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🧵 3DCG General Thread

Anonymous No. 835975

It's been a while.

General thread for all of your random thoughts about the struggle of being a 3D artist, sad ramblings about 15 year old YT-ers being better than you, random discussions about trending events in teh indoostry etc. Don't spam WIP thread or open new threads for every one of your blogposts - just post it here instead.

Anonymous No. 835979

>>835975
Is it beneficial to take week/month long breaks from 3D modeling in order to stop bad habits and practices? I was hoping it could help reset my brain. I was very anal about topology to the point where I would often fuck up my entire model in order to keep things quads. Eventually, after a while, modeling lost its appeal and I’ve expanded upon other hobbies like Arduino and 3D printing.

What can I do to break my bad habits? I likely began 3d modeling on the wrong foot and need a somewhat blank slate on how I go about making things

Anonymous No. 836058

It seems to me that accepting a job offer in AR/VR or archviz would be detrimental if you're focused on games and films, wouldn't it? The type of work is so much simpler and not nearly as many techniques are being used, at least from what I can see, so I'd end up with nothing to show in a portfolio and with no place to grow. AR/VR seems to pay better than games, but modeling cubes and spinning cylinders for big corporation's worker training programs seems incredibly soul-sucking, and I'm not currently craving for money.

Moving abroad is (un)fortunately probably the only option in the future for me. Industry in my and surrounding countries is tiny and studios suck. But pretty much everyone is moving around US and/or EU from what I can see in 3D communities, that's just how it is with this career. Actually that doesn't seem like a bad thing and could be great for meeting new people and experience life, but for me, as a fucking hikikomori-tier asocial creature, at the same time it sounds daunting. I'm sure my living conditions living in another country with a junior 3D artist salary would be much shittier than it is now. I hoped earning good money working remotely would work for a longer period of time, but I'm losing hope with it. I have multiple-month long work breaks now, in which I pretty much just grind new personal projects, often wondering will there ever be enough of them. There's always some new skill to show-off which I didn't cover in a previous piece.

It totally feels like a rat race. The best part is I wouldn't really be happy even if I got a job in a best studio, because my dream is still to create my own stuff and be able to earn money from it. I just feel pressure because I see the world moving beside me, people switching studios, becoming seniors, leads, associate art directors etc., while I sit in my room all day long, endlessly grinding on my portfolio in hopes to be noticed, but not actually having guts to apply for studios abroad.

Anonymous No. 836140

I always fuck up shoulder topology. How the fuck do I do it?

Anonymous No. 836169

>>836140
don't

Anonymous No. 836183

>>836169
And after this reply, anon immediately stopped fucking up shoulder topology and proceeded to create an amazing AAA character which eventually earned him a job in Sony Santa Monica. The end.

Anonymous No. 836562

Is it just me or has anybody else also kinda put down other hobbies when they got into 3D? I didn’t want to do that, but it is such a time sink there are just not enough hours in a day for me to pursue anything else now. Working on scenes, researching, experimenting with shaders, effects, and constantly practicing sculpting rocks, creating vegetation, building terrains, getting better at texturing, modeling, learning lighting theory etc. there is no end to it. With other hobbies I could have focused on one thing, but here it’s like replacing an entire studio and you have to think about and hit the project from so many angles.

Before I could have “bragged” like other people that I’m producing music, creating photos, writing, drawing… Now I’m just “making 3D art” and it looks simple in comparison. Can’t flex by larping as a polymath even though it is equally complex. Game dev has it even worse. Just compare how much art can you output in 60 minutes with other fields vs 3D.