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🧵 Untitled Thread

Anonymous No. 836184

>hiring page
>3+ years experience in the industry
>proficient in max, maya, houdini, zbrush
>solid scripting skills
>solid skills with at least one game engine
>understand artistic pipeline and workflow
>strong background in video games
...
>the end product somehow looks like this
how is it possible? aren't these people supposed to be professionals?

Anonymous No. 836185

>>836184
They don't give a shit about what they're creating, artistically speaking.

Anonymous No. 836186

>>836184
Isn’t this mainly the problem of lighting and shaders? Even the best props will look disgusting in a shitty renderer or if they are not properly set up.

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Anonymous No. 836187

>>836185
so why are the requirements so high? I can make better assets with zero professional experience from just fucking around in maya

Anonymous No. 836191

>>836184
>proficient in max, maya, houdini, zbrush

proficient, on all, sure...

>solid scripting skills

In what language bitch... jesus the HR retards who write these ads

Anonymous No. 836194

>>836187
>>836186

Anonymous No. 836197

I have a friend at Microsoft. She(trans btw) said the monkey thing was done on purpose as a viral memetic campaign.

Anonymous No. 836199

it's just a wishlist

Anonymous No. 836200

>>836187
People don't realize that the minimum requirements are just suggestions. You can be "under qualified" most of the time and still get the job. 100% the interview

Anonymous No. 836201

>>836184
If the character design and the director are idiots, the artist skills is irrelevant. 'The covenant are, in reality, monkees. Give them bananas to be friendly.'

Anonymous No. 836207

>>836200
Idk if this is true, but I'm starting to feel like it is. That would be the only way to explain how I see some people getting jobs at Guerilla, Ubisoft etc. Their artwork is nothing special, but somehow they still get to work in big blockbusters.

Anonymous No. 836208

>>836184
It looks like this because its for consoles.

Anonymous No. 836209

>>836184
do you know what an early build is?

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Anonymous No. 836219

>>836184
I think there's some really solid talent in terms of the art team themselves at 343 (you can just buy good artists these days that's not a problem) the issue was mismanagement, tech debt and direction.

https://youtu.be/Fmdb-KmlzD8

The E3 2018 reveal of it looks great because I'm sure the artists were just told to make something that looks cool, too many cooks in the kitchen is how you get OP.

>>836207
>Guerilla
>nothing special

I know this board is prone to hyperbole but come on man you're gonna need some skills for this stuff.

>>836187
prove it

Anonymous No. 836227

>>836219
>I know this board is prone to hyperbole but come on man you're gonna need some skills for this stuff.
That was exactly my point, I know people I don't wanna dox here that somehow managed to get there, and honestly their portfolio REALLY isn't all that amazing. There are young students out there that are publishing much better stuff in comparison.

Anonymous No. 836232

>>836184
Learn to lie.

Anonymous No. 836532

>>836184
have you ever heard of mismanagement son

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Anonymous No. 836550

>>836184
>>836532
Dios mio
>>836186
Have you seen monkey general's facial animation at the end?
Its mass effect andromeda all over again.
Engine made by white males and everything art and narrative related made by affirmative action hires.

Anonymous No. 836554

>>836186
regardless of how badly lit it is, it's still a fucking monkey

Anonymous No. 836557

>>836185
>artistically speaking.
but Halo Infinite has taken the artistic direction from Halo 3 instead of going the H4/5 way. That's what most people here like >>836219 don't understand. Realism /= Good

Anonymous No. 836558

>>836184
nepotism

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Anonymous No. 836590

>>836557
ah yes the art style was definitely the problem people had with that trailer and not it being a generation out of date.

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Anonymous No. 836591

>>836590

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Anonymous No. 836593

>>836591

Anonymous No. 836594

>>836557
Yeah but they followed the aesthetic of earlier halo games because that's what they think fans want, not because they actually want to make a game in that vein.

Anonymous No. 836596

>>836593
autism

Anonymous No. 836597

The problem is even a last generation game (doom eternal) looks way better than this with last week's RTX update. Im talking last gen

Anonymous No. 836598

>>836596
you will be fired for baking premiere trailer fps guns like this. she/them wasn't

Anonymous No. 836600

>>836591
Why yes, I have no idea how to set up my bakes

Anonymous No. 836601

>>836600
use marmoset ($$$)

Anonymous No. 836605

>>836598
>>836600
deliberate imperfections bigots

Anonymous No. 836613

>>836605
Let them be, that’s all they have. They will never be artists, just technical monkeys obsessed over unimportant things like these.

Anonymous No. 836615

>>836613
>They will never be artists, just technical monkeys
And that's a good thing.
also
>implying there is anything remotely artistic about gun modeling

Anonymous No. 836624

>>836613
>final result is unimportant, its my feelings as an artist what's counts
>shits out gaylo

Anonymous No. 836629

>>836615
>implying there is anything remotely artistic about gun modeling
Lol nope, I didn't imply that at all

You guys are bitching about someone's baking skills while it is most likely a deliberate imperfection, like the other guy already said. From all the big problematic things in those screenshots you focus on some tiny autistic detail.

Anonymous No. 836630

>>836629
how can it be a >deliberate imperfection, when it's only visible to the 3d autists? what would be the point?

Anonymous No. 836647

>>836219
Mike Andrew Nash was one of a kind
May he rest in peace

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Anonymous No. 836716

>>836630
Because almost all detail is subconscious, nobody pores over details but they add up to an effect when viewed as a whole.

Nobody can tell you off the top of their head what pins roadhog has on him either. But all those things add up to a visual impression.

Where they fucked up is that it's extremely subtle all over the gun so you can't even see any of it unless the gun is nearly perpindicular to the sun lol.

Anonymous No. 836723

>>836630
its like the secret handshake yknow

Anonymous No. 836756

>>836716
You are fucking stupid. Baking artifacts are not deliberate imperfections, those would be put somewhere else on the texture. Someone was just incompetent or pressed with deadlines too much.

Anonymous No. 836757

>>836187
>I can make better assets with zero professional experience from just fucking around in maya
well maybe put that in your resume and theyll hire you lol

Anonymous No. 836779

>>836600
>>836598
>>836624
>>836757

none of you have a job, the only corpo that would hire you people is mcdonalds and reluctantly

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Anonymous No. 836793

>>836590
>not it being a generation out of date.
yes, let's ignore physics, map size, AI and high enemy count just because you didn't like the graphics style.
I don't want to make a /v/ debate here but this is Halo 3 all again; When Killzone 2 was announced most of the people thought that Halo was shit because the graphics in KZ2 were better. Years later Halo games still have better dynamic and more interesting gameplay and Guerrilla is focused in doing boring Ubisoft-tier open worls like Horizon.
If you like the best graphics go to see a CG movie, this is a videogame and videogames engines need to be balanced all the time.

Anonymous No. 836839

>>836184
become a manager, that's where the money is

Anonymous No. 836860

most of good models you see in games are either of

1. the senior artist or the art director
2.everyone else makes the grass and stuff like that, juniors don't really make anything substantial

this looks like bad hire, or outsourced work

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Anonymous No. 837175

>>836779
cope and seethe, useless bitch
fucking soulless low iq uv packer

Anonymous No. 837180

>>837175
>soulless low iq uv packer
Best insult Ive seen in a while

Anonymous No. 837181

>>836191
Scripting is basically language agnostic, retard

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Anonymous No. 837182

>>836191
are you trolling or is that a legit condition?

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Anonymous No. 837189

>>837180
My shitposts are well-refined.

Anonymous No. 838571

>>836184
they are targeting 120 4k on current console hardware with halo... this is the result.

Anonymous No. 838679

>>837181
>JS monkey detected

Anonymous No. 838931

>>836779
They'd just get fired for asking if a customer needs extra packs of "sodium chloride"

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Anonymous No. 839196

>>836593
>>836598
>>836600
>>836630
>Google "ejection port wear"
Waddaya know

Anonymous No. 839227

>>836184
None of what you listed applies if you're a diversity hire.
However, having diversity hires gives you that pic.
They dug themselves into this hole. Do the right thing - bury them in it.

Anonymous No. 839484

This was an old and stanky test build, they're not gonna run everything at full graphics or even hve most of them completed if they're making sure that the game itself works