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Anonymous No. 835899

This is my 3rd time trying to get into 3DCG and so far there's only one thing standing in my way:
Blender UI
Why is that shit so convoluted? Why does everything have to be a shitty keyboard shortcut? Why does it try to do so many things at once?
How does the UI in Maya or 3ds Max compare?

Anonymous No. 835906

>>835899
>Why is that shit so convoluted?

It's not convoluted but you don't need everything you see for what you are doing right now.
Thing to understand is that these are professional production environments equipped to handle any task.

It's like you're just getting your feet wet and just wanna swap tires on your car but you've just walked into the factory where the car is built.
You can change the tires here, no problem, but this place is equipped to do a shit ton more than that and none of it is bloat.
At some point in a serious production of a videogame or film someone will use every aspect of what's on offer before you.

>How does the UI in Maya or 3ds Max compare?

Not as know the 'shortcut' based as blender is, and therefore easier to explore and grow into without googling tutorials all the fucking time.
But none of them are simplistic and offer a similar level of complexity and functionality.

You will prob experience a similar level of growing pain familiarizing yourself with either.

Anonymous No. 835907

git gud, or try a different profession.

Anonymous No. 835912

>>835899
Stop being a bitch and try it. 3 years? more like 3 days.

Anonymous No. 835917

If you can't handle blender's UI you can't handle 3d

Give up.

Anonymous No. 835920

>>835899
honestly when they updated the ui in 2.8 it made me wanna try to learn it again
i remember getting way too frustrated with 2.7, maybe it was compounding with all the shortcuts and having right-click for everything by default (why was that ever a thing?? lol)
once you get used to it it really isn't that bad. the initial steps is the hardest part

Anonymous No. 835929

use industry keymap in blender, it's 10 times better than the default keymap that makes your fingers play twister

Anonymous No. 835930

learning hotkeys is a very important skill.
blender is setting you up to succeed from the very beginning instead of holding your hand.

Anonymous No. 835932

>>835899
3DS is a mess in my opinion compared to Maya but Blender is good enough, are you using 2.79 or what?

Anonymous No. 835964

>>835906
>But none of them are simplistic and offer a similar level of complexity and functionality.
Blenders UI isn't really simplistic but rather idiosyncratic. Its only "easy" if you know it which is true for everything.
I'd say Max and Maya are better for Beginners IF they have some form of teacher/mentor/education.
While this is true for Blender too, I still feel after doing 3D for over a decade that solving problems in either one is easier because they are more logically and straight forward.
Bringing the Blender mentality to either ones makes you stumble and then you realize that Blender is often idiotic and "special". Unnecessarily so.
I have learned Blender after C4d and Maya and I still didn't found it easy.

Anonymous No. 836178

>>835899
>trying to "get into" 3DCG and blaming the learning curve for not letting you get in
NGMI with that attitude

Anonymous No. 836192

>>835899
>blender's ui is complicated
Anon, it's easily learnable, you're just not used to it. Now, Zbrush has inanely complicated UI.

Anonymous No. 836196

>>835932
Fuck you talking about? MAX's UI is the most intuitive, God fearing UI out there.

Anonymous No. 836276

Iโ€™m trying to relearn 3D. Should I go for maya if my educational lisence is going to expire soon?

Anonymous No. 836337

>>836276
Maya if you live in America. 3ds max if you live in Europe.

Anonymous No. 836392

>Why is that shit so convoluted?

It's not.

You won't find the UI's of any of the autodesk packages to be any easier to learn.

>Why does everything have to be a shitty keyboard shortcut?

'Everything' is a keyboard shortcut because working without keyboard shortcuts is slow as fuck. That's just life in any piece of software, and the more functions a program has, the more important hotkeys are.
To be fair, there's a lot of key functions that have buttons on the UI, but the only reason you should ever use those buttons is if you can't remember the hotkey, and even then, instead of doing that, you should be opening the search box and typing what function you're looking for to see if there's a hotkey for it.

In 2.8+ the search box is bound to F3
In 2.79 it's bound to space.
Note that the search box is context sensitive and will only search for commands that can be used in the current panel your mouse cursor is in, in the current view mode that that panel is in. It won't, for instance, find the edge loop function while you're in object mode.

Personally I recommend 2.79's keybinds over the 2.8 industry standard ones, which are there purely to accommodate autodesk users - and you are not an autodesk user. But that's just my controversial opinion.

>Why does it try to do so many things at once?
Because it's a general purpose 3D graphics application.

Anonymous No. 838785

Op post your best and your worst work so i can tell if you are being retarded or not

Anonymous No. 838868

>>836337
Why?

Anonymous No. 838871

>>835899
Ngmi, both attitude and brain

Anonymous No. 839030

>>835899
>don't know how to do thing
>google how to do thing
>do thing
>exact same process in EVERY SINGLE PROGRAM but somehow it's bad because it's a shortcut instead of a button nested in 5 menus