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🧵 Something that bothers me.
Anonymous at Tue, 29 Jun 2021 23:05:26 UTC No. 836073
I know this is kind of silly.
Do the real professionals in the industry can make everything from scratch, or to be a professional meant you know how to use "cheating" techniques/tools (tracing, using Vroid, using proc gen, kitbashing, using generators) to mask your lack of skills and in reality It doesn't matter what/how you used a computer to generate the assets and the only thing that matters is the end result, and doing it the most efficient/faster/cheaper way and anything else are scrub/noob mental rules?
So, if you're a professional there's not "hack" techniques, but to real elite guys, anything goes as long as the end result looks professional?
Can any "pro" here tell me if they "cheat" on the industry.
Anonymous at Tue, 29 Jun 2021 23:51:07 UTC No. 836087
the real elites like those working in the business get all their assets from other departments or other 3d houses
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Anonymous at Wed, 30 Jun 2021 00:38:46 UTC No. 836099
>>836073
believe me, nothing good ever comes out of trying to cheat, i learned this myself, i was trying to cut as many corners as I could only to have whatever I ended up with to be awful, if you take your time to properly learn something you will at least be rewarded with knowledge of the subject matter, a quality of which cheaters will never know, at this point I still don't really know much, but I guess once you're at least decent at what you do and wanna take a few shortcuts then its alright I guess.
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Anonymous at Wed, 30 Jun 2021 00:42:16 UTC No. 836101
>>836099
now I do everything from scratch and actually have learned to enjoy the process of learning.
so i guess my advice is to be true to your craft and stick to your fundamentals for as long as you need to, and let the cheaters cheat, see how far they get.
take this with a grain of salt as I'm no expert and I am yet to make a dime out of this.
Anonymous at Wed, 30 Jun 2021 01:01:44 UTC No. 836104
>>836101
you did well basemeshboi, you did well.
Anonymous at Wed, 30 Jun 2021 01:21:57 UTC No. 836111
>>836073
>Do the real professionals in the industry can make everything from scratch
Yes.
A production modeller can model everything from scratch with top topology and without cheating. Doesn't mean that they always do that - if the budget isn't there, then they do what they can with the limited amount of time.
Huge libraries of kitbash stuff is also there to work from, if lets say they work on a Star Wars show, ideally they get a ton of ready made SubD greebles that is already unwrapped.
A sculptor can sculpt an anatomically correct human from scratch, but they usually don't do that because the studios have libraries of base-meshes with proper anatomy and topology and they use something like Wrap3 to morph the mesh to the new bespoke sculpt.
A surface artist can do everything from scratch using Mari, Substance Designer/Painter, but often they work from photographic reference or scans.
An (oldschool) animator animates everything by hand, working from reference material he either gets or he shots it/acts it himself.
(tracing, using Vroid, using proc gen, kitbashing, using generators)
tracing? for 2D. No, I don't think so.
Procedural generation - for sure. There are specialists that create tons of tools/addons/scripts that make the work easier using Houdini or whatever.
>using Vroid
Fuck No.
>to mask your lack of skills
nope
using a shortcut or a more efficient way of doing things does not mean people can't do it the proper way.
If you HAVE to use such a way because you can't do that, then you probably don't get a job in a pro environment.
>in reality It doesn't matter what/how you used a computer to generate the assets and the only thing that matters is the end result,
No there are reason WHY they follow certain workflows. You are not working in a vacuum, if you mess up the topology or UV, somebody further down the line has to suffer the consequences.
Anonymous at Wed, 30 Jun 2021 01:24:48 UTC No. 836113
OP be like "I don't have to actually do anything in order to get a job in 3d do I?"
Anonymous at Wed, 30 Jun 2021 01:25:32 UTC No. 836115
>>836111
>>836101
>>836099
I'm not looking to join an AAA studio.
my goal is to make a game on my own.
I can't simply spent six months on a single model like most AAA studios.
I need to optimize my workflow and that includes cheating tools like character creators and proc gen and kitbashing.
Anonymous at Wed, 30 Jun 2021 01:35:19 UTC No. 836116
>>836111
continued
>>836073
>anything goes as long as the end result looks professional?
In low budget productions, yes.
In high end production - no. It needs to be planned through and executed properly, there is not much room for errors.
If you can't do it properly without messing up then you don't have a chance in ANY professional environment.
And lets not kid ourself, you think you can get away without actual skill, that's NOT the case.
Juniors can get away with being sloppy here and there, that's why they get easier work that is not shown prominent in the foreground, but if you climb up the latter and work on hero assets, you better know what the fuck you are doing.
>they "cheat" in the industry.
Yes, they do, but what they consider cheating is high end magic for you.
And of course you can cheat, that's not actually a problem, but In order to know when you'll be able to get away with it, you need to know the ins and outs.
Like with everything else. You need to know the rules and how to do it properly BEFORE you can break them and get away with shit.
BTW I am the one who is constantly preaching that if you look for shortcuts constantly, you effectively cut yourself (short).
Shortcuts ONLY work if you know what you are doing. If you think you can become better than you are by cheating and by using magic shortcuts, then you'll always fall short and never become actually good. The desire to use shortcuts to cheat your way up is the mindset of a looser.
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Anonymous at Wed, 30 Jun 2021 01:44:10 UTC No. 836117
>>836115
the #1 thing you need to do if you're trying to make a game by yourself is adjust your visual target.
Either you fill the game with assets that you didn't make and it has no visual identity or you adjust the complexity. There's a reason why the indieshit artstyle exists and it's not because they don't want to do something more complex.
Anonymous at Wed, 30 Jun 2021 01:45:35 UTC No. 836118
>>836115
>I'm not looking to join an AAA studio.
>my goal is to make a game on my own.
Oh, you are one of THOSE guys. My condolences.
Yes, you COULD cheat, but in order to effectively cheat you have to know if your solution will actually work. You can't just make stuff up while you go and then find out that shit isn't working and waste even more time instead of doing it properly in the first place.
That's pure incompetence.
Same as trying to do a game on your own, without knowing if you can pull it off.
I mean, seriously?
I wish I would get a dollar or a blowjob for every time I've heard that sentence.
You do know that with normal entrepreneurs, there is 1% chance that they'll actually make a product?
Do you have any idea what the percentage with Game-developers is?
Divide by 10, because you are posting on 4chan.
Jesus fucking Christ.
Anonymous at Wed, 30 Jun 2021 01:49:18 UTC No. 836119
>>836118
>>836117
I was looking at industry tools to generate assets, and found stuff like realillusion programs.
https://www.youtube.com/watch?v=FDy
So far, from what I see is what low budget AA studios seem to use to generate realistic AAA models.
Also starting to look into leveraging the enviroments using houdini and quixel and megascans and shit like Vue and SpeedTree.
It's clear I could leverage 80-90% of the time spent using industry generators and just tweak the final results in a last polish stage to get close as much as I can as a single guy to a professional game.
Anonymous at Wed, 30 Jun 2021 01:56:11 UTC No. 836120
>>836118
cope
Anonymous at Wed, 30 Jun 2021 03:13:49 UTC No. 836126
What makes a hack good? What makes a hack bad? That's all you need to consider.
I've worked in the game industry for half a decade, and there's no discussions about "oh his image looked really nice but he used X". None. Nobody cares. The only think people might care about is certain tools or techniques not working in certain productions, but other than that, it's all means to an end.
Anonymous at Wed, 30 Jun 2021 03:16:58 UTC No. 836127
>>836119
What kind of game are you looking to make, anon? I'd look at one man indie games, and watch some "so you want to make your first indie game" videos, something like Extra Credits on youtube. But you're basically boned, if you want your game to be good, you've got gameplay, programming, sound, UI/UX, QA/debug, sales/marketing, legal, and so many more things to think about other than art. Art shouldn't even be the first thing to consider, and for fuck's sake, of all places you could ask you came to this board.
Anonymous at Wed, 30 Jun 2021 04:10:41 UTC No. 836134
>>836127
I want to streamline my art creation and leverage using specialized tools.
I've come to the conclusion what It really matters in the end, are my ideas made into reality, and that art is just a tool to present my game ideas.
Sure, my art must be professional quality, but I should stop worrying if I "cheat" so I can meet my own personal deadlines and focus more on coding than making art.
It's not that I lack the art skills, is more that I want to optimize my workflow to a point where everything is very fast and automated.
Anonymous at Wed, 30 Jun 2021 04:16:27 UTC No. 836135
>>836073
The things they create from scratch they put in their toolkit to use for later or another project this includes creating custom primitives composed only of quads. They'll carry their own custom made kitbash on a usb instead of just remaking the same assets over and over again.
Anonymous at Wed, 30 Jun 2021 04:40:17 UTC No. 836138
>>836118
You left out the part where even those few who DO manage to ship a game mostly fail to make a profit. A labor of fucking love for sure.
Anonymous at Wed, 30 Jun 2021 05:06:03 UTC No. 836142
>>836118
what are the odds they're trying to make an open world game too lmaooo
Anonymous at Wed, 30 Jun 2021 07:01:11 UTC No. 836150
kill yourself cris
Anonymous at Wed, 30 Jun 2021 08:47:46 UTC No. 836155
>>836073
Nothing is cheating except blatantly kitbashing with someone else's work in an illegal and blatantly low effort way. If you have very effective tools that automatically produce the result you're aiming for and the result is objectively good, it's perfectly legit. Computer work itself is an automated process anyhow so it's not a big leap to use the latest 3D software tricks to get work done quicker.
Anonymous at Wed, 30 Jun 2021 08:56:43 UTC No. 836156
>>836073
The real professionals outsource their own work to Pajeet while they play golf.
Anonymous at Wed, 30 Jun 2021 09:31:53 UTC No. 836164
>>836119
Megascans doesn’t have nearly enough props. SpeedTree doesn’t have nearly enough tres unless you pay for an access to their library. You would still need to create tons of props by yourself, or buy them from other marketplaces. In the end it will still look terrible if their styles don’t match and you don’t properly present them.
Go for a simple visual style, forget about photorealism or anything close to it.
Anonymous at Wed, 30 Jun 2021 09:35:42 UTC No. 836165
>>836164
I just found a proof this is another Cris thread. Forget it guys, you’re talking to a wall.
Anonymous at Wed, 30 Jun 2021 13:00:51 UTC No. 836195
>>836073
>...you know how to use "cheating" techniques
https://www.youtube.com/watch?v=whP
Anonymous at Wed, 30 Jun 2021 13:34:19 UTC No. 836198
what the fuck is wrong with you man
Anonymous at Thu, 1 Jul 2021 02:27:37 UTC No. 836323
>>836104
thanks man, will keep at it.
Anonymous at Thu, 1 Jul 2021 13:32:01 UTC No. 836377
>>836073
Simple
Professional means they know what they are doing.
Why do you care about how other professional do their job? Instead, do professionalize your own method.
Anonymous at Fri, 2 Jul 2021 01:49:52 UTC No. 836497
>>836164
>>836118
>>836111
>>836101
>>836099
Goddamn there's some real smoothbrains in this thread
I work doing animations and vfx for commercials and I can tell you I've cheated on every single work. I was doing a butter commercial the other day and the client asked me to resim everything to make the butter more wet. That would've taken a fuckton of time, so I just hacked my way by using some shading techniques to make it look smother, client fucking loved it. They often ask for more shadows here and there and it's hard to adjust for shadows on a single place, so I just use negative lights + texture painting to make it darker.
I pretty much never model anything either. Everything related to nature and materials I get from Quixel, most other stuff I can find on blendswap or other CAD websites.
If you're going to actually work on this industry you HAVE to learn how to cheat, it is a REQUIREMENT. Learn where you can cut corners and never work on something that won't show up in the final render. Decide the composition early on and don't bother modelling the rest. Use sprites and low poly models on things out of focus. I could go on and on but you got the point
Anonymous at Fri, 2 Jul 2021 03:03:01 UTC No. 836507
>>836497
Lol what a wage cuck mentality. Piss off pleb.
Anonymous at Fri, 2 Jul 2021 03:20:22 UTC No. 836510
>>836507
Sorry I don't live in my moms basement
Anonymous at Fri, 2 Jul 2021 03:21:51 UTC No. 836511
>>836510
Yeah you live in an apartment that smells like cumsocks and you eat like shit and look like shit. Piss off wagie pleb hahahaha
Anonymous at Fri, 2 Jul 2021 11:36:04 UTC No. 836556
>>836497
Yeah, doesn’t work in games and if you don’t have to just send them a finished render.
Anonymous at Fri, 2 Jul 2021 12:26:27 UTC No. 836563
>>836073
>So, if you're a professional there's not "hack" techniques, but to real elite guys, anything goes as long as the end result looks professional?
i'm not a 3dfag but this is exactly how it works everywhere else. but if you are baby newbie just starting out, you might shoot yourself in the foot if you don't know how things are 'actually' supposed to work
>>836117
that's pretty cute desu, nostalgic and fun, the colours are eyesear but otherwise OP could do a lot worse