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๐Ÿงต Redpill me on using "professional" software

Anonymous No. 836433

I use primarily blender for 90% of my work, mainly due to familiarity. What should I switch to/add, and what are the reasons to do so?

I've been considering Maya since it's more hireable, and I already started using ZBrush, but it's dogshit user interface makes learning it a chore.

Anonymous No. 836434

>>836433
>but it's dogshit user interface makes learning it a chore.
filtered

Anonymous No. 836435

>>836433
>Redpill me on using "professional" software
No.

Anonymous No. 836436

>>836434
you cannot convince me it doesn't have the most unintuitive UI out of any 3D program.

Anonymous No. 836443

>>836436
It is what it is. Bitching about it won't change anything.

Anonymous No. 836451

>>836433
First of all, it depends on what you are trying to achieve and second, I use blender at my work and have no complaints from higher ups and coworkers. As long as I'm exporting it in a format the others can use.

Anonymous No. 836464

>>836433
>(((professional)))

Anonymous No. 836468

substance painter / designer / mari if you want to texture
cinema for advertising / mograph
houdini if you want to do houdini things

but y'know, pick something and focus

Anonymous No. 836472

>>836433
if you faggots spent as much time working on CGI as you do on your dumb software war discussions here maybe you'd actually make it.
Everything is fucking pirateable, just grab something and start working.

Anonymous No. 836485

>>836433
blender is totally fine, but a couple of years ago i tried to open skinned meshes inside of blender for some reason and they where all fucked up, but this was years ago, perhaps now its easyer to work with multiple programs with your peers. but if you are presenting a plain model or you are alrady exporting your rig , its perfectly fine

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Anonymous No. 836505

app wars what a bore

Anonymous No. 836929

>>836433
Professional technical artist here. The only reason crappy, bloated things like maya and max are still around is because the industry started with them, and made all their tools and pipelines accordingly. So now they can't switch to blender because thousands of scritpts they wrote for their maya/max workflow(for example auto rigging stuff, max to unreal exproters) will become useless.

Anonymous No. 836931

>>836929
*exporters

Anonymous No. 836933

>>836929
that is the dumbest thing i've read today

Anonymous No. 836937

>>836933
Sorry, I wasn't aware of this particular rule that said dumb things and truth are mutually exclusive.

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Anonymous No. 836938

>>836937
you're not speaking the truth. maya and max are hands down better software than fucking blender, and shitposting like you do won't change that.

Anonymous No. 836939

>>836472
No you fuking morron, if you want to work (make money with a software) you HAVE to pay for it.

Anonymous No. 836940

>>836938
Imagine getting mad at other people just because you're butthurt you paid for something while others can do the same thing for free.

Anonymous No. 836943

>>836939
Open source exists

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Anonymous No. 836944

>>836940
i didn't pay for shit, i use pirated 3ds max - and it's a far greater experience than my ~1500 hours in blender before that. not a single bug to date (several in blender), performance is perfectly smooth (shit in blender) and the modifiers especially are way better than blenders. you're not a "professional technical artist", you have no idea what you're talking about and you will never amount to anything.

Anonymous No. 837037

>>836944
>pirated autodesk software
So you don't work on the industry is just a retarded hobbyst
Gotcha

Anonymous No. 837040

>>836443

based

Anonymous No. 837041

>>836944

based