1051x834

1614535657575.jpg

๐Ÿงต Untitled Thread

Anonymous No. 835784

>he uses booleans

936x536

gaodocking.jpg

Anonymous No. 835785

>>835784
Wrong image

Anonymous No. 835798

>>835785
>he uses hex

Anonymous No. 835812

whats wrong with booleans

Anonymous No. 835900

>>835812
They are gay.

Anonymous No. 835944

>>835812
More trouble than they're worth irreparably messing up topology on the simplest of low poly models. Even the courses that incorporate booleans onto a project never clean it up afterwards or sneak in a 3dcoat auto retopo.

People in the industry will tell you two avoid two tools: boolean and crease

Anonymous No. 835946

>>835944
they will tell you no such thing. Especially because this unified "industry" where all methods are exactly the same doesn't exist in the first place.

OP wait until you have like more than a month of modelling experience before making threads like this please.

Anonymous No. 835950

>>835944
there's no wrong way to do it since you can clean up your topology

Anonymous No. 835959

>>835944
Holy shit, a post from 2004

Anonymous No. 835960

>>835944
when are /3/cucks ever gonna realize theres no such superior ground known as "muh industry"

Anonymous No. 835961

>>835944
>crease
Stopped reading there. There's nothing wrong with using crease.

Anonymous No. 835962

>>835944
>and crease
https://www.youtube.com/watch?v=AxBx91DjnJA

creasing can be useful for building forms and creating the necessary geo, as long as you go in later and fence them off.

Anonymous No. 835987

>>835946
>>835950
>>835959
>>835960
>>835961
>>835962
>blendlets who've never worked in the actual industry nor talked with those who've been in the game for at least a decade working on triple A titles.
Keep cutting those corner ladies

Anonymous No. 835990

>>835944
3ds max retopology tools is so ridiculously good that it works perfectly

Anonymous No. 835992

>>835962
>says he dislikes crease tool
>shows a weird slow third-rate way of blocking out really basic primary form that he can't even do low poly without slapping that subdivide button
yes very epic

Anonymous No. 835994

>>835946
If you haven't commonly across people in the industry who tell you to avoid the crease tool, not even one, and that they've been told to not use it at the studio then you're not working professionally. Now please tell me about how you're the don king of modeling known by all the studios now that I backed you into a corner.

Anonymous No. 835996

>>835992
there's no helping you.

Anonymous No. 835998

>>835996
Cute but I don't need help from dunning-kruger hobbyists on this board, thanks.

557x60

1321846181.jpg

Anonymous No. 835999

>>835998

Anonymous No. 836003

>>835999
Yes anon pretending to be Andrew yhe made something very basic with garbage topology after SAYING IN THE VIDEO THAT " I AM NOT A FAN OF CREASING MOST PEOPLE ARE NOT".

But go ahead my dudes just boolean and crease it up. Employers will love that shit in the demo reel

Anonymous No. 836004

>>835962
You build your forms with ngons as well?

Anonymous No. 836005

>>836003
can never tell on this board if bait or schizo.

>>836004
quints are the new quads.

Anonymous No. 836022

>>836004
virgin: ngons
intermediate: all quads
chad: ngons are fine in certain places

Anonymous No. 836023

>>836022
the only n-gon that is fine is quints the others are nigger-gons.

Anonymous No. 836024

>>836023
when we're talking about hard-surface (meshes not meant for animation/deformation), it's just about shading, so it literally does not matter as long as you can get the shading right. that includes tri's at certain points etc.