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๐งต Untitled Thread
Anonymous at Tue, 29 Jun 2021 18:35:11 UTC No. 836021
ITS LITERALLY OVER FOR BLENDER
THATS IT
YOU'RE DONE FOR
Anonymous at Tue, 29 Jun 2021 18:55:04 UTC No. 836025
>>836021
Is this where beginners will go?
Or else blender will never die
Anonymous at Tue, 29 Jun 2021 22:37:29 UTC No. 836071
>>836021
Name already sounds more artsy than that shitty jew hack Andrew Price
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Anonymous at Wed, 30 Jun 2021 01:18:01 UTC No. 836110
>>836021
...and it even looks nicer. Blendlets fucking seething right now.
Anonymous at Wed, 30 Jun 2021 02:06:21 UTC No. 836122
>>836021
>autodesk tools arent free
it doesnt matter how bad blender is (and its awful) because autodesk shit costs a lot and their licensing is horrible in general
Anonymous at Wed, 30 Jun 2021 04:28:01 UTC No. 836136
>>836021
Based Spain guy living in Canada.
Anonymous at Wed, 30 Jun 2021 09:02:53 UTC No. 836158
>>836021
3DSMAX CHADS WE NEXT UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Anonymous at Wed, 30 Jun 2021 09:15:36 UTC No. 836162
>>836122
>shit costs a lot
>he doesnt know about piracy
Anonymous at Wed, 30 Jun 2021 10:01:38 UTC No. 836168
i like blender because it's open source and has funny monkey
Anonymous at Wed, 30 Jun 2021 12:17:12 UTC No. 836190
Ok?
Anonymous at Wed, 30 Jun 2021 14:10:45 UTC No. 836202
>>836122
You're right the good blender plugins cost a lot.
Anonymous at Wed, 30 Jun 2021 15:53:12 UTC No. 836220
>>836162
Try selling assets made in pirate Autodesk software
Anonymous at Wed, 30 Jun 2021 17:01:41 UTC No. 836224
>>836220
elaborate
Anonymous at Wed, 30 Jun 2021 17:23:23 UTC No. 836226
wtf 3ds Max modifiers are amazing.
Anonymous at Wed, 30 Jun 2021 17:29:00 UTC No. 836228
>>836220
Export from 3ds max to blender and then from blender to the asset store.
Wala!
Anonymous at Wed, 30 Jun 2021 17:31:53 UTC No. 836229
>>836228
that's what i thought, too. even if max automatically embedded info you could still switch formats (export from max as obj and then fbx in blender) etc. or even manually edit the file (afaik they are just text files)
Anonymous at Wed, 30 Jun 2021 18:11:27 UTC No. 836231
>>836122
guys on cgpeers offer 100% discounts on all Autodesk software, I've been using all their latest stuff for years without paying Autodesk a cent
>>836220
bro, maya allows you to save the file in a human readable ascii format, meaning you can open it in notepad and literally inspect for any "watermarks" present inside. As for 3DS Max, if you really are that paranoid, you can always export your scene into a third party file format like fbx.
Anonymous at Wed, 30 Jun 2021 18:38:22 UTC No. 836233
>>836021
blendbros... we lost...
Anonymous at Wed, 30 Jun 2021 18:42:32 UTC No. 836234
>>836168
>>i like blender because it's open source and has funny monkey
based
Anonymous at Wed, 30 Jun 2021 19:34:58 UTC No. 836248
>>836168
blenderguru is not actually part of the software, you know that right?
Anonymous at Wed, 30 Jun 2021 22:46:46 UTC No. 836279
>>836231
How true is that they will catch you if you use pirated Autodesk software if you're not a company, but an individual selling stuff?
Anonymous at Thu, 1 Jul 2021 00:23:34 UTC No. 836299
>>836231
>using maya for modelling
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Anonymous at Thu, 1 Jul 2021 01:02:56 UTC No. 836311
>>836299
Yes. Cry about it on your Discord, you sub 90 IQ mouth-breather.
Anonymous at Thu, 1 Jul 2021 01:17:37 UTC No. 836315
>>836311
You cant even fart about using "the right tool for the job" if you dont use 3ds for modelling
Anonymous at Thu, 1 Jul 2021 01:39:58 UTC No. 836316
>>836315
Tell that to the VFX industry people in Hollywood. They are using almost exclusively Maya for modelling.
Anonymous at Thu, 1 Jul 2021 01:54:35 UTC No. 836317
>>836316
Nobody is modelling in Hollywood. All assets come from Bangalore.
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Anonymous at Thu, 1 Jul 2021 02:00:54 UTC No. 836318
blender guru's doppelganger
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Anonymous at Thu, 1 Jul 2021 02:08:57 UTC No. 836319
Anonymous at Thu, 1 Jul 2021 15:02:29 UTC No. 836399
>>836315
Maya, 3ds and Modo you usless sack of catshit.
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Anonymous at Mon, 5 Jul 2021 18:08:44 UTC No. 837214
part 2 is out. blender modifiers are a joke compared with max.
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Anonymous at Mon, 5 Jul 2021 18:16:46 UTC No. 837215
>>837214
>N...no it can't be I... I... I kneel.
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Anonymous at Mon, 5 Jul 2021 18:39:25 UTC No. 837218
Looks like they shut up shop. Can't say I blame em.
Anonymous at Tue, 6 Jul 2021 10:22:28 UTC No. 837306
>>837218
it wut but a matter of time
Anonymous at Tue, 6 Jul 2021 18:13:08 UTC No. 837360
>>837214
Working in max for a couple of years in archviz sphere. Now decided to improve my modeling and texturing skills by learning a workflow for making props for games and hard surface in general. And there is the question: Why there are much more tutorials for modeling in blender and maya than in 3ds max even though (at least what i heard from the comunity) max has a greater options in working with modifiers and you can switch between modifiers on the list anytime you want?
Anonymous at Tue, 6 Jul 2021 22:49:06 UTC No. 837383
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Anonymous at Mon, 12 Jul 2021 19:34:32 UTC No. 838454
>>836021
PART 3 IS OUT AND IT KEEPS GETTING BETTER AND BETTER
HOW CAN BLENDER EVEN COMPETE
https://www.youtube.com/watch?v=UM1
Anonymous at Mon, 12 Jul 2021 19:45:22 UTC No. 838455
>>838454
No!!!!!
Anonymous at Mon, 12 Jul 2021 20:06:18 UTC No. 838461
>>836311
Maya is absolute dogshit at modeling. You never used anything else more more than 30 mins if you think this broken piece of shit is any good at modeling. Don't forget to empty your history bloat, oh but if you do you won't be able to find your bevel operation in your endless history list.
Oh damn also don't forget about getting a script to auto detect hard edges because Maya can't even do that.
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Anonymous at Tue, 13 Jul 2021 00:26:31 UTC No. 838506
>>838461
Maya user since 1999, stay mad blendie.
Anonymous at Tue, 13 Jul 2021 00:28:08 UTC No. 838508
>>838461
>Oh damn also don't forget about getting a script to auto detect hard edges because Maya can't even do that.
So you've never used Maya, I see.
Anonymous at Tue, 13 Jul 2021 00:31:33 UTC No. 838509
>>838461
Spot a bad craftsman: always blame your tools
Anonymous at Tue, 13 Jul 2021 07:39:46 UTC No. 838562
>>838509
today I will use this napkin to sand this wooden desk... I know I have sandpaper over there, and it would be better to use, but I decided to kneecap myself with this mcdonald's napkin because I don't value my time.
Anonymous at Tue, 13 Jul 2021 07:45:46 UTC No. 838565
>>838562
>food analogy
Anonymous at Tue, 13 Jul 2021 07:48:33 UTC No. 838566
>>838565
but you CAN sand wood with a napkin, stop blaming the napkin for being shit.
Anonymous at Tue, 13 Jul 2021 11:05:13 UTC No. 838607
>>838562
faggot
Anonymous at Sat, 17 Jul 2021 21:19:12 UTC No. 839542
>>836021
obsessed
Anonymous at Sun, 18 Jul 2021 00:00:05 UTC No. 839564
>>838506
I've been using Maya and Max for years. And Maya is SHIT at modeling.
>>838509
You can't work well if your tools are shit.
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Anonymous at Mon, 19 Jul 2021 18:18:18 UTC No. 839840
PART 4 OF DIGGING BLENDERS GRAVE DEEPER AND DEEPER
https://www.youtube.com/watch?v=ISR