'the model' as the whole thing textures and maybe even shaders.
Or you can think of the model as just the geometry.
3D artist hearing 'model' will think of the geometry/mesh.
"we need to re-model X" is very different from "re-texture X".
It's like the difference between doing architectual remodeling of part of a house compared to painting the house.
One UV mapped model can use any number of texture variants, any texture variant for that model can only use the one model it was made for.
Retextures are super easy compared to modelling stuff.
Take GTA online as an example "we've added 200+ new outfits to the game" and they've added like 4 new models with 50 texture variants each.
Is every T-shit print using the same geometry T-shirt really to be considered it's own unique model?
Anonymous at Tue, 29 Jun 2021 05:11:12 UTC No. 835914
>>835913
>Semantics is your problem Op, you can think of 'the model' as the whole thing textures and maybe even shaders.
Its the video fags problem. He rests his entire argument on this pedantic distinction.
Anonymous at Tue, 29 Jun 2021 19:54:57 UTC No. 836039
>>835913
>3D artist hearing 'model' will think of the geometry/mesh.
This
Anonymous at Fri, 2 Jul 2021 04:42:56 UTC No. 836520
>>836039
Why would a "3D artist" be here